ICSE 2013 Workshops
2013 35th International Conference on Software Engineering (ICSE)
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2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), May 18, 2013, San Francisco, CA, USA

GAS 2013 – Proceedings

Contents - Abstracts - Authors

3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS)

Title Page


Article: icsews13gasforeword-fm000-p doi:
Foreword


Article: icsews13gasforeword-fm001-p doi:
Applying Software Product Lines to Multiplatform Video Games
Emad Albassam and Hassan Gomaa
(George Mason University, USA)


Article: icsews13gas-2-p doi:
A DSL for Describing the Artificial Intelligence in Real-Time Video Games
Tom Hastjarjanto, Johan Jeuring, and Sean Leather
(Utrecht University, Netherlands; Open University, Netherlands)


Article: icsews13gas-3-p doi:
Towards Model Checking of Computer Games with Java PathFinder
Nastaran Shafiei and Franck van Breugel
(York University, Canada; University of Oxford, UK)


Article: icsews13gas-5-p doi:
User Requirements for Gamifying Sports Software
Konstantinos Giannakis, Konstantinos Chorianopoulos, and Letizia Jaccheri
(Ionian University, Greece; NTNU, Norway)


Article: icsews13gas-6-p doi:
Game Design as a Game
Robert H. Thompson and Steven L. Tanimoto
(University of Washington, USA)


Article: icsews13gas-7-p doi:
Goal-Oriented Requirements Analysis and an Extended Design Pattern using Scala for Artificial Intelligence Programming Contests
Kazunori Sakamoto, Hiroaki Hosono, Seiji Sato, Hironori Washizaki, and Yoshiaki Fukazawa
(Waseda University, Japan; Tokyo Institute of Technology, Japan)


Article: icsews13gas-8-p doi:
Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet
Tao Xie, Nikolai Tillmann, and Jonathan de Halleux
(North Carolina State University, USA; Microsoft Research, USA)


Article: icsews13gas-10-p doi:
Distributed DeepThought: Synchronising Complex Network Multi-player Games in a Scalable and Flexible Manner
Karsten Pedersen, Christos Gatzidis, and Barry Northern
(Bournemouth University, UK; 4T2 Multimedia, UK)


Article: icsews13gas-11-p doi:
Comparative API Complexity Analysis of Two Platforms for Networked Multiplayer Games using a Reference Game
Toni Alatalo, Erno Kuusela, Rauli Puuperä, and Timo Ojala
(University of Oulu, Finland; Playsign, Finland)


Article: icsews13gas-12-p doi:

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