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2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS), June 9, 2012,
Zurich, Switzerland
Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS)
Preface
Games of Software Engineering
Sat, Jun 9, 09:00 - 10:30 (Chair: Kendra M. L. Cooper)
It Was a Bit of a Race: Gamification of Version Control
Leif Singer and
Kurt Schneider
(Leibniz Universität Hannover, Germany)
@InProceedings{GAS12p5,
author = {Leif Singer and Kurt Schneider},
title = {It Was a Bit of a Race: Gamification of Version Control},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {5-4},
doi = {},
year = {2012},
}
Games for Software Engineering
Sat, Jun 9, 11:00 - 12:30 (Chair: Gail E. Kaiser)
Serious and Pervasive Games
Sat, Jun 9, 14:00 - 15:30 (Chair: Swapneel K. Sheth)
Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach
Dario Maggiorini,
Laura Anna Ripamonti, and
Eraldo Zanon
(University of Milan, Italy)
@InProceedings{GAS12p16,
author = {Dario Maggiorini and Laura Anna Ripamonti and Eraldo Zanon},
title = {Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {16-15},
doi = {},
year = {2012},
}
Adaptive Serious Game Development
Damir Ismailović,
Juan Haladjian,
Barbara Köhler,
Dennis Pagano, and
Bernd Brügge
(TU Munich, Germany)
@InProceedings{GAS12p23,
author = {Damir Ismailović and Juan Haladjian and Barbara Köhler and Dennis Pagano and Bernd Brügge},
title = {Adaptive Serious Game Development},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {23-22},
doi = {},
year = {2012},
}
Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation
Mia Aasbakken,
Letizia Jaccheri, and
Konstantinos Chorianopoulos
(NTNU, Norway; Ionian University, Greece)
@InProceedings{GAS12p27,
author = {Mia Aasbakken and Letizia Jaccheri and Konstantinos Chorianopoulos},
title = {Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {27-26},
doi = {},
year = {2012},
}
Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives
Katelyn Doran,
Acey Boyce,
Andrew Hicks,
Jamie Payton, and
Tiffany Barnes
(University of North Carolina at Charlotte, USA)
@InProceedings{GAS12p31,
author = {Katelyn Doran and Acey Boyce and Andrew Hicks and Jamie Payton and Tiffany Barnes},
title = {Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {31-30},
doi = {},
year = {2012},
}
Software Engineering for Games
Sat, Jun 9, 16:00 - 17:30 (Chair: Jonathan S. Bell)
Reusable Components for Artificial Intelligence in Computer Games
Christopher Dragert,
Jörg Kienzle, and
Clark Verbrugge
(McGill University, Canada)
@InProceedings{GAS12p35,
author = {Christopher Dragert and Jörg Kienzle and Clark Verbrugge},
title = {Reusable Components for Artificial Intelligence in Computer Games},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {35-34},
doi = {},
year = {2012},
}
Feedback in Low vs. High Fidelity Visuals for Game Prototypes
Barbara Köhler,
Juan Haladjian,
Blagina Simeonova, and
Damir Ismailović
(TU Munich, Germany)
@InProceedings{GAS12p42,
author = {Barbara Köhler and Juan Haladjian and Blagina Simeonova and Damir Ismailović},
title = {Feedback in Low vs. High Fidelity Visuals for Game Prototypes},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {42-41},
doi = {},
year = {2012},
}
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