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The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2023), October 10–13, 2023,
Stratford, ON, Canada
Frontmatter
Keynotes
Work Healthy, Play Healthy
Tanya X. Short
(Kitfox Games, Canada)
@InProceedings{CHI PLAY23p1,
author = {Tanya X. Short},
title = {Work Healthy, Play Healthy},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {1-0},
doi = {10.1145/3573382.3623455},
year = {2023},
}
Publisher's Version
Impactful Synergy: Video Games and Humanity
Kris Alexander
(Toronto Metropolitan University, Toronto, Canada)
@InProceedings{CHI PLAY23p12,
author = {Kris Alexander},
title = {Impactful Synergy: Video Games and Humanity},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {12-11},
doi = {10.1145/3573382.3623675},
year = {2023},
}
Publisher's Version
Work in Progress
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
Michel Wijkstra,
Katja Rogers,
Regan L. Mandryk,
Remco C. Veltkamp, and
Julian Frommel
(Utrecht University, Utrecht, Netherlands; University of Amsterdam, Amsterdam, Netherlands; University of Victoria, Victoria, Canada)
@InProceedings{CHI PLAY23p23,
author = {Michel Wijkstra and Katja Rogers and Regan L. Mandryk and Remco C. Veltkamp and Julian Frommel},
title = {Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {23-22},
doi = {10.1145/3573382.3616068},
year = {2023},
}
Publisher's Version
Player-Centric Procedural Content Generation: Enhancing Runtime Customization by Integrating Real-Time Player Feedback
Nancy N. Blackburn,
M. Gardone, and
Daniel S. Brown
(University of Utah, Salt Lake City, USA)
@InProceedings{CHI PLAY23p34,
author = {Nancy N. Blackburn and M. Gardone and Daniel S. Brown},
title = {Player-Centric Procedural Content Generation: Enhancing Runtime Customization by Integrating Real-Time Player Feedback},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {34-33},
doi = {10.1145/3573382.3616069},
year = {2023},
}
Publisher's Version
Towards Understanding the Role of Curiosity in Puzzle Design
Neha Thumu,
Faith Meacham, and
Aline Normoyle
(Haverford College, Haverford, USA; Bryn Mawr College, Bryn Mawr, USA)
@InProceedings{CHI PLAY23p45,
author = {Neha Thumu and Faith Meacham and Aline Normoyle},
title = {Towards Understanding the Role of Curiosity in Puzzle Design},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {45-44},
doi = {10.1145/3573382.3616070},
year = {2023},
}
Publisher's Version
Archive submitted (13 MB)
Stackable Music: A Marker-Based Augmented Reality Music Synthesis Game
Max Chen,
Shano Liang, and
Gillian Smith
(Worcester Polytechnic Institute, Worcester, USA)
@InProceedings{CHI PLAY23p56,
author = {Max Chen and Shano Liang and Gillian Smith},
title = {Stackable Music: A Marker-Based Augmented Reality Music Synthesis Game},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {56-55},
doi = {10.1145/3573382.3616071},
year = {2023},
}
Publisher's Version
Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied Play
F. Ria Khan and
Agnes Romhanyi
(University of California at Irvine, Irvine, USA)
@InProceedings{CHI PLAY23p67,
author = {F. Ria Khan and Agnes Romhanyi},
title = {Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied Play},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {67-66},
doi = {10.1145/3573382.3616072},
year = {2023},
}
Publisher's Version
Published Artifact
Artifacts Available
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games
Ioannis Bikas,
Johannes Pfau,
Thomas Muender,
Dmitry Alexandrovsky, and
Rainer Malaka
(University of Bremen, Bremen, Germany; University of California at Santa Cruz, Santa Cruz, USA; KIT, Karlsruhe, Germany)
@InProceedings{CHI PLAY23p78,
author = {Ioannis Bikas and Johannes Pfau and Thomas Muender and Dmitry Alexandrovsky and Rainer Malaka},
title = {Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {78-77},
doi = {10.1145/3573382.3616073},
year = {2023},
}
Publisher's Version
Chatterbox Opener: A Game to Support Healthy Communication and Relationships
Wei-Lu Wang,
Derek Haqq,
Morva Saaty,
Yusheng Cao,
Jixiang Fan,
Jaitun V. Patel, and
D. Scott McCrickard
(Virginia Tech, Blacksburg, USA)
@InProceedings{CHI PLAY23p89,
author = {Wei-Lu Wang and Derek Haqq and Morva Saaty and Yusheng Cao and Jixiang Fan and Jaitun V. Patel and D. Scott McCrickard},
