VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

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Monday, March 20, 2017
Poster Session A (Posters)
14:40 – 15:30, Ballroom A/B
Attention Guidance for Immersive Video Content in Head-Mounted Displays
A System for Creating Virtual Reality Content from Make-Believe Games
High-Definition Wireless Personal Area Tracking using AC Magnetic Field for Virtual Reality
HySAR: Hybrid Material Rendering by an Optical See-Through Head-Mounted Display with Spatial Augmented Reality Projection
Monocular Focus Estimation Method for a Freely-Orienting Eye using Purkinje-Sanson Images
Lean into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement
Biomechanical Analysis of (Non-)Isometric Virtual Walking of Older Adults
Robust Optical See-Through Head-Mounted Display Calibration: Taking Anisotropic Nature of User Interaction Errors into Account
6 Degrees-of-Freedom Manipulation with a Transparent, Tangible Object in World-Fixed Virtual Reality Displays
Proposal of a Spectral Random Dots Marker using Local Feature for Posture Estimation
All Are Welcome: Using VR Ethnography to Explore Harassment Behavior in Immersive Social Virtual Reality
Study of Interaction Fidelity for Two Viewpoint Changing Techniques in a Virtual Biopsy Trainer
Conditions Influencing Perception of Wind Direction by the Head
The AR-Rift 2 Prototype
Motor Adaptation in Response to Scaling and Diminished Feedback in Virtual Reality
Separation of Reflective and Fluorescent Components using the Color Mixing Matrix
Group Immersive Education with Digital Fulldome Planetariums
MR Sand Table: Mixing Real-Time Video Streaming in Physical Models
Mobile Collaborative Mixed Reality for Supporting Scientific Inquiry and Visualization of Earth Science Data
Augmenting Creative Design Thinking using Networks of Concepts
RIDE: Region-Induced Data Enhancement Method for Dynamic Calibration of Optical See-Through Head-Mounted Displays
Turn Physically Curved Paths into Virtual Curved Paths
Effects of Using HMDs on Visual Fatigue in Virtual Environments
Upright Adjustment of 360 Spherical Panoramas
The Effect of Lip and Arm Synchronization on Embodiment: A Pilot Study
Virtual Reality Based Training: Evaluation of User Performance by Capturing Upper Limb Motion
Mechanism of Integrating Force and Vibrotactile Cues for 3D User Interaction within Virtual Environments
Socially Immersive Avatar-Based Communication
A Comparison of Methods for Navigation and Wayfinding in Large Virtual Environments using Walking
Immersive Data Interaction for Planetary and Earth Sciences
Bodiless Embodiment: A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications
Curvature Gains in Redirected Walking: A Closer Look
Catching a Real Ball in Virtual Reality
Towards Usable Underwater Virtual Reality Systems
Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation
Preliminary Exploration: Perceived Egocentric Distance Measures in Room-Scale Spaces using Consumer-Grade Head Mounted Displays
Diminished Reality for Acceleration Stimulus: Motion Sickness Reduction with Vection for Autonomous Driving
Interaction with WebVR 360° Video Player: Comparing Three Interaction Paradigms
Comparing VR and Non-VR Driving Simulations: An Experimental User Study
Evaluation of Airflow Effect on a VR Walk
The Impact of Transitions on User Experience in Virtual Reality
Coherence Changes Gaze Behavior in Virtual Human Interactions
Asymetric Telecollaboration in Virtual Reality
An Immersive Approach to Visualizing Perceptual Disturbances
Corrective Feedback for Depth Perception in CAVE-Like Systems
Measurement of 3D-Velocity by High-Frame-Rate Optical Mouse Sensors to Extrapolate 3D Position Captured by a Low-Frame-Rate Stereo Camera
Using Augmented Reality to Improve Dismounted Operators' Situation Awareness
Gauntlet: Travel Technique for Immersive Environments using Non-dominant Hand
Peers at Work: Economic Real-Effort Experiments in the Presence of Virtual Co-workers
Efficient Sound Synthesis for Natural Scenes

Time stamp: 2020-08-07T16:49:17+02:00