VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Phone Layout
No Pictures
Tuesday, March 21, 2017
Registration
08:00 – 08:30
Research Demos
08:30 – 17:30, Terrace A/B
FACETEQ Interface Demo for Emotion Expression in VR
Diminished Hand: A Diminished Reality-Based Work Area Visualization
Video
Jogging with a Virtual Runner using a See-Through HMD
Demonstration: Rapid One-Shot Acquisition of Dynamic VR Avatars
Application of Redirected Walking in Room-Scale VR
Immersive Virtual Training for Substation Electricians
Video
Experiencing Guidance in 3D Spaces with a Vibrotactile Head-Mounted Display
Video Info
3DPS: An Auto-calibrated Three-Dimensional Perspective-Corrected Spherical Display
Video Info
WebVR Meets WebRTC: Towards 360-Degree Social VR Experiences
Video
mpCubee: Towards a Mobile Perspective Cubic Display using Mobile Phones
Towards Ad Hoc Mobile Multi-display Environments on Commodity Mobile Devices
Video Info
ArcheoVR: Exploring Itapeva's Archeological Site
NIVR: Neuro Imaging in Virtual Reality
VRAIN: Virtual Reality Assisted Intervention for Neuroimaging
Video
Gesture-Based Augmented Reality Annotation
Video
Virtual Field Trips with Networked Depth-Camera-Based Teacher, Heterogeneous Displays, and Example Energy Center Application
Video
Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Cameras
Video
Travel in Large-Scale Head-Worn VR: Pre-oriented Teleportation with WIMs and Previews
Video
Videos
08:30 – 17:30
The Pull
Virtual Reality to Save Endangered Animals: Many Eyes on the Wild
Video
Defying the Nazis VR
Info
Singapore Inside Out London 2015 in VR
Genome Gazing: A 360° Stereoscopic Animation for Google Cardboard
Smoke Water Fire (2016)
360° Video Cinematic Experience (Conference Papers)
08:30 – 10:00, Ballroom A, Chair: Gerd Bruder
MR360: Mixed Reality Rendering for 360° Panoramic Videos
6-DOF VR Videos with a Single 360-Camera
Preprint Video
Cinematic Virtual Reality: Evaluating the Effect of Display Type on the Viewing Experience for Panoramic Video
Extraordinary Environments and Abnormal Objects (Conference Papers)
08:30 – 10:00, Ballroom B, Chair: Xubo Yang
A Study on the Use of an Immersive Virtual Reality Store to Investigate Consumer Perceptions and Purchase Behavior toward Non-standard Fruits and Vegetables
The Martian: Examining Human Physical Judgments Across Virtual Gravity Fields
Video Info
Scaled Jump in Gravity-reduced Virtual Environments
Earthquake Safety Training through Virtual Drills
Video
Break and Poster Viewing B
10:00 – 10:30, Strand Bridge
Haptics (Conference Papers)
10:30 – 12:00, Ballroom A, Chair: Robert Lindeman
Evaluation of a Penalty and a Constraint-Based Haptic Rendering Algorithm with Different Haptic Interfaces and Stiffness Values
VRRobot: Robot Actuated Props in an Infinite Virtual Environment
Video
Inducing Self-Motion Sensations in Driving Simulators using Force-Feedback and Haptic Motion
Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality
Walking Alone and Together (Conference Papers)
10:30 – 12:00, Ballroom B, Chair: Niels Christian Nilsson
An Evaluation of Strategies for Two-User Redirected Walking in Shared Physical Spaces
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR
Altering User Movement Behaviour in Virtual Environments
Lunch
12:00 – 13:30
Touch and Vibrotactile Feedback (Conference Papers)
13:30 – 14:40, Ballroom A/B, Chair: Anatole Lecyuer
Wearable Tactile Device using Mechanical and Electrical Stimulation for Fingertip Interaction with Virtual World
Video
Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment
Designing a Vibrotactile Head-mounted Display for Spatial Awareness in 3D Spaces
Poster Session B (Posters)
14:40 – 15:30, Ballroom A/B
A Diminished Reality Simulation for Driver-Car Interaction with Transparent Cockpits
Immersive and Collaborative Taichi Motion Learning in Various VR Environments
Virtual Zero Gravity Impact on Internal Gravity Model
Video
Approximating Optimal Sets of Views in Virtual Scenes
Estimating the Motion-to-Photon Latency in Head Mounted Displays