title = {Chatterbox Opener: A Game to Support Healthy Communication and Relationships},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {89-88},
doi = {10.1145/3573382.3616074},
year = {2023},
}
Publisher's Version
Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games
Pallavi Sodhi,
Audrey Girouard, and
David Thue
(Carleton University, Ottawa, Canada)
@InProceedings{CHI PLAY23p100,
author = {Pallavi Sodhi and Audrey Girouard and David Thue},
title = {Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {100-99},
doi = {10.1145/3573382.3616075},
year = {2023},
}
Publisher's Version
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development
Aqeel Haider,
Günter Wallner,
Kathrin Gerling, and
Vero Vanden Abeele
(KU Leuven, Leuven, Belgium; Johannes Kepler University Linz, Linz, Austria; KIT, Karlsruhe, Germany)
@InProceedings{CHI PLAY23p111,
author = {Aqeel Haider and Günter Wallner and Kathrin Gerling and Vero Vanden Abeele},
title = {Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {111-110},
doi = {10.1145/3573382.3616076},
year = {2023},
}
Publisher's Version
Archive submitted (180 kB)
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers
Nick Bowman,
Yoon Lee,
Siyang Chen,
Andrew Phelps,
Mia Consalvo, and
Kelly Boudreau
(Syracuse University, Syracuse, USA; American University, Washington, USA; Concordia University, Montreal, Canada; Harrisburg Institute of Science and Technology, USA)
@InProceedings{CHI PLAY23p122,
author = {Nick Bowman and Yoon Lee and Siyang Chen and Andrew Phelps and Mia Consalvo and Kelly Boudreau},
title = {Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {122-121},
doi = {10.1145/3573382.3616077},
year = {2023},
}
Publisher's Version
Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training
Celina Retz,
Axel Braun,
Thomas J. Klotzbier,
Sabiha Ghellal, and
Nadja Schott
(Hochschule der Medien, Stuttgart, Germany; University of Stuttgart, Stuttgart, Germany)
@InProceedings{CHI PLAY23p133,
author = {Celina Retz and Axel Braun and Thomas J. Klotzbier and Sabiha Ghellal and Nadja Schott},
title = {Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {133-132},
doi = {10.1145/3573382.3616078},
year = {2023},
}
Publisher's Version
Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game
Sukran Karaosmanoglu,
Tom Schmolzi, and
Frank Steinicke
(University of Hamburg, Hamburg, Germany)
@InProceedings{CHI PLAY23p144,
author = {Sukran Karaosmanoglu and Tom Schmolzi and Frank Steinicke},
title = {Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {144-143},
doi = {10.1145/3573382.3616079},
year = {2023},
}
Publisher's Version
Struggling to Detect Struggle in Students Playing a Science Exploration Game
Xiner Liu,
Stefan Slater,
Juliana Ma. Alexandra L. Andres,
Luke Swanson,
Jennifer Scianna,
David Gagnon, and
Ryan S. Baker
(University of Pennsylvania, Philadelphia, USA; University of Wisconsin, Madison, USA)
@InProceedings{CHI PLAY23p155,
author = {Xiner Liu and Stefan Slater and Juliana Ma. Alexandra L. Andres and Luke Swanson and Jennifer Scianna and David Gagnon and Ryan S. Baker},
title = {Struggling to Detect Struggle in Students Playing a Science Exploration Game},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {155-154},
doi = {10.1145/3573382.3616080},
year = {2023},
}
Publisher's Version
Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication
Joseph Tu,
Arielle Grinberg,
Mark Hancock, and
Lennart E. Nacke
(University of Waterloo, Waterloo, Canada)
@InProceedings{CHI PLAY23p166,
author = {Joseph Tu and Arielle Grinberg and Mark Hancock and Lennart E. Nacke},
title = {Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {166-165},
doi = {10.1145/3573382.3616081},
year = {2023},
}
Publisher's Version
Construct and Play: Engaging Students with Visualizations through Playful Methods
Magdaléna Kejstová,
Christina Stoiber,
Magdalena Boucher,
Martin Kandlhofer,
Simone Kriglstein, and
Wolfgang Aigner
(Masaryk University, Brno, Czechia; St. Poelten University of Applied Sciences, St. Poelten, Austria; Austrian Computer Society, Vienna, Austria; Austrian Institute of Technology, Vienna, Austria)
@InProceedings{CHI PLAY23p177,
author = {Magdaléna Kejstová and Christina Stoiber and Magdalena Boucher and Martin Kandlhofer and Simone Kriglstein and Wolfgang Aigner},
