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3rd International Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI 2021), August 23, 2021,
Athens, Greece
3rd International Workshop on Education through Advanced Software Engineering and Artificial Intelligence (EASEAI 2021)
Frontmatter
Learning Experiences in Computer Science Education from Children to Students
The Good, the Bad, and the Ugly: Mining for Patterns in Student Source Code
Kim Mens,
Siegfried Nijssen, and
Hoang-Son Pham
(Université Catholique de Louvain, Belgium; Hasselt University, Belgium)
@InProceedings{EASEAI21p1,
author = {Kim Mens and Siegfried Nijssen and Hoang-Son Pham},
title = {The Good, the Bad, and the Ugly: Mining for Patterns in Student Source Code},
booktitle = {Proc.\ EASEAI},
publisher = {ACM},
pages = {1-0},
doi = {10.1145/3472673.3473958},
year = {2021},
}
Publisher's Version
Experience Report on Soft and Project Skills Building through Repetition
Xavier Devroey,
Moussa Amrani, and
Benoît Vanderose
(Delft University of Technology, Netherlands; University of Namur, Belgium)
@InProceedings{EASEAI21p9,
author = {Xavier Devroey and Moussa Amrani and Benoît Vanderose},
title = {Experience Report on Soft and Project Skills Building through Repetition},
booktitle = {Proc.\ EASEAI},
publisher = {ACM},
pages = {9-8},
doi = {10.1145/3472673.3473959},
year = {2021},
}
Publisher's Version
Experience Report on Teaching Testing through Gamification
Beáta Lőrincz,
Bogdan Iudean, and
Andreea Vescan
(Babes-Bolyai University, Romania)
@InProceedings{EASEAI21p17,
author = {Beáta Lőrincz and Bogdan Iudean and Andreea Vescan},
title = {Experience Report on Teaching Testing through Gamification},
booktitle = {Proc.\ EASEAI},
publisher = {ACM},
pages = {17-16},
doi = {10.1145/3472673.3473960},
year = {2021},
}
Publisher's Version
A Tool for Evaluating Computer Programs from Students
Quentin Vaneck,
Thomas Colart,
Benoît Frénay, and
Benoît Vanderose
(University of Namur, Belgium)
@InProceedings{EASEAI21p25,
author = {Quentin Vaneck and Thomas Colart and Benoît Frénay and Benoît Vanderose},
title = {A Tool for Evaluating Computer Programs from Students},
booktitle = {Proc.\ EASEAI},
publisher = {ACM},
pages = {25-24},
doi = {10.1145/3472673.3473961},
year = {2021},
}
Publisher's Version
Seeding Digital Competencies from Early Childhood: A Competence Based Approach
Adriana-Mihaela Guran,
Grigoreta Sofia Cojocar, and
Anamaria Moldovan
(Babes-Bolyai University, Romania; Bee Kindergarten, Romania)
@InProceedings{EASEAI21p29,
author = {Adriana-Mihaela Guran and Grigoreta Sofia Cojocar and Anamaria Moldovan},
title = {Seeding Digital Competencies from Early Childhood: A Competence Based Approach},
booktitle = {Proc.\ EASEAI},
publisher = {ACM},
pages = {29-28},
doi = {10.1145/3472673.3473962},
year = {2021},
}
Publisher's Version
Facilitating Learning from Education to Research Involvement
Agile Principles Applied in Learning Contexts
Virginia Niculescu,
Dan Suciu, and
Darius Bufnea
(Babes-Bolyai University, Romania)
@InProceedings{EASEAI21p33,
author = {Virginia Niculescu and Dan Suciu and Darius Bufnea},
title = {Agile Principles Applied in Learning Contexts},
booktitle = {Proc.\ EASEAI},
publisher = {ACM},
pages = {33-32},
doi = {10.1145/3472673.3473963},
year = {2021},
}
Publisher's Version
Students Perception on the Impact of Their Involvement in the Learning Process: An Empirical Study
Ioana Todericiu,
Camelia Serban, and
Andreea Vescan
(Babes-Bolyai University, Romania)
@InProceedings{EASEAI21p41,
author = {Ioana Todericiu and Camelia Serban and Andreea Vescan},
title = {Students Perception on the Impact of Their Involvement in the Learning Process: An Empirical Study},
booktitle = {Proc.\ EASEAI},
publisher = {ACM},
pages = {41-40},
doi = {10.1145/3472673.3473964},
year = {2021},
}
Publisher's Version
Practice Makes Better: Quiz Retake Software to Increase Student Learning
Kesina Baral,
Jeff Offutt,
Paul Ammann, and
Rasika Mohod
(George Mason University, USA)
@InProceedings{EASEAI21p49,
author = {Kesina Baral and Jeff Offutt and Paul Ammann and Rasika Mohod},
title = {Practice Makes Better: Quiz Retake Software to Increase Student Learning},
booktitle = {Proc.\ EASEAI},
publisher = {ACM},
pages = {49-48},
doi = {10.1145/3472673.3473965},
year = {2021},
}
Publisher's Version
Towards Authentic Undergraduate Research Experiences in Software Engineering and Machine Learning
Suranjan Chakraborty,
Lin Deng, and
Josh Dehlinger
(Towson University, USA)
@InProceedings{EASEAI21p57,
author = {Suranjan Chakraborty and Lin Deng and Josh Dehlinger},
title = {Towards Authentic Undergraduate Research Experiences in Software Engineering and Machine Learning},
booktitle = {Proc.\ EASEAI},
publisher = {ACM},
pages = {57-56},
doi = {10.1145/3472673.3473966},
year = {2021},
}
Publisher's Version
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