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Proceedings of the ACM on Human-Computer Interaction, Volume 9, Number 6
Frontmatter
Papers
Looking through the Lens: Contextualizing and Operationalizing Design Recommendations for Rehabilitation Games for Young People
Maria Aufheimer,
Kathrin Gerling,
T. C. Nicholas Graham,
André Rodrigues, and
Zeynep Yildiz
(Karlsruhe Institute of Technology, Karlsruhe, Germany; Queen's University, Kingston, Canada; Universidade de Lisboa, Lisboa, Portugal)
Publisher's Version
SoulGarden: A Gamified Meditation Application to Enhance Meditation Habits, Enjoyment, Mindfulness, and Mental Well-Being
Oliver Braese,
Jeanine Kirchner-Krath,
Marc Schubhan,
Donald Degraen, and
Maximilian Altmeyer
(Saarland Informatics Campus, Saarbrücken, Germany; Friedrich-Alexander University Erlangen-Nürnberg, Nürnberg, Germany; University of Canterbury, Christchurch, New Zealand; Saarland University of Applied Sciences, Saarbrücken, Germany)
Publisher's Version
Online Moderation in Competitive Action Games: How Intervention Affects Player Behaviors
Rafal Kocielnik,
Zhuofang Li,
Mitchell Linegar,
Deshawn Sambrano,
Fereshteh Soltani,
Min Kim,
Nabiha Naqvie,
Grant Cahill,
Animashree Anandkumar, and
R. Michael Alvarez
(California Institute of Technology, Pasadena, USA; Activision Publishing, Santa Monica, USA; Activision-Blizzard-King, Santa Monica, USA)
Publisher's Version
Breaking the News: Taking the Roles of Influencer vs. Journalist in a LLM-Based Game for Raising Misinformation Awareness
Huiyun Tang,
Songqi Sun,
Kexin Nie,
Ang Li,
Anastasia Sergeeva, and
Ray LC
(University of Luxembourg, Esch-sur-Alzette, Luxembourg; University College London, London, UK; University of Sydney, Sydney, Australia; Uppsala University, Uppsala, Sweden; University of Luxembourg, Luxembourg, Luxembourg; City University of Hong Kong, Hong Kong, Hong Kong)
Publisher's Version
Wildfire Games: A Community Approach to Designing Serious Games as Interventions for Wildfire Preparedness
M. J. Johns,
Mário Escarce Junior,
Alison Crosby,
Yiyang Lu,
Magy Seif El-Nasr,
Edward F. Melcer, and
Katherine Isbister
(University of California at Santa Cruz, Santa Cruz, USA; University of California at Santa Cruz, Santa Clara, USA)
Publisher's Version
Crowdsourcing Environment Data with Gamified Augmented Reality Mini-Games
Samuli Laato,
Timo Nummenmaa,
Hironori Yoshida,
Philip Chambers,
Ville-Veikko Uhlgren,
Botao Amber Hu,
Bastian Kordyaka, and
Juho Hamari
(University of Turku, Turku, Finland; Tampere University, Tampere, Finland; School of Systems Information Science, Hakodate, Japan; University of Eastern Finland, Joensuu, Finland; Reality Design Lab, New York City, USA; Åbo Akademi University, Turku, Finland)
Publisher's Version
Predicting Quality of Video Gaming Experience using Global-Scale Telemetry Data and Federated Learning
Zhongyang Zhang,
Jinhe Wen,
Zixi Chen,
Dara Arbab,
Sruti Sahani,
Kent Giard,
Bijan Arbab,
Haojian Jin, and
Tauhidur Rahman
(University of California at San Diego, San Diego, USA; University of California at San Diego, La Jolla, USA; Arizona State University, Phoenix, USA; Intel Corporation, Santa Clara, USA)
Publisher's Version
Democratizing Game Modding with GenAI: A Case Study of StarCharM, a Stardew Valley Character Maker
Hamid Zand Miralvand,
Mohammad Ronagh Nikghalb,
Mohammad Darandeh,
Abidullah Khan,
Ian Arawjo, and
Jinghui Cheng
(Polytechnique Montréal, Montréal, Canada; Université de Montréal, Montréal, Canada)
Publisher's Version
First Contact with Dark Patterns and Deceptive Designs in Chinese and Japanese Free-to-Play Mobile Games
Gloria Xiaodan Zhang,
Yijia Wang,
Taro Leo Nakajima, and
Katie Seaborn
(Institute of Science Tokyo, Tokyo, Japan; Tokyo Institute of Technology, Tokyo, Japan; Stuttgart Media University, Stuttgart, Germany; University of Cambridge, UK)
Publisher's Version
RollAbility: A Case Study of Aligning the Design of Game-Based Wheelchair Skills Training with Clinical Protocols and Player Experience Goals
Douwe Ravers,
Dmitry Alexandrovsky,
Mari Naaris,
Marco J. Konings,
Elegast Monbaliu,
Hans Hallez, and
Kathrin Gerling
(KU Leuven, Leuven, Belgium; Karlsruhe Institute of Technology, Karlsruhe, Germany; KU Leuven, Bruges, Belgium)
Publisher's Version
Linking Player Types to User Experience: Considerations for the Design of a Platform for the Education on Sensitive Topics
Federica Gini,
Eftychia Roumelioti,
Gianluca Schiavo,
Simone Bassanelli,
Maria Paola Paladino,
Massimo Zancanaro, and
Annapaola Marconi
(University of Trento, Trento, Italy; Fondazione Bruno Kessler, Trento, Italy)
Publisher's Version
Game Playbooks 2.0: An Updated Strategy for Supporting Game-Based Behavior Change Interventions
Erin J. K. Truesdell,
Veronica U. Weser,
Thomas S. Murray,
Abigail Crocker,
Asher Marks,
Richard A. Martinello, and
Kimberly Hieftje
(New Jersey Institute of Technology, Newark, USA; Yale School of Medicine, New Haven, USA)
Publisher's Version
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