title = {Construct and Play: Engaging Students with Visualizations through Playful Methods},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {177-176},
doi = {10.1145/3573382.3616082},
year = {2023},
}
Publisher's Version
“Better Dead than a Damsel”: Gender Representation and Player Churn
Lauren Winter and
Sarah Masters
(University of York, York, UK)
@InProceedings{CHI PLAY23p188,
author = {Lauren Winter and Sarah Masters},
title = {“Better Dead than a Damsel”: Gender Representation and Player Churn},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {188-187},
doi = {10.1145/3573382.3616083},
year = {2023},
}
Publisher's Version
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence
Eftychia Roumelioti,
Federica Gini,
Antonia Laura Philipa Jakobi,
Annapaola Marconi,
Boglárka Nyúl,
Maria Paola Paladino,
Gianluca Schiavo, and
Massimo Zancanaro
(Fondazione Bruno Kessler, Trento, Italy; University of Trento, Trento, Italy)
@InProceedings{CHI PLAY23p199,
author = {Eftychia Roumelioti and Federica Gini and Antonia Laura Philipa Jakobi and Annapaola Marconi and Boglárka Nyúl and Maria Paola Paladino and Gianluca Schiavo and Massimo Zancanaro},
title = {StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {199-198},
doi = {10.1145/3573382.3616084},
year = {2023},
}
Publisher's Version
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game
German Schabert,
Marc Schubhan,
Michael Schmitz, and
Maximilian Altmeyer
(Saarland University, Saarbrücken, Germany; Saarland Informatics Campus, Saarbrücken, Germany; Academy of Fine Arts Saar, Saarbrücken, Germany; German Research Center for Artificial Intelligence, Saarbrücken, Germany)
@InProceedings{CHI PLAY23p210,
author = {German Schabert and Marc Schubhan and Michael Schmitz and Maximilian Altmeyer},
title = {Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {210-209},
doi = {10.1145/3573382.3616085},
year = {2023},
}
Publisher's Version
Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game Jams
Rachel Gorden,
Imke Alenka Harbig,
Kseniia Harshina,
Marie Biedermann, and
Mathias Lux
(University of Klagenfurt, Klagenfurt am Wörthersee, Austria)
@InProceedings{CHI PLAY23p221,
author = {Rachel Gorden and Imke Alenka Harbig and Kseniia Harshina and Marie Biedermann and Mathias Lux},
title = {Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game Jams},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {221-220},
doi = {10.1145/3573382.3616086},
year = {2023},
}
Publisher's Version
Archive submitted (65 MB)
Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective
Anatolii Belousov,
Terho Ojell-Järventausta,
Mila Bujić,
Joseph Macey, and
Juho Hamari
(Tampere University, Tampere, Finland; University of Turku, Turku, Finland)
@InProceedings{CHI PLAY23p232,
author = {Anatolii Belousov and Terho Ojell-Järventausta and Mila Bujić and Joseph Macey and Juho Hamari},
title = {Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {232-231},
doi = {10.1145/3573382.3616100},
year = {2023},
}
Publisher's Version
Spectator LF Streamer: Facilitating Better Stream Discovery through Spectator Motivations and Stream Affordances
Laura Herrewijn and
Sven Charleer
(AP University of Applied Sciences and Arts, Antwerp, Belgium)
@InProceedings{CHI PLAY23p243,
author = {Laura Herrewijn and Sven Charleer},
title = {Spectator LF Streamer: Facilitating Better Stream Discovery through Spectator Motivations and Stream Affordances},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {243-242},
doi = {10.1145/3573382.3616089},
year = {2023},
}
Publisher's Version
Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game
Yufei Cao,
Penny Sweetser, and
Xuanying Zhu
(Australian National University, Canberra, Australia)
@InProceedings{CHI PLAY23p254,
author = {Yufei Cao and Penny Sweetser and Xuanying Zhu},
title = {Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {254-253},
doi = {10.1145/3573382.3616090},
year = {2023},
}
Publisher's Version
Video Games to Study and Improve Collaboration Skills
Hainan Yu and
Pedro Cardoso-Leite
(University of Luxembourg, Esch-sur-Alzette, Luxembourg)
@InProceedings{CHI PLAY23p265,
author = {Hainan Yu and Pedro Cardoso-Leite},
title = {Video Games to Study and Improve Collaboration Skills},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {265-264},
