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Workshop on Games and Software Engineering (GAS 2011), May 22, 2011,
Waikiki, Honolulu, HI, USA
Workshop on Games and Software Engineering (GAS 2011)
Preface
Observations on Games and Software Engineering
The Whats and the Whys of Games and Software Engineering
Chris Lewis and
Jim Whitehead
(UC Santa Cruz, USA)
@InProceedings{GAS11p1,
author = {Chris Lewis and Jim Whitehead},
title = {The Whats and the Whys of Games and Software Engineering},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {1-0},
doi = {},
year = {2011},
}
Modding as a Basis for Developing Game Systems
Walt Scacchi
(UC Irvine, USA)
@InProceedings{GAS11p11,
author = {Walt Scacchi},
title = {Modding as a Basis for Developing Game Systems},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {11-10},
doi = {},
year = {2011},
}
Games and Software Engineering Education
Software Engineering Senior Design Course: Experiences with Agile Game Development in a Capstone Project
Tucker Smith,
Kendra M. L. Cooper, and
C. Shaun Longstreet
(The University of Texas at Dallas, USA)
@InProceedings{GAS11p21,
author = {Tucker Smith and Kendra M. L. Cooper and C. Shaun Longstreet},
title = {Software Engineering Senior Design Course: Experiences with Agile Game Development in a Capstone Project},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {21-20},
doi = {},
year = {2011},
}
Verified Gaming
Joseph R. Kiniry and
Daniel M. Zimmerman
(IT University of Copenhagen, Denmark; University of Washington at Tacoma, USA)
@InProceedings{GAS11p41,
author = {Joseph R. Kiniry and Daniel M. Zimmerman},
title = {Verified Gaming},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {41-40},
doi = {},
year = {2011},
}
Exploring Game Architecture Best-Practices with Classic Space Invaders
Ed Keenan and
Adam Steele
(DePaul University, USA)
@InProceedings{GAS11p51,
author = {Ed Keenan and Adam Steele},
title = {Exploring Game Architecture Best-Practices with Classic Space Invaders},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {51-50},
doi = {},
year = {2011},
}
Techniques for Software Engineering of Games
Toward High-Level Reuse of Statechart-based AI in Computer Games
Christopher Dragert,
Jörg Kienzle, and
Clark Verbrugge
(McGill University, Canada)
@InProceedings{GAS11p61,
author = {Christopher Dragert and Jörg Kienzle and Clark Verbrugge},
title = {Toward High-Level Reuse of Statechart-based AI in Computer Games},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {61-60},
doi = {},
year = {2011},
}
HALO (Highly Addictive, sociaLly Optimized) Software Engineering
Swapneel Sheth,
Jonathan Bell, and
Gail Kaiser
(Columbia University, USA)
@InProceedings{GAS11p71,
author = {Swapneel Sheth and Jonathan Bell and Gail Kaiser},
title = {HALO (Highly Addictive, sociaLly Optimized) Software Engineering},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {71-70},
doi = {},
year = {2011},
}
The Architectural Challenges of Adding Accessibility Features to ALICE as a Case Study of Maintenance in Educational Software
Stephanie Ludi,
George Adams, IV.,
Bradley Blankenship, and
Michel Dapiran
(Rochester Institute of Technology, USA)
@InProceedings{GAS11p81,
author = {Stephanie Ludi and George Adams, IV. and Bradley Blankenship and Michel Dapiran},
title = {The Architectural Challenges of Adding Accessibility Features to ALICE as a Case Study of Maintenance in Educational Software},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {81-80},
doi = {},
year = {2011},
}
Games and the Physical World
GameChanger: A Middleware for Social Exergames
Jamie Payton,
Evie Powell,
Andrea Nickel,
Katelyn Doran, and
Tiffany Barnes
(University of North Carolina at Charlotte, USA)
@InProceedings{GAS11p91,
author = {Jamie Payton and Evie Powell and Andrea Nickel and Katelyn Doran and Tiffany Barnes},
title = {GameChanger: A Middleware for Social Exergames},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {91-90},
doi = {},
year = {2011},
}
Interoperability Standards for Pervasive Games
Chris Branton,
Doris Carver, and
Brygg Ullmer
(Louisiana State University, USA)
@InProceedings{GAS11p101,
author = {Chris Branton and Doris Carver and Brygg Ullmer},
title = {Interoperability Standards for Pervasive Games},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {101-100},
doi = {},
year = {2011},
}
Serious Game Development as an Iterative User-Centered Agile Software Project
Hazeline Asuncion,
David Socha,
Kelvin Sung,
Scott Berfield, and
Wanda Gregory
(University of Washington at Bothell, USA)
@InProceedings{GAS11p111,
author = {Hazeline Asuncion and David Socha and Kelvin Sung and Scott Berfield and Wanda Gregory},
title = {Serious Game Development as an Iterative User-Centered Agile Software Project},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {111-110},
doi = {},
year = {2011},
}
Towards Democratizing Computer Science Education through Social Game Design
Navid Ahmadi,
Mehdi Jazayeri, and
Alexander Repenning
(University of Lugano, Switzerland; University of Colorado, USA)
@InProceedings{GAS11p121,
author = {Navid Ahmadi and Mehdi Jazayeri and Alexander Repenning},
title = {Towards Democratizing Computer Science Education through Social Game Design},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {121-120},
doi = {},
year = {2011},
}
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