VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

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Monday, March 20, 2017
Poster Session A (Posters)
14:40 – 15:30, Ballroom A/B
Attention Guidance for Immersive Video Content in Head-Mounted Displays
Fabien Danieau, Antoine Guillo, and Renaud Doré
(Technicolor R&I, France; ENSAM, France)
A System for Creating Virtual Reality Content from Make-Believe Games
Adela Barbulescu, Maxime Garcia, Antoine Begault, Laurence Boissieux, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Pierre Heinish, Remi Ronfard, and Dominique Vaufreydaz
(Inria, France; LJK Grenoble, France; University of Grenoble, France; LIG, France; Grenoble INP, France; CNRS, France)
High-Definition Wireless Personal Area Tracking using AC Magnetic Field for Virtual Reality
Mohit Singh and Byunghoo Jung
(Purdue University, USA)
HySAR: Hybrid Material Rendering by an Optical See-Through Head-Mounted Display with Spatial Augmented Reality Projection
Yuichi Hiroi, Yuta Itoh, Takumi Hamasaki, Daisuke Iwai, and Maki Sugimoto
(Keio University, Japan; Osaka University, Japan)
Monocular Focus Estimation Method for a Freely-Orienting Eye using Purkinje-Sanson Images
Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, and Maki Sugimoto
(Keio University, Japan; Osaka University, Japan; Wakayama University, Japan)
Lean into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement
(Simon Fraser University, Canada; Bonn-Rhein-Sieg University of Applied Sciences, Germany)
Biomechanical Analysis of (Non-)Isometric Virtual Walking of Older Adults
Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, and Monika Poetter-Nerger
(University of Hamburg, Germany; University of Central Florida, USA; University Medical Center Hamburg-Eppendorf, Germany)
Robust Optical See-Through Head-Mounted Display Calibration: Taking Anisotropic Nature of User Interaction Errors into Account
Ehsan Azimi, Long Qian, Peter Kazanzides, and Nassir Navab
(Johns Hopkins University, USA; TU Munich, Germany)
6 Degrees-of-Freedom Manipulation with a Transparent, Tangible Object in World-Fixed Virtual Reality Displays
David J. Zielinski, Derek Nankivil, and Regis Kopper
(Duke University, USA)
Proposal of a Spectral Random Dots Marker using Local Feature for Posture Estimation
Norimasa Kobori, Daisuke Deguchi, Ichiro Ide, and Hiroshi Murase
(Toyota, Japan; Nagoya University, Japan)
All Are Welcome: Using VR Ethnography to Explore Harassment Behavior in Immersive Social Virtual Reality
Ketaki Shriram and Raz Schwartz
(Stanford University, USA; Oculus, USA)
Study of Interaction Fidelity for Two Viewpoint Changing Techniques in a Virtual Biopsy Trainer
Aylen Ricca, Amine Chellali, and Samir Otmane
(University of Évry Val d'Essonne, France)
Conditions Influencing Perception of Wind Direction by the Head
Takuya Nakano and Yasuyuki Yanagida
(Meijo University, Japan)
The AR-Rift 2 Prototype
Anthony Steed, Yonathan Widya Adipradana, and Sebastian Friston
(University College London, UK)
Motor Adaptation in Response to Scaling and Diminished Feedback in Virtual Reality
David M. Krum, Thai Phan, and Sin-Hwa Kang
(University of Southern California, USA)
Separation of Reflective and Fluorescent Components using the Color Mixing Matrix
Isao Shimana and Toshiyuki Amano
(Wakayama University, Japan)
Group Immersive Education with Digital Fulldome Planetariums
Ka Chun Yu, Kamran Sahami, Victoria Sahami, Larry Sessions, and Grant Denn
(Denver Museum of Nature & Science, USA; Metropolitan State University of Denver, USA)
MR Sand Table: Mixing Real-Time Video Streaming in Physical Models
Zhong Zhou, Zhiyi Bian, and Zheng Zhuo
(Beihang University, China)
Mobile Collaborative Mixed Reality for Supporting Scientific Inquiry and Visualization of Earth Science Data
Suya You and Charles K. Thompson
(University of Southern California, USA; Jet Propulsion Laboratory, USA)
Augmenting Creative Design Thinking using Networks of Concepts
Georgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, and Timo Ojala
(University of Oulu, Finland; Kobe University, Japan; University of Bedfordshire, UK)
RIDE: Region-Induced Data Enhancement Method for Dynamic Calibration of Optical See-Through Head-Mounted Displays
Zhenliang Zhang, Dongdong Weng, Yue Liu, Yongtian Wang, and Xinjun Zhao
(Beijing Institute of Technology, China; Science and Technology on Complex Land Systems Simulation Laboratory, China)
Turn Physically Curved Paths into Virtual Curved Paths
Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, and Michitaka Hirose
(University of Tokyo, Japan)
Effects of Using HMDs on Visual Fatigue in Virtual Environments
Jie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, and Yongtian Wang
(Beijing Institute of Technology, China; La Trobe University, Australia)