doi = {10.1145/3573382.3616091},
year = {2023},
}
Publisher's Version
Beyond Equilibrium: Utilizing AI Agents in Video Game Economy Balancing
Vahid Ranandeh and
Pejman Mirza-Babaei
(Ontario Tech University, Oshawa, Canada; University of Ontario Institute of Technology, Oshawa, Canada)
@InProceedings{CHI PLAY23p276,
author = {Vahid Ranandeh and Pejman Mirza-Babaei},
title = {Beyond Equilibrium: Utilizing AI Agents in Video Game Economy Balancing},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {276-275},
doi = {10.1145/3573382.3616092},
year = {2023},
}
Publisher's Version
GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research
Aqeel Haider,
Qiantong Gao,
Kathrin Gerling, and
Vero Vanden Abeele
(KU Leuven, Leuven, Belgium; KIT, Karlsruhe, Germany)
@InProceedings{CHI PLAY23p287,
author = {Aqeel Haider and Qiantong Gao and Kathrin Gerling and Vero Vanden Abeele},
title = {GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {287-286},
doi = {10.1145/3573382.3616093},
year = {2023},
}
Publisher's Version
From Interviews to Experience Sampling: Understanding Subjective Experience of Player Effort through Diverse Methodologies
Shruti Agrawal and
Girish Dalvi
(IIT Bombay, Mumbai, India)
@InProceedings{CHI PLAY23p298,
author = {Shruti Agrawal and Girish Dalvi},
title = {From Interviews to Experience Sampling: Understanding Subjective Experience of Player Effort through Diverse Methodologies},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {298-297},
doi = {10.1145/3573382.3616094},
year = {2023},
}
Publisher's Version
Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UX
Katie Seaborn and
Satoru Iseya
(Tokyo Institute of Technology, Tokyo, Japan; Tokyo Institute of Technology, Meguro-ku, Japan)
@InProceedings{CHI PLAY23p309,
author = {Katie Seaborn and Satoru Iseya},
title = {Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UX},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {309-308},
doi = {10.1145/3573382.3616095},
year = {2023},
}
Publisher's Version
LEVI: Exploring Possibilities for an Adaptive Board Game System
Joseph Tu,
Derrick M. Wang,
Ekaterina Durmanova, and
Lennart E. Nacke
(University of Waterloo, Waterloo, Canada)
@InProceedings{CHI PLAY23p320,
author = {Joseph Tu and Derrick M. Wang and Ekaterina Durmanova and Lennart E. Nacke},
title = {LEVI: Exploring Possibilities for an Adaptive Board Game System},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {320-319},
doi = {10.1145/3573382.3616096},
year = {2023},
}
Publisher's Version
Balancing Video Games: A Player-Driven Instrument
Johannes Pfau and
Magy Seif El-Nasr
(University of California at Santa Cruz, Santa Cruz, USA; University of California at Santa Cruz, Santa Clara, USA)
@InProceedings{CHI PLAY23p331,
author = {Johannes Pfau and Magy Seif El-Nasr},
title = {Balancing Video Games: A Player-Driven Instrument},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {331-330},
doi = {10.1145/3573382.3616097},
year = {2023},
}
Publisher's Version
Foot-Based Game Controller to Improve Interaction between Participants
Oliwia Sowińska,
Anna Kubczak,
Julia Dominiak,
Natalia Walczak, and
Laurent Babout
(Lodz University of Technology, Łódź, Poland; University of Lodz, Łódź, Poland)
@InProceedings{CHI PLAY23p342,
author = {Oliwia Sowińska and Anna Kubczak and Julia Dominiak and Natalia Walczak and Laurent Babout},
title = {Foot-Based Game Controller to Improve Interaction between Participants},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {342-341},
doi = {10.1145/3573382.3616098},
year = {2023},
}
Publisher's Version
Kawaii Game Vocalics: A Preliminary Model
Katie Seaborn,
Katja Rogers,
Somang Nam, and
Miu Kojima
(Tokyo Institute of Technology, Tokyo, Japan; University of Amsterdam, Amsterdam, Netherlands; Toronto Metropolitan University, Toronto, Canada)
@InProceedings{CHI PLAY23p353,
author = {Katie Seaborn and Katja Rogers and Somang Nam and Miu Kojima},
title = {Kawaii Game Vocalics: A Preliminary Model},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {353-352},
doi = {10.1145/3573382.3616099},
year = {2023},
}
Publisher's Version
Perspectives on Play
The Ludic Potentials of Player Data
Günter Wallner and
Michael Lankes
(Johannes Kepler University Linz, Linz, Austria; University of Applied Sciences Upper Austria, Hagenberg, Austria)
