VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Phone Layout
No Pictures
Wednesday, March 22, 2017
Registration
08:00 – 08:30
Research Demos
08:30 – 15:00, Terrace A/B
FACETEQ Interface Demo for Emotion Expression in VR
Diminished Hand: A Diminished Reality-Based Work Area Visualization
Video
Jogging with a Virtual Runner using a See-Through HMD
Demonstration: Rapid One-Shot Acquisition of Dynamic VR Avatars
Application of Redirected Walking in Room-Scale VR
Immersive Virtual Training for Substation Electricians
Video
Experiencing Guidance in 3D Spaces with a Vibrotactile Head-Mounted Display
Video Info
3DPS: An Auto-calibrated Three-Dimensional Perspective-Corrected Spherical Display
Video Info
WebVR Meets WebRTC: Towards 360-Degree Social VR Experiences
Video
mpCubee: Towards a Mobile Perspective Cubic Display using Mobile Phones
Towards Ad Hoc Mobile Multi-display Environments on Commodity Mobile Devices
Video Info
ArcheoVR: Exploring Itapeva's Archeological Site
NIVR: Neuro Imaging in Virtual Reality
VRAIN: Virtual Reality Assisted Intervention for Neuroimaging
Video
Gesture-Based Augmented Reality Annotation
Video
Virtual Field Trips with Networked Depth-Camera-Based Teacher, Heterogeneous Displays, and Example Energy Center Application
Video
Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Cameras
Video
Travel in Large-Scale Head-Worn VR: Pre-oriented Teleportation with WIMs and Previews
Video
Videos
08:30 – 15:00
The Pull
Virtual Reality to Save Endangered Animals: Many Eyes on the Wild
Video
Defying the Nazis VR
Info
Singapore Inside Out London 2015 in VR
Genome Gazing: A 360° Stereoscopic Animation for Google Cardboard
Smoke Water Fire (2016)
Avatars and Virtual Humans (Conference Papers)
08:30 – 10:00, Ballroom A/B, Chair: Eric Ragan
Rapid One-Shot Acquisition of Dynamic VR Avatars
Prism Aftereffects for Throwing with a Self-Avatar in an Immersive Virtual Environment
Repeat after Me: Using Mixed Reality Humans to Influence Best Communication Practices
Video
Paint with Me: Stimulating Creativity and Empathy While Painting with a Painter in Virtual Reality
Video Info
Break
10:00 – 10:30
Why Streaming Will Make or Break 360 Storytelling (Panels)
10:30 – 12:00, Parkview
Motion Tracking and Capturing (Conference Papers)
10:30 – 12:00, Ballroom A/B, Chair: Regis Kopper
Optimizing Placement of Commodity Depth Cameras for Known 3D Dynamic Scene Capture
Preprint Video Info
Sweeping-Based Volumetric Calibration and Registration of Multiple RGBD-Sensors for 3D Capturing Systems
Preprint Video Info
Recognition and Mapping of Facial Expressions to Avatar by Embedded Photo Reflective Sensors in Head Mounted Display
Lunch
12:00 – 13:30
Perception and Action in Virtual Reality with New Commodity Level Equipment: What is New and Different? (Panels)
13:30 – 15:00, Parkview
Systems and Applications (Conference Papers)
13:30 – 15:00, Ballroom A/B, Chair: Pablo Figueroa
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems
Enhancements to VTK Enabling Scientific Visualization in Immersive Environments
MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR
Video Info
Emulation of Physician Tasks in Eye-tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease
Break
15:00 – 15:30
A Perspective from the Long View: 35 Years in VR (Keynote)
15:30 – 16:30, Ballroom A/B
A Perspective from the Long View: 35 Years in VR (Keynote)
Closing
16:30 – 17:00, Ballroom A/B

Time stamp: 2020-07-08T11:51:28+02:00