VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

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Tuesday, March 21, 2017
Poster Session B (Posters)
14:40 – 15:30, Ballroom A/B
A Diminished Reality Simulation for Driver-Car Interaction with Transparent Cockpits
Patrick Lindemann and Gerhard Rigoll
(TU Munich, Germany)
Immersive and Collaborative Taichi Motion Learning in Various VR Environments
Tianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, and Ying He
(University of Science and Technology of China, China; City University of Hong Kong, China; Nanyang Technological University, Singapore)
Virtual Zero Gravity Impact on Internal Gravity Model
Thibault Porssut, Henrique G. Debarba, Elisa Canzoneri, Bruno Herbelin, and Ronan Boulic
(EPFL, Switzerland)
Approximating Optimal Sets of Views in Virtual Scenes
Sebastian Freitag, Clemens Löbbert, Benjamin Weyers, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
Estimating the Motion-to-Photon Latency in Head Mounted Displays
Jingbo Zhao, Robert S. Allison, Margarita Vinnikov, and Sion Jennings
(York University, Canada; National Research Council, Canada)
Object Location Memory Error in Virtual and Real Environments
Mengxin Xu, María Murcia-López, and Anthony Steed
(University College London, UK)
Tactile Feedback Enhanced with Discharged Elastic Energy and Its Effectiveness for In-Air Key-Press and Swipe Operations
Itsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, and Shunsuke Ono
(Tokyo Institute of Technology, Japan)
BlowClick 2.0: A Trigger Based on Non-verbal Vocal Input
Daniel Zielasko, Neha Neha, Benjamin Weyers, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
KKse: Safety Education System of the Child in the Kitchen Knife Cooking
Shiho Saito, Koichi Hirota, and Takuya Nojima
(University of Electro-Communications, Japan)
Air Cushion: A Pilot Study of the Passive Technique to Mitigate Simulator Sickness by Responding to Vection
Yoshikazu Onuki, Shunsuke Ono, and Itsuo Kumazawa
(Tokyo Institute of Technology, Japan)
A Haptic Three-Dimensional Shape Display with Three Fingers Grasping
Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, and Hiroyuki Shinoda
(NHK, Japan; University of Tokyo, Japan)
Data Fragment: Virtual Reality for Viewing and Querying Large Image Sets
Theophilus Teo, Mitchell Norman, Matt Adcock, and Bruce H. Thomas
(University of South Australia, Australia; CSIRO, Australia)
Towards a Design Space Characterizing Workflows That Take Advantage of Immersive Visualization
Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, and Benjamin Weyers
(RWTH Aachen University, Germany; JARA-HPC, Germany; NVIDIA, Germany; NVIDIA, Switzerland)
Hand Gesture Controls for Image Categorization in Immersive Virtual Environments
Chao Peng, Jeffrey T. Hansberger, Lizhou Cao, and Vaidyanath Areyur Shanthakumar
(University of Alabama at Huntsville, USA; US Army Research Lab, USA)
Mixed Reality Training for Tank Platoon Leader Communication Skills
Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan Spicer, and Julia Campbell
(US Army Research Lab, USA; University of Southern California, USA)
Preprint Video
Prioritization and Static Error Compensation for Multi-camera Collaborative Tracking in Augmented Reality
Jianren Wang, Long Qian, Ehsan Azimi, and Peter Kazanzides
(Shanghai Jiao Tong University, China; Johns Hopkins University, USA)
Resolution-Defined Projections for Virtual Reality Video Compression
Charles Dunn and Brian Knott
(YouVisit, USA)
The Effect of Geometric Realism on Presence in a Virtual Reality Game
Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
An Exploration of Input Conditions for Virtual Teleportation
Emil R. Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
A Preliminary Study of Users' Experiences of Meditation in Virtual Reality
Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
Observation of Mirror Reflection and Voluntary Self-Touch Enhance Self-Recognition for a Telexistence Robot
Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, and Susumu Tachi
(University of Tokyo, Japan; Keio University, Japan)
Adaptive 360-Degree Video Streaming using Layered Video Coding
Afshin Taghavi Nasrabadi, Anahita Mahzari, Joseph D. Beshay, and Ravi Prakash
(University of Texas at Dallas, USA)
A Mixed Reality Tele-presence Platform to Exchange Emotion and Sensory Information Based on MPEG-V Standard
Hojun Lee, Gyutae Ha, Sangho Lee, and Shiho Kim
(Yonsei University, South Korea)
Evaluation of Labelling Layout Methods in Augmented Reality
Gang Li, Yue Liu, and Yongtian Wang
(Beijing Institute of Technology, China)
