FSE 2024 CoLos
32nd ACM International Conference on the Foundations of Software Engineering (FSE 2024)
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1st ACM International Workshop on Foundations of Applied Software Engineering for Games (FaSE4Games 2024)
,
July 16, 2024
,
Porto de Galinhas, Brazil
FaSE4Games 2024 – Proceedings
Contents
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Abstracts
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Authors
Twitter:
https://twitter.com/esecfse
1st ACM International Workshop on Foundations of Applied Software Engineering for Games (FaSE4Games 2024)
Frontmatter
Title Page
Article: fsews24fasegamesforeword-fm000-p doi:
Welcome from the Chairs
Article: fsews24fasegamesforeword-fm001-p doi:
FaSE4Games 2024 Organization
Article: fsews24fasegamesforeword-fm002-p doi:
Papers
Towards the Automatic Replication of Gameplays to Support Game Debugging
Stefano Campanella
,
Emanuela Guglielmi
,
Rocco Oliveto
,
Gabriele Bavota
, and
Simone Scalabrino
(USI Lugano, Switzerland; University of Molise, Italy)
Publisher's Version
Article: fsews24fasegamesmain-id1-p doi:10.1145/3663532.3664465
Unit Test Generation using Large Language Models for Unity Game Development
Ciprian Paduraru
,
Alin Stefanescu
, and
Augustin Jianu
(University of Bucharest, Romania; certSIGN, Romania)
Publisher's Version
Article: fsews24fasegamesmain-id2-p doi:10.1145/3663532.3664466
Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games
Patric Feldmeier
and
Gordon Fraser
(University of Passau, Germany)
Publisher's Version
Article: fsews24fasegamesmain-id3-p doi:10.1145/3663532.3664467
A Data-Driven Analysis of Player Personalities for Different Game Genres
Xiaozhou Li
,
Valentina Lenarduzzi
, and
Davide Taibi
(University of Oulu, Finland)
Publisher's Version
Article: fsews24fasegamesmain-id4-p doi:10.1145/3663532.3664468
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