VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

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Tuesday, March 21, 2017
Poster Session B (Posters)
14:40 – 15:30, Ballroom A/B
A Diminished Reality Simulation for Driver-Car Interaction with Transparent Cockpits
Immersive and Collaborative Taichi Motion Learning in Various VR Environments
Virtual Zero Gravity Impact on Internal Gravity Model
Video
Approximating Optimal Sets of Views in Virtual Scenes
Estimating the Motion-to-Photon Latency in Head Mounted Displays
Object Location Memory Error in Virtual and Real Environments
Tactile Feedback Enhanced with Discharged Elastic Energy and Its Effectiveness for In-Air Key-Press and Swipe Operations
BlowClick 2.0: A Trigger Based on Non-verbal Vocal Input
KKse: Safety Education System of the Child in the Kitchen Knife Cooking
Air Cushion: A Pilot Study of the Passive Technique to Mitigate Simulator Sickness by Responding to Vection
A Haptic Three-Dimensional Shape Display with Three Fingers Grasping
Info
Data Fragment: Virtual Reality for Viewing and Querying Large Image Sets
Towards a Design Space Characterizing Workflows That Take Advantage of Immersive Visualization
Hand Gesture Controls for Image Categorization in Immersive Virtual Environments
Mixed Reality Training for Tank Platoon Leader Communication Skills
Preprint Video
Prioritization and Static Error Compensation for Multi-camera Collaborative Tracking in Augmented Reality
Resolution-Defined Projections for Virtual Reality Video Compression
The Effect of Geometric Realism on Presence in a Virtual Reality Game
An Exploration of Input Conditions for Virtual Teleportation
A Preliminary Study of Users' Experiences of Meditation in Virtual Reality
Observation of Mirror Reflection and Voluntary Self-Touch Enhance Self-Recognition for a Telexistence Robot
Adaptive 360-Degree Video Streaming using Layered Video Coding
A Mixed Reality Tele-presence Platform to Exchange Emotion and Sensory Information Based on MPEG-V Standard
Evaluation of Labelling Layout Methods in Augmented Reality
Real-Time Interactive AR System for Broadcasting
Texturing of Augmented Reality Character Based on Colored Drawing
VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality
Recommender System for Physical Object Substitution in VR
Itapeva 3D: Being Indiana Jones in Virtual Reality
Sound Design in Virtual Reality Concert Experiences using a Wave Field Synthesis Approach
Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation
Immerj: A Novel System for Democratizing Immersive Storytelling
Assisted Travel Based on Common Visibility and Navigation Meshes
Advertising Perception with Immersive Virtual Reality Devices
Exploring Non-reversing Magic Mirrors for Screen-Based Augmented Reality Systems
Towards Understanding Scene Transition Techniques in Immersive 360 Movies and Cinematic Experiences
Coordinating Attention and Cooperation in Multi-user Virtual Reality Narratives
Designing Intentional Impossible Spaces in Virtual Reality Narratives: A Case Study
Video
Comparison of a Speech-Based and a Pie-Menu-Based Interaction Metaphor for Application Control
Virginia Tech's Study Hall: A Virtual Method of Loci Mnemotechnic Study using a Neurologically-Based, Mechanism-Driven, Approach to Immersive Learning Research
REINVENT: A Low-Cost, Virtual Reality Brain-Computer Interface for Severe Stroke Upper Limb Motor Recovery
Simulating Anthropomorphic Upper Body Actions in Virtual Reality using Head and Hand Motion Data
Contextualizing Construction Accident Reports in Virtual Environments for Safety Education
Video
Classification Method of Tactile Feeling using Stacked Autoencoder Based on Haptic Primary Colors
Uni-CAVE: A Unity3D Plugin for Non-head Mounted VR Display Systems
3D Action Reconstruction using Virtual Player to Assist Karate Training
Immersion and Coherence in a Visual Cliff Environment
Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System
Transfer of a Skilled Motor Learning Task between Virtual and Conventional Environments
A Methodology for Optimized Generation of Virtual Environments Based on Hydroelectric Power Plants

Time stamp: 2020-08-03T23:58:27+02:00