Upright Adjustment of 360 Spherical Panoramas
Jinwoong Jung, Joon-Young Lee, Byungmoon Kim, and Seungyong Lee
(POSTECH, South Korea; Adobe Research, USA)
The Effect of Lip and Arm Synchronization on Embodiment: A Pilot Study
Tara Collingwoode-Williams, Marco Gillies, Cade McCall, and Xueni Pan
(University of London, UK; University of York, UK)
Virtual Reality Based Training: Evaluation of User Performance by Capturing Upper Limb Motion
Ehsan Zahedi, Hadi Rahmat-Khah, Javad Dargahi, and Mehrdad Zadeh
(Concordia University, Canada; Kettering University, USA)
Mechanism of Integrating Force and Vibrotactile Cues for 3D User Interaction within Virtual Environments
Aida Erfanian, Stanley Tarng, Yaoping Hu, , and
(University of Calgary, Canada; LE2I, France)
Socially Immersive Avatar-Based Communication
Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, and Gary Bente
(University of Würzburg, Germany; University of Cologne, Germany; TH Köln, Germany; Michigan State University, USA)
A Comparison of Methods for Navigation and Wayfinding in Large Virtual Environments using Walking
Richard A. Paris, Timothy P. McNamara, John J. Rieser, and Bobby Bodenheimer
(Vanderbilt University, USA)
Immersive Data Interaction for Planetary and Earth Sciences
Victor Ardulov and Oleg Pariser
(Jet Propulsion Laboratory, USA)
Bodiless Embodiment: A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications
Dooley Murphy
(University of Copenhagen, Denmark)
Curvature Gains in Redirected Walking: A Closer Look
Malte Nogalski and Wolfgang Fohl
(University of Applied Sciences Hamburg, Germany)
Catching a Real Ball in Virtual Reality
Matthew K. X. J. Pan and Günter Niemeyer
(Disney Research, USA)
Towards Usable Underwater Virtual Reality Systems
Raphael Costa, Rongkai Guo, and John Quarles
(University of Texas at San Antonio, USA; Kennesaw State University, USA)
Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation
(Simon Fraser University, Canada)
Preliminary Exploration: Perceived Egocentric Distance Measures in Room-Scale Spaces using Consumer-Grade Head Mounted Displays
Alex Peer and Kevin Ponto
(University of Wisconsin-Madison, USA)
Diminished Reality for Acceleration Stimulus: Motion Sickness Reduction with Vection for Autonomous Driving
Taishi Sawabe, Masayuki Kanbara, and Norihiro Hagita
(NAIST, Japan; ATR, Japan)
Interaction with WebVR 360° Video Player: Comparing Three Interaction Paradigms
Toni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, and Marja Salmimaa
(University of Tampere, Finland; Nokia, Finland)
Comparing VR and Non-VR Driving Simulations: An Experimental User Study
Florian Weidner, Anne Hoesch, Sandra Poeschl, and Wolfgang Broll
(TU Ilmenau, Germany)
Evaluation of Airflow Effect on a VR Walk
Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, and Michiteru Kitazaki
(Tokyo Metropolitan University, Japan; University of Electro-Communications, Japan; Toyohashi University of Technology, Japan)
The Impact of Transitions on User Experience in Virtual Reality
Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, and Zixiang Ma
(Queen Mary University of London, UK)
Coherence Changes Gaze Behavior in Virtual Human Interactions
Richard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., and Mary C. Whitton
(University of North Carolina at Chapel Hill, USA; University of Central Florida, USA)
Asymetric Telecollaboration in Virtual Reality
(EPFL, Switzerland; LE2I, France)
An Immersive Approach to Visualizing Perceptual Disturbances
Grace M. Rodriguez, Marvis Cruz, Andrew Solis, and Brian C. McCann
(University of Puerto Rico, Puerto Rico; University of Florida, USA; University of Texas at Austin, USA)
Corrective Feedback for Depth Perception in CAVE-Like Systems
Adrian K. T. Ng, Leith K. Y. Chan, and Henry Y. K. Lau
(University of Hong Kong, China)
Measurement of 3D-Velocity by High-Frame-Rate Optical Mouse Sensors to Extrapolate 3D Position Captured by a Low-Frame-Rate Stereo Camera
Itsuo Kumazawa, Toshihiro Kai, Yoshikazu Onuki, and Shunsuke Ono
(Tokyo Institute of Technology, Japan)
Using Augmented Reality to Improve Dismounted Operators' Situation Awareness
William Losina Brandão and Márcio Sarroglia Pinho
(PUCRS, Brazil)
Gauntlet: Travel Technique for Immersive Environments using Non-dominant Hand
Mathew Tomberlin, Liudmila Tahai, and Krzysztof Pietroszek
(California State University at Monterey Bay, USA; University of Waterloo, Canada)
Peers at Work: Economic Real-Effort Experiments in the Presence of Virtual Co-workers
Andrea Bönsch, Jonathan Wendt, Heiko Overath, Özgür Gürerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
Efficient Sound Synthesis for Natural Scenes
Kai Wang, Haonan Cheng, and Shiguang Liu
(Tianjin University, China)

Time stamp: 2019-04-24T03:52:35+02:00