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2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), May 18, 2013,
San Francisco, CA, USA
3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS)
Applying Software Product Lines to Multiplatform Video Games
Emad Albassam and
Hassan Gomaa
(George Mason University, USA)
@InProceedings{GAS13p1,
author = {Emad Albassam and Hassan Gomaa},
title = {Applying Software Product Lines to Multiplatform Video Games},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {1-0},
doi = {},
year = {2013},
}
A DSL for Describing the Artificial Intelligence in Real-Time Video Games
Tom Hastjarjanto,
Johan Jeuring, and
Sean Leather
(Utrecht University, Netherlands; Open University, Netherlands)
@InProceedings{GAS13p8,
author = {Tom Hastjarjanto and Johan Jeuring and Sean Leather},
title = {A DSL for Describing the Artificial Intelligence in Real-Time Video Games},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {8-7},
doi = {},
year = {2013},
}
Towards Model Checking of Computer Games with Java PathFinder
Nastaran Shafiei and
Franck van Breugel
(York University, Canada; University of Oxford, UK)
@InProceedings{GAS13p15,
author = {Nastaran Shafiei and Franck van Breugel},
title = {Towards Model Checking of Computer Games with Java PathFinder},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {15-14},
doi = {},
year = {2013},
}
User Requirements for Gamifying Sports Software
Konstantinos Giannakis,
Konstantinos Chorianopoulos, and
Letizia Jaccheri
(Ionian University, Greece; NTNU, Norway)
@InProceedings{GAS13p22,
author = {Konstantinos Giannakis and Konstantinos Chorianopoulos and Letizia Jaccheri},
title = {User Requirements for Gamifying Sports Software},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {22-21},
doi = {},
year = {2013},
}
Game Design as a Game
Robert H. Thompson and
Steven L. Tanimoto
(University of Washington, USA)
@InProceedings{GAS13p29,
author = {Robert H. Thompson and Steven L. Tanimoto},
title = {Game Design as a Game},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {29-28},
doi = {},
year = {2013},
}
Goal-Oriented Requirements Analysis and an Extended Design Pattern using Scala for Artificial Intelligence Programming Contests
Kazunori Sakamoto,
Hiroaki Hosono,
Seiji Sato,
Hironori Washizaki, and
Yoshiaki Fukazawa
(Waseda University, Japan; Tokyo Institute of Technology, Japan)
@InProceedings{GAS13p36,
author = {Kazunori Sakamoto and Hiroaki Hosono and Seiji Sato and Hironori Washizaki and Yoshiaki Fukazawa},
title = {Goal-Oriented Requirements Analysis and an Extended Design Pattern using Scala for Artificial Intelligence Programming Contests},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {36-35},
doi = {},
year = {2013},
}
Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet
Tao Xie,
Nikolai Tillmann, and
Jonathan de Halleux
(North Carolina State University, USA; Microsoft Research, USA)
@InProceedings{GAS13p40,
author = {Tao Xie and Nikolai Tillmann and Jonathan de Halleux},
title = {Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {40-39},
doi = {},
year = {2013},
}
Distributed DeepThought: Synchronising Complex Network Multi-player Games in a Scalable and Flexible Manner
Karsten Pedersen,
Christos Gatzidis, and
Barry Northern
(Bournemouth University, UK; 4T2 Multimedia, UK)
@InProceedings{GAS13p44,
author = {Karsten Pedersen and Christos Gatzidis and Barry Northern},
title = {Distributed DeepThought: Synchronising Complex Network Multi-player Games in a Scalable and Flexible Manner},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {44-43},
doi = {},
year = {2013},
}
Comparative API Complexity Analysis of Two Platforms for Networked Multiplayer Games using a Reference Game
Toni Alatalo,
Erno Kuusela,
Rauli Puuperä, and
Timo Ojala
(University of Oulu, Finland; Playsign, Finland)
@InProceedings{GAS13p48,
author = {Toni Alatalo and Erno Kuusela and Rauli Puuperä and Timo Ojala},
title = {Comparative API Complexity Analysis of Two Platforms for Networked Multiplayer Games using a Reference Game},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {48-47},
doi = {},
year = {2013},
}
proc time: 0.04