Real-Time Interactive AR System for Broadcasting
Hyunwoo Cho, Sung-Uk Jung, and Hyung-Keun Jee
(ETRI, South Korea)
Texturing of Augmented Reality Character Based on Colored Drawing
Hengheng Zhao, Ping Huang, and Junfeng Yao
(Xiamen University, China)
VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality
Annette Mossel, Mario Froeschl, Christian Schoenauer, Andreas Peer, Johannes Goellner, and Hannes Kaufmann
(Vienna University of Technology, Austria; M2DMasterMind Development, Austria)
Recommender System for Physical Object Substitution in VR
Jose Garcia Estrada and Adalberto L. Simeone
(University of Portsmouth, UK)
Itapeva 3D: Being Indiana Jones in Virtual Reality
Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knorich Zuffo, and Regis Kopper
(University of São Paulo, Brazil; Duke University, USA)
Sound Design in Virtual Reality Concert Experiences using a Wave Field Synthesis Approach
Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation
Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
Immerj: A Novel System for Democratizing Immersive Storytelling
Sarang S. Bhadsavle, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, and Brian C. McCann
(University of Texas at Austin, USA)
Assisted Travel Based on Common Visibility and Navigation Meshes
Sebastian Freitag, Benjamin Weyers, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
Advertising Perception with Immersive Virtual Reality Devices
Eduardo Zilles Borba and Marcelo Knorich Zuffo
(University of São Paulo, Brazil)
Exploring Non-reversing Magic Mirrors for Screen-Based Augmented Reality Systems
Felix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavolita, Bernhard Fuerst, and Nassir Navab
(TU Munich, Germany; Johns Hopkins University, USA; University of Ottawa, Canada)
Towards Understanding Scene Transition Techniques in Immersive 360 Movies and Cinematic Experiences
Kasra Rahimi Moghadam and Eric D. Ragan
(Texas A&M University, USA)
Coordinating Attention and Cooperation in Multi-user Virtual Reality Narratives
Cullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, and Eric D. Ragan
(Texas A&M University, USA)
Designing Intentional Impossible Spaces in Virtual Reality Narratives: A Case Study
Joshua A. Fisher, Amit Garg, Karan Pratap Singh, and Wesley Wang
(Georgia Institute of Technology, USA)
Comparison of a Speech-Based and a Pie-Menu-Based Interaction Metaphor for Application Control
Sebastian Pick, Andrew S. Puika, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany; Shinta VR, Indonesia)
Virginia Tech's Study Hall: A Virtual Method of Loci Mnemotechnic Study using a Neurologically-Based, Mechanism-Driven, Approach to Immersive Learning Research
Jessie Mann, Nicholas Polys, Rachel Diana, Manasa Ananth, Brad Herald, and Sweetuben Platel
(Virginia Tech, USA)
REINVENT: A Low-Cost, Virtual Reality Brain-Computer Interface for Severe Stroke Upper Limb Motor Recovery
Ryan Spicer, Julia Anglin, David M. Krum, and Sook-Lei Liew
(University of Southern California, USA)
Simulating Anthropomorphic Upper Body Actions in Virtual Reality using Head and Hand Motion Data
Dustin T. Han, Shyam Prathish Sargunam, and Eric D. Ragan
(Texas A&M University, USA)
Contextualizing Construction Accident Reports in Virtual Environments for Safety Education
Alyssa M. Peña and Eric D. Ragan
(Texas A&M University, USA)
Classification Method of Tactile Feeling using Stacked Autoencoder Based on Haptic Primary Colors
Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, and Susumu Tachi
(University of Tokyo, Japan; Keio University, Japan)
Uni-CAVE: A Unity3D Plugin for Non-head Mounted VR Display Systems
Ross Tredinnick, Brady Boettcher, Simon Smith, Samuel Solovy, and Kevin Ponto
(University of Wisconsin-Madison, USA)
3D Action Reconstruction using Virtual Player to Assist Karate Training
(Kindai University, Japan)
Immersion and Coherence in a Visual Cliff Environment
(University of North Carolina at Chapel Hill, USA)
Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System
Jinsil Hwaryoung Seo, Brian Smith, Margaret Cook, Michelle Pine, Erica Malone, Steven Leal, and Jinkyo Suh
(Texas A&M University, USA)
Transfer of a Skilled Motor Learning Task between Virtual and Conventional Environments
Julia Anglin, David Saldana, Allie Schmiesing, and Sook-Lei Liew
(University of Southern California, USA)
A Methodology for Optimized Generation of Virtual Environments Based on Hydroelectric Power Plants
Ígor Andrade Moraes, Alexandre Cardoso, Edgard Lamounier Jr., Milton Miranda Neto, and Isabela Cristina dos Santos Peres
(Federal University of Uberlândia, Brazil)

Time stamp: 2020-01-29T02:11:40+01:00