VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

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Saturday, March 18, 2017
07:30 – 08:30
Message from the Chairs (3DUI)
08:30 – 09:00, Parkview
Message from the Chairs
Doctoral Consortium
08:30 – 17:00, R219
Steering Locomotion by Vestibular Perturbation in Room-Scale VR
Cognitive Psychology and Human Factors Engineering of Virtual Reality
Design and Assessment of Haptic Interfaces: An Essay on Proactive Haptic Articulation
Designing Next Generation Marketplace: The Effect of 3D VR Store Interface Design on Shopping Behavior
Gaze Estimation Based on Head Movements in Virtual Reality Applications using Deep Learning
On Exploring the Mitigation of Distance Misperception in Virtual Reality
Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications
Design of Collaborative 3D User Interfaces for Virtual and Augmented Reality
Improve Accessibility of Virtual and Augmented Reality for People with Balance Impairments
View-Aware Tile-Based Adaptations in 360 Virtual Reality Video Streaming
Augmented Reality: Principles and Practice (Tutorials)
08:30 – 17:00, R200
Augmented Reality: Principles and Practice
Hypertextual Reality: VR on the Web (Tutorials)
08:30 – 17:00, R207
Hypertextual Reality: VR on the Web
Diving into the Multiplicity: Liberating Your Design Process from a Convention-Centered Approach (Tutorials)
08:30 – 17:00, R211
Diving into the Multiplicity: Liberating Your Design Process from a Convention-Centered Approach
Visualization and Tracking (3DUI)
09:00 – 10:00, Parkview
Pano: Design and Evaluation of a 360° Through-the-Lens Technique
Towards Efficient Spatial Compression in Self-Overlapping Virtual Environments
Increasing Optical Tracking Workspace of VR Applications using Controlled Cameras
10:00 – 10:30
3D Interaction (3DUI)
10:30 – 12:00, Parkview
An Arm-Mounted Inertial Controller for 6DOF Input: Design and Evaluation
Exploring Natural Eye-Gaze-Based Interaction for Immersive Virtual Reality
Video Info
A Reliable Non-verbal Vocal Input Metaphor for Clicking
Specimen Box: A Tangible Interaction Technique for World-Fixed Virtual Reality Displays
12:00 – 13:30
Evaluation (3DUI)
13:30 – 14:50, Parkview
The Effects of Presentation Method and Simulation Fidelity on Psychomotor Education in a Bimanual Metrology Training Simulation
Evaluation of Approaching-Strategies of Temporarily Required Virtual Assistants in Immersive Environments
Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion
Evaluating Perceived Distance Measures in Room-Scale Spaces using Consumer-Grade Head Mounted Displays
Posters (3DUI)
14:50 – 15:15, Parkview
A Robust and Intuitive 3D Interface for Teleoperation of Autonomous Robotic Agents through Immersive Virtual Reality Environments
Can Social Presence Be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans
Design and Preliminary Evaluation of an Ego-Exocentric Technique for Cooperative Manipulation
Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe
Preprint Video Info
Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames
Indirect Touch Interaction with Stereoscopic Displays using a Two-Sided Handheld Touch Device
Procedural Celestial Rendering for 3D Navigation
Analysis of R-V Dynamics Illusion Behavior Caused by Varying the Weight of Real Object
A Surgical Training System for Four Medical Punctures Based on Virtual Reality and Haptic Feedback
User Experience Evaluation with Archaeometry Interactive Tools in Virtual Reality Environment
Information Recall in VR Disability Simulation
Comparing VR Environments for Seat Selection in an Opera Theater
Multi-phase Wall Warner System for Real Walking in Virtual Environments
The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
Trigger Walking: A Low-Fatigue Travel Technique for Immersive Virtual Reality
VizSpace: Interaction in the Positive Parallax Screen Plane
Effects of Stereo and Head Tracking on Distance Estimation, Presence, and Simulator Sickness using Wall Screen in Architectural Project Review
Influence of Avatar Appearance on Presence in Social VR
Angle and Pressure-Based Volumetric Picking on Touchscreen Devices
PRECIOUS! Out-of-Reach Selection using Iterative Refinement in VR
Jedi ForceExtension: Telekinesis as a Virtual Reality Interaction Metaphor
Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method
Anatomical 2D/3D Shape-Matching in Virtual Reality: A User Interface for Quantifying Joint Kinematics with Radiographic Imaging
Redirected Reach in Virtual Reality: Enabling Natural Hand Interaction at Multiple Virtual Locations with Passive Haptics
Effect of Hand-Avatar in a Selection Task Using a Tablet as Input Device in an Immersive Virtual Environment
Painting with Light: Gesture Based Light Control in Architectural Settings
Visual Cues to Aid 3D Pointing in a Virtual Mirror
Break and Posters
15:15 – 16:00, Strand Bridge
Haptics (3DUI)
16:00 – 17:15, Parkview
Force and Vibrotactile Integration for 3D User Interaction within Virtual Environments
Vibrotactile Assistance for User Guidance Towards Selection Targets in VR and the Cognitive Resources Involved
Spatialized Vibrotactile Feedback Contributes to Goal-Directed Movements in Cluttered Virtual Environments
FlexiFingers: Multi-finger Interaction in VR Combining Passive Haptics and Pseudo-Haptics
Contest (3DUI)
17:15 – 17:45, Parkview
Augmented Reality Exhibits of Constructive Art: 8th Annual 3DUI Contest
AACT: A Mobile Augmented Reality Application for Art Creation
HOT: Hold your Own Tools for AR-Based Constructive Art
Batmen Beyond: Natural 3D Manipulation with the BatWand
SculptAR: An Augmented Reality Interaction System
Augmented Reality Digital