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Workshop on Games and Software Engineering (GAS 2011), May 22, 2011,
Waikiki, Honolulu, HI, USA
Workshop on Games and Software Engineering (GAS 2011)
Preface
Title Page
Article: icsews11gasforeword-fm000-p doi:
Foreword
Article: icsews11gasforeword-fp023-p doi:
Observations on Games and Software Engineering
The Whats and the Whys of Games and Software Engineering
Chris Lewis and
Jim Whitehead
(UC Santa Cruz, USA)
@InProceedings{GAS11p1,
author = {Chris Lewis and Jim Whitehead},
title = {The Whats and the Whys of Games and Software Engineering},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {1-0},
doi = {},
year = {2011},
}
Article: icsews11gas-p007-p doi:
Modding as a Basis for Developing Game Systems
Walt Scacchi
(UC Irvine, USA)
@InProceedings{GAS11p11,
author = {Walt Scacchi},
title = {Modding as a Basis for Developing Game Systems},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {11-10},
doi = {},
year = {2011},
}
Article: icsews11gas-p020-p doi:
Games and Software Engineering Education
Software Engineering Senior Design Course: Experiences with Agile Game Development in a Capstone Project
Tucker Smith,
Kendra M. L. Cooper, and
C. Shaun Longstreet
(The University of Texas at Dallas, USA)
@InProceedings{GAS11p21,
author = {Tucker Smith and Kendra M. L. Cooper and C. Shaun Longstreet},
title = {Software Engineering Senior Design Course: Experiences with Agile Game Development in a Capstone Project},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {21-20},
doi = {},
year = {2011},
}
Article: icsews11gas-p018-p doi:
Verified Gaming
Joseph R. Kiniry and
Daniel M. Zimmerman
(IT University of Copenhagen, Denmark; University of Washington at Tacoma, USA)
@InProceedings{GAS11p41,
author = {Joseph R. Kiniry and Daniel M. Zimmerman},
title = {Verified Gaming},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {41-40},
doi = {},
year = {2011},
}
Article: icsews11gas-p016-p doi:
Exploring Game Architecture Best-Practices with Classic Space Invaders
Ed Keenan and
Adam Steele
(DePaul University, USA)
@InProceedings{GAS11p51,
author = {Ed Keenan and Adam Steele},
title = {Exploring Game Architecture Best-Practices with Classic Space Invaders},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {51-50},
doi = {},
year = {2011},
}
Article: icsews11gas-p021-p doi:
Techniques for Software Engineering of Games
Toward High-Level Reuse of Statechart-based AI in Computer Games
Christopher Dragert,
Jörg Kienzle, and
Clark Verbrugge
(McGill University, Canada)
@InProceedings{GAS11p61,
author = {Christopher Dragert and Jörg Kienzle and Clark Verbrugge},
title = {Toward High-Level Reuse of Statechart-based AI in Computer Games},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {61-60},
doi = {},
year = {2011},
}
Article: icsews11gas-p017-p doi:
HALO (Highly Addictive, sociaLly Optimized) Software Engineering
Swapneel Sheth,
Jonathan Bell, and
Gail Kaiser
(Columbia University, USA)
@InProceedings{GAS11p71,
author = {Swapneel Sheth and Jonathan Bell and Gail Kaiser},
title = {HALO (Highly Addictive, sociaLly Optimized) Software Engineering},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {71-70},
doi = {},
year = {2011},
}
Article: icsews11gas-p014-p doi:
The Architectural Challenges of Adding Accessibility Features to ALICE as a Case Study of Maintenance in Educational Software
Stephanie Ludi,
George Adams, IV.,
Bradley Blankenship, and
Michel Dapiran
(Rochester Institute of Technology, USA)
@InProceedings{GAS11p81,
author = {Stephanie Ludi and George Adams, IV. and Bradley Blankenship and Michel Dapiran},
title = {The Architectural Challenges of Adding Accessibility Features to ALICE as a Case Study of Maintenance in Educational Software},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {81-80},
doi = {},
year = {2011},
}
Article: icsews11gas-p012-p doi:
Games and the Physical World
GameChanger: A Middleware for Social Exergames
Jamie Payton,
Evie Powell,
Andrea Nickel,
Katelyn Doran, and
Tiffany Barnes
(University of North Carolina at Charlotte, USA)
@InProceedings{GAS11p91,
author = {Jamie Payton and Evie Powell and Andrea Nickel and Katelyn Doran and Tiffany Barnes},
title = {GameChanger: A Middleware for Social Exergames},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {91-90},
doi = {},
year = {2011},
}
Article: icsews11gas-p003-p doi:
Interoperability Standards for Pervasive Games
Chris Branton,
Doris Carver, and
Brygg Ullmer
(Louisiana State University, USA)
@InProceedings{GAS11p101,
author = {Chris Branton and Doris Carver and Brygg Ullmer},
title = {Interoperability Standards for Pervasive Games},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {101-100},
doi = {},
year = {2011},
}
Article: icsews11gas-p013-p doi:
Serious Game Development as an Iterative User-Centered Agile Software Project
Hazeline Asuncion,
David Socha,
Kelvin Sung,
Scott Berfield, and
Wanda Gregory
(University of Washington at Bothell, USA)
@InProceedings{GAS11p111,
author = {Hazeline Asuncion and David Socha and Kelvin Sung and Scott Berfield and Wanda Gregory},
title = {Serious Game Development as an Iterative User-Centered Agile Software Project},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {111-110},
doi = {},
year = {2011},
}
Article: icsews11gas-p008-p doi:
Towards Democratizing Computer Science Education through Social Game Design
Navid Ahmadi,
Mehdi Jazayeri, and
Alexander Repenning
(University of Lugano, Switzerland; University of Colorado, USA)
@InProceedings{GAS11p121,
author = {Navid Ahmadi and Mehdi Jazayeri and Alexander Repenning},
title = {Towards Democratizing Computer Science Education through Social Game Design},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {121-120},
doi = {},
year = {2011},
}
Article: icsews11gas-p015-p doi:
Software Engineering Challenges of Multi-player Outdoor Smartphone Games
Robert J. Hall
(AT&T Labs Research, USA)
@InProceedings{GAS11p131,
author = {Robert J. Hall},
title = {Software Engineering Challenges of Multi-player Outdoor Smartphone Games},
booktitle = {Proc.\ GAS},
publisher = {ACM},
pages = {131-130},
doi = {},
year = {2011},
}
Article: icsews11gas-p006-p doi:
proc time: 0.02