@InProceedings{CHI PLAY23p364,
author = {Günter Wallner and Michael Lankes},
title = {The Ludic Potentials of Player Data},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {364-363},
doi = {10.1145/3573382.3616043},
year = {2023},
}
Publisher's Version
Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play
Joshua Newn and
Madison Klarkowski
(Lancaster University, Lancaster, UK; University of Saskatchewan, Saskatoon, Canada)
@InProceedings{CHI PLAY23p367,
author = {Joshua Newn and Madison Klarkowski},
title = {Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {367-366},
doi = {10.1145/3573382.3616044},
year = {2023},
}
Publisher's Version
Jank Accounts: We Should Study `Broken' Games
Dan Bennett and
Elisa D. Mekler
(IT University of Copenhagen, Copenhagen, Denmark)
@InProceedings{CHI PLAY23p370,
author = {Dan Bennett and Elisa D. Mekler},
title = {Jank Accounts: We Should Study `Broken' Games},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {370-369},
doi = {10.1145/3573382.3616045},
year = {2023},
}
Publisher's Version
Ludic Reenactment in Queer Game: Queer Affect and Queer Histories
Haoran Chang
(York University, Toronto, Canada)
@InProceedings{CHI PLAY23p373,
author = {Haoran Chang},
title = {Ludic Reenactment in Queer Game: Queer Affect and Queer Histories},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {373-372},
doi = {10.1145/3573382.3616046},
year = {2023},
}
Publisher's Version
The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in Sports
Dees Postma,
Armağan Karahanoğlu,
Robby van Delden, and
Dennis Reidsma
(University of Twente, Enschede, Netherlands)
@InProceedings{CHI PLAY23p376,
author = {Dees Postma and Armağan Karahanoğlu and Robby van Delden and Dennis Reidsma},
title = {The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in Sports},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {376-375},
doi = {10.1145/3573382.3616102},
year = {2023},
}
Publisher's Version
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players
Martin Johannes Dechant,
Max Valentin Birk, and
Kathrin Gerling
(University College London, London, UK; Eindhoven University of Technology, Eindhoven, Netherlands; KIT, Karlsruhe, Germany)
@InProceedings{CHI PLAY23p379,
author = {Martin Johannes Dechant and Max Valentin Birk and Kathrin Gerling},
title = {Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {379-378},
doi = {10.1145/3573382.3616048},
year = {2023},
}
Publisher's Version
Plant Play
Silvia Ruzanka
(Rensselaer Polytechnic Institute, Troy, USA)
@InProceedings{CHI PLAY23p382,
author = {Silvia Ruzanka},
title = {Plant Play},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {382-381},
doi = {10.1145/3573382.3616049},
year = {2023},
}
Publisher's Version
Technology, Movement, and Play Is Hampering and Boosting Interactive Play
Robby van Delden,
Dennis Reidsma,
Dees Postma,
Joris Weijdom,
Elena Márquez Segura,
Laia Turmo Vidal,
José Manuel Vega-Cebrián,
Ana Tajadura-Jiménez,
Annika Waern,
Solip Park,
Perttu Hämäläinen,
José Maria Font,
Mats Johnsson,
Lærke Schjødt Rasmussen, and
Lars Elbæk
(University of Twente, Enschede, Netherlands; HKU University of the Arts, Utrecht, Netherlands; Universidad Carlos III de Madrid, Madrid, Spain; Universidad Carlos III de Madrid, Leganés, Spain; University College London, London, UK; Uppsala University, Uppsala, Sweden; Aalto University, Espoo, Finland; Malmö University, Malmö, Sweden; University of Southern Denmark, Odense, Denmark)
@InProceedings{CHI PLAY23p385,
author = {Robby van Delden and Dennis Reidsma and Dees Postma and Joris Weijdom and Elena Márquez Segura and Laia Turmo Vidal and José Manuel Vega-Cebrián and Ana Tajadura-Jiménez and Annika Waern and Solip Park and Perttu Hämäläinen and José Maria Font and Mats Johnsson and Lærke Schjødt Rasmussen and Lars Elbæk},
title = {Technology, Movement, and Play Is Hampering and Boosting Interactive Play},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {385-384},
doi = {10.1145/3573382.3616050},
year = {2023},
}
Publisher's Version
Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis
Katie Seaborn
(Tokyo Institute of Technology, Tokyo, Japan)
@InProceedings{CHI PLAY23p388,
author = {Katie Seaborn},
title = {Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {388-387},
doi = {10.1145/3573382.3616051},