Object Location Memory Error in Virtual and Real Environments
Tactile Feedback Enhanced with Discharged Elastic Energy and Its Effectiveness for In-Air Key-Press and Swipe Operations
BlowClick 2.0: A Trigger Based on Non-verbal Vocal Input
KKse: Safety Education System of the Child in the Kitchen Knife Cooking
Air Cushion: A Pilot Study of the Passive Technique to Mitigate Simulator Sickness by Responding to Vection
A Haptic Three-Dimensional Shape Display with Three Fingers Grasping
Info
Data Fragment: Virtual Reality for Viewing and Querying Large Image Sets
Towards a Design Space Characterizing Workflows That Take Advantage of Immersive Visualization
Hand Gesture Controls for Image Categorization in Immersive Virtual Environments
Mixed Reality Training for Tank Platoon Leader Communication Skills
Preprint Video
Prioritization and Static Error Compensation for Multi-camera Collaborative Tracking in Augmented Reality
Resolution-Defined Projections for Virtual Reality Video Compression
The Effect of Geometric Realism on Presence in a Virtual Reality Game
An Exploration of Input Conditions for Virtual Teleportation
A Preliminary Study of Users' Experiences of Meditation in Virtual Reality
Observation of Mirror Reflection and Voluntary Self-Touch Enhance Self-Recognition for a Telexistence Robot
Adaptive 360-Degree Video Streaming using Layered Video Coding
A Mixed Reality Tele-presence Platform to Exchange Emotion and Sensory Information Based on MPEG-V Standard
Evaluation of Labelling Layout Methods in Augmented Reality
Real-Time Interactive AR System for Broadcasting
Texturing of Augmented Reality Character Based on Colored Drawing
VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality
Recommender System for Physical Object Substitution in VR
Itapeva 3D: Being Indiana Jones in Virtual Reality
Sound Design in Virtual Reality Concert Experiences using a Wave Field Synthesis Approach
Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation
Immerj: A Novel System for Democratizing Immersive Storytelling
Assisted Travel Based on Common Visibility and Navigation Meshes
Advertising Perception with Immersive Virtual Reality Devices
Exploring Non-reversing Magic Mirrors for Screen-Based Augmented Reality Systems
Towards Understanding Scene Transition Techniques in Immersive 360 Movies and Cinematic Experiences
Coordinating Attention and Cooperation in Multi-user Virtual Reality Narratives
Designing Intentional Impossible Spaces in Virtual Reality Narratives: A Case Study
Video
Comparison of a Speech-Based and a Pie-Menu-Based Interaction Metaphor for Application Control
Virginia Tech's Study Hall: A Virtual Method of Loci Mnemotechnic Study using a Neurologically-Based, Mechanism-Driven, Approach to Immersive Learning Research
REINVENT: A Low-Cost, Virtual Reality Brain-Computer Interface for Severe Stroke Upper Limb Motor Recovery
Simulating Anthropomorphic Upper Body Actions in Virtual Reality using Head and Hand Motion Data
Contextualizing Construction Accident Reports in Virtual Environments for Safety Education
Video
Classification Method of Tactile Feeling using Stacked Autoencoder Based on Haptic Primary Colors
Uni-CAVE: A Unity3D Plugin for Non-head Mounted VR Display Systems
3D Action Reconstruction using Virtual Player to Assist Karate Training
Immersion and Coherence in a Visual Cliff Environment
Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System
Transfer of a Skilled Motor Learning Task between Virtual and Conventional Environments
A Methodology for Optimized Generation of Virtual Environments Based on Hydroelectric Power Plants
Break and Poster Viewing B
15:30 – 16:00, Strand Bridge
Instantaneous Beaming to Distance Places – A Possible and Desirable Future? (Panels)
16:00 – 17:15, Parkview
Acoustics and Auditory Displays (Conference Papers)
16:00 – 17:15, Ballroom A/B, Chair: Stefania Serrafin
Acoustic VR in the Mouth: A Real-Time Speech-Driven Visual Tongue System
Video
Efficient Construction of the Spatial Room Impulse Response
Banquet
19:15 – 21:15

Time stamp: 2020-08-15T06:08:08+02:00