year = {2023},
}
Publisher's Version
Link, User-Centred Designer: Game Characters as Transcendent Models
Katie Seaborn
(Tokyo Institute of Technology, Tokyo, Japan)
@InProceedings{CHI PLAY23p391,
author = {Katie Seaborn},
title = {Link, User-Centred Designer: Game Characters as Transcendent Models},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {391-390},
doi = {10.1145/3573382.3616052},
year = {2023},
}
Publisher's Version
Interactivity Track
Trouble Maker: Truth or Dare Prompt Generator Based on Markov Chain
Yibo Fu,
Yuqing Liang, and
Harpreet Sareen
(The New School, New York, USA; Parsons School of Design, New York City, USA)
@InProceedings{CHI PLAY23p394,
author = {Yibo Fu and Yuqing Liang and Harpreet Sareen},
title = {Trouble Maker: Truth or Dare Prompt Generator Based on Markov Chain},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {394-393},
doi = {10.1145/3573382.3616040},
year = {2023},
}
Publisher's Version
GameAware Streaming Interfaces
Noor Hammad,
Erik Harpstead, and
Jessica Hammer
(Carnegie Mellon University, Pittsburgh, USA)
@InProceedings{CHI PLAY23p403,
author = {Noor Hammad and Erik Harpstead and Jessica Hammer},
title = {GameAware Streaming Interfaces},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {403-402},
doi = {10.1145/3573382.3616041},
year = {2023},
}
Publisher's Version
Game with Breathing Control System for Learning Circular Breathing
Shiina Takano and
Arinobu Niijima
(NTT Corporation, Yokosuka, Japan)
@InProceedings{CHI PLAY23p412,
author = {Shiina Takano and Arinobu Niijima},
title = {Game with Breathing Control System for Learning Circular Breathing},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {412-411},
doi = {10.1145/3573382.3616042},
year = {2023},
}
Publisher's Version
Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT
Maya Grace Torii,
Takahito Murakami, and
Yoichi Ochiai
(University of Tsukuba, Tsukuba, Japan)
@InProceedings{CHI PLAY23p421,
author = {Maya Grace Torii and Takahito Murakami and Yoichi Ochiai},
title = {Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {421-420},
doi = {10.1145/3573382.3623706},
year = {2023},
}
Publisher's Version
Published Artifact
Artifacts Available
Student Game Design Competition
Climate Connected: An Immersive VR and PC Game for Climate Change Engagement
Daniel Fernández Galeote,
Nikoletta-Zampeta Legaki, and
Juho Hamari
(Tampere University, Tampere, Finland)
@InProceedings{CHI PLAY23p430,
author = {Daniel Fernández Galeote and Nikoletta-Zampeta Legaki and Juho Hamari},
title = {Climate Connected: An Immersive VR and PC Game for Climate Change Engagement},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {430-429},
doi = {10.1145/3573382.3616053},
year = {2023},
}
Publisher's Version
CookT: A Fast-Paced Collaborative Cooking Game with Interactive Objects
Hendrik Janter,
Nicolas Pirson,
Liesl Spruyt,
Wouter Coenen,
Jasper De Kepper,
Jeroen Wauters,
Maria Aufheimer,
Nianmei Zhou, and
Luc Geurts
(KU Leuven, Leuven, Belgium; Group T, Leuven, Belgium; KIT, Karlsruhe, Germany)
@InProceedings{CHI PLAY23p441,
author = {Hendrik Janter and Nicolas Pirson and Liesl Spruyt and Wouter Coenen and Jasper De Kepper and Jeroen Wauters and Maria Aufheimer and Nianmei Zhou and Luc Geurts},
title = {CookT: A Fast-Paced Collaborative Cooking Game with Interactive Objects},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {441-440},
doi = {10.1145/3573382.3616054},
year = {2023},
}
Publisher's Version
Exploring the Significance of Iterative Design: A Case Study of L'île Archéo
Arnaud Lescure,
Nickolas Ménard,
Nathan Hemez,
Kevin Lavigne-Bourque,
Pierre Tousignant,
Yannick Francillette, and
François-Xavier Dupas
(Université du Québec à Chicoutimi, Montréal, Canada; Université du Québec à Chicoutimi, Chicoutimi, Canada; Université de Montréal, Montréal, Canada)
@InProceedings{CHI PLAY23p452,
author = {Arnaud Lescure and Nickolas Ménard and Nathan Hemez and Kevin Lavigne-Bourque and Pierre Tousignant and Yannick Francillette and François-Xavier Dupas},
title = {Exploring the Significance of Iterative Design: A Case Study of L'île Archéo},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {452-451},
doi = {10.1145/3573382.3616055},
year = {2023},
}
Publisher's Version
The Sea Is a Sky: Towards a Poetry of Motion
Juan Francisco Lam,
Spencer Henry,
Kalli Melilli,
Ryan Garrett, and
Hyo Jeong Kang
(University of Florida, Gainesville, USA)
@InProceedings{CHI PLAY23p463,
author = {Juan Francisco Lam and Spencer Henry and Kalli Melilli and Ryan Garrett and Hyo Jeong Kang},
title = {The Sea Is a Sky: Towards a Poetry of Motion},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {463-462},
doi = {10.1145/3573382.3616056},
year = {2023},
}
Publisher's Version
Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design
Quincy Kuang,
Feifei Shen,
Cathy Mengying Fang, and
Annie Dong
(Harvard University, Cambridge, USA; Massachusetts Institute of Technology, Cambridge, USA)
@InProceedings{CHI PLAY23p474,
author = {Quincy Kuang and Feifei Shen and Cathy Mengying Fang and Annie Dong},
title = {Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {474-473},
doi = {10.1145/3573382.3616057},
year = {2023},
}
Publisher's Version
Lux: A Game to Promote Good Lighting Practices among the General Public
Marie-Ève Côté,
Thomas Bergeron,
Virginie Juteau,
Kevin Lavigne-Bourque,
Pierre Tousignant,
Yannick Francillette, and
François-Xavier Dupas
(Université du Québec à Chicoutimi, Montréal, Canada; Université du Québec à Chicoutimi, Chicoutimi, Canada; Université de Montréal, Montreal, Canada)
@InProceedings{CHI PLAY23p485,
author = {Marie-Ève Côté and Thomas Bergeron and Virginie Juteau and Kevin Lavigne-Bourque and Pierre Tousignant and Yannick Francillette and François-Xavier Dupas},
title = {Lux: A Game to Promote Good Lighting Practices among the General Public},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {485-484},
doi = {10.1145/3573382.3616058},
year = {2023},
}
Publisher's Version
Increasing Player Coupling in an Asymmetric Racing Game
Ensor Hieronymous Moriarty,
Nathan Perriman,
Josh Rutledge,
Jack Taylor, and
T.C. Nicholas Graham
(Queen’s University, Kingston, Canada)
@InProceedings{CHI PLAY23p496,
author = {Ensor Hieronymous Moriarty and Nathan Perriman and Josh Rutledge and Jack Taylor and T.C. Nicholas Graham},
title = {Increasing Player Coupling in an Asymmetric Racing Game},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {496-495},
doi = {10.1145/3573382.3616059},
year = {2023},
}
Publisher's Version
Fit to Draw: An Elevation of Location-Based Exergames
Roshni Saxena,
Zachary Gaydos,
Morva Saaty,
Derek Haqq,
Priyanka Nair,
Gary Grutzik,
Wei Lu Wang, and
Jaitun Patel
(Virginia Tech, Blacksburg, USA)
@InProceedings{CHI PLAY23p507,
author = {Roshni Saxena and Zachary Gaydos and Morva Saaty and Derek Haqq and Priyanka Nair and Gary Grutzik and Wei Lu Wang and Jaitun Patel},
title = {Fit to Draw: An Elevation of Location-Based Exergames},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {507-506},
doi = {10.1145/3573382.3616060},
year = {2023},
}
Publisher's Version
Doctoral Consortium
Cool Little Playable Things: Supporting Transformational Games Outside Formal Contexts
Kutub Gandhi
(Northeastern University, Boston, USA)
@InProceedings{CHI PLAY23p518,
author = {Kutub Gandhi},
title = {Cool Little Playable Things: Supporting Transformational Games Outside Formal Contexts},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {518-517},
doi = {10.1145/3573382.3616032},
year = {2023},
}
Publisher's Version
The Future of Generative AI: How GenAI Would Change Human-Computer Co-creation in the Next 10 to 15 Years
Yuxuan Huang
(City University of Hong Kong, KOWLOON, Hong Kong)
@InProceedings{CHI PLAY23p524,
author = {Yuxuan Huang},
title = {The Future of Generative AI: How GenAI Would Change Human-Computer Co-creation in the Next 10 to 15 Years},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {524-523},
doi = {10.1145/3573382.3616033},
year = {2023},
}
Publisher's Version
Archive submitted (20 MB)
Education, Entertainment, and Engagement in Museums in the Digital Age
Nellie Seale
(University of Melbourne, Melbourne, Australia)
@InProceedings{CHI PLAY23p530,
author = {Nellie Seale},
title = {Education, Entertainment, and Engagement in Museums in the Digital Age},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {530-529},
doi = {10.1145/3573382.3616034},
year = {2023},
}
Publisher's Version
Designing for Digital Hybridisation of Theatre
Gerard T. Mulvany
(Deakin University, Geelong, Australia)
@InProceedings{CHI PLAY23p536,
author = {Gerard T. Mulvany},
title = {Designing for Digital Hybridisation of Theatre},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {536-535},
doi = {10.1145/3573382.3616035},
year = {2023},
}
Publisher's Version
When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames
Francesca Foffano
(University of York, York, UK)
@InProceedings{CHI PLAY23p542,
author = {Francesca Foffano},
title = {When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {542-541},
doi = {10.1145/3573382.3616036},
year = {2023},
}
Publisher's Version
Action RPG Game Space Created by Listening: Spatial Exploration and Cognition without Vision
Miyuki Tanaka
(Waseda University, Tokyo, Japan)
@InProceedings{CHI PLAY23p548,
author = {Miyuki Tanaka},
title = {Action RPG Game Space Created by Listening: Spatial Exploration and Cognition without Vision},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {548-547},
doi = {10.1145/3573382.3616037},
year = {2023},
}
Publisher's Version
Understanding Women’s Success in eSports in the MENA Region
Jihane Floriane ElHarizi
(Mohamed V University, Rabat, Morocco)
@InProceedings{CHI PLAY23p554,
author = {Jihane Floriane ElHarizi},
title = {Understanding Women’s Success in eSports in the MENA Region},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {554-553},
doi = {10.1145/3573382.3616038},
year = {2023},
}
Publisher's Version
DHH People in Co-located Collaborative Multiplayer AR Environments
Sanzida Mojib Luna
(Rochester Institute of Technology, Rochester, USA)
@InProceedings{CHI PLAY23p560,
author = {Sanzida Mojib Luna},
title = {DHH People in Co-located Collaborative Multiplayer AR Environments},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {560-559},
doi = {10.1145/3573382.3616039},
year = {2023},
}
Publisher's Version
Connections Track
Workshop on Understanding and Combating the Problematic Side of Play
Julian Frommel,
Guo Freeman,
Janelle E. MacKenzie,
Daniel Johnson, and
Regan L. Mandryk
(Utrecht University, Utrecht, Netherlands; Clemson University, Clemson, USA; Queensland University of Technology, Brisbane, Australia; University of Victoria, Victoria, Canada)
@InProceedings{CHI PLAY23p566,
author = {Julian Frommel and Guo Freeman and Janelle E. MacKenzie and Daniel Johnson and Regan L. Mandryk},
title = {Workshop on Understanding and Combating the Problematic Side of Play},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {566-565},
doi = {10.1145/3573382.3616025},
year = {2023},
}
Publisher's Version
Methodological Challenges, Risks, and Ethical Implications in Game Research
Arianna Boldi,
Selina Cho,
Yubo Kou,
Amon Rapp, and
Max V. Birk
(University of Torino, Torino, Italy; University of Oxford, Oxford, UK; Pennsylvania State University, University Park, USA; Eindhoven University of Technology, Eindhoven, Netherlands)
@InProceedings{CHI PLAY23p568,
author = {Arianna Boldi and Selina Cho and Yubo Kou and Amon Rapp and Max V. Birk},
title = {Methodological Challenges, Risks, and Ethical Implications in Game Research},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {568-567},
doi = {10.1145/3573382.3616026},
year = {2023},
}
Publisher's Version
Using Open Game Data to Understand Game-Based Learning
Erik Harpstead,
David Gagnon,
Magy Seif El-Nasr, and
Luke Swanson
(Carnegie Mellon University, Pittsburgh, USA; University of Wisconsin, Madison, USA; University of California at Santa Cruz, Santa Clara, USA)
@InProceedings{CHI PLAY23p570,
author = {Erik Harpstead and David Gagnon and Magy Seif El-Nasr and Luke Swanson},
title = {Using Open Game Data to Understand Game-Based Learning},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {570-569},
doi = {10.1145/3573382.3616028},
year = {2023},
}
Publisher's Version
The Role of Generative AI in Games Research
Cody Phillips,
Nico Trick,
Lennart Nacke, and
Regan Mandryk
(University of Saskatchewan, Saskatoon, Canada; University of Waterloo, Waterloo, Canada; University of Victoria, Victoria, Canada)
@InProceedings{CHI PLAY23p572,
author = {Cody Phillips and Nico Trick and Lennart Nacke and Regan Mandryk},
title = {The Role of Generative AI in Games Research},
booktitle = {Proc.\ CHI PLAY},
publisher = {ACM},
pages = {572-571},
doi = {10.1145/3573382.3616030},
year = {2023},
}
Publisher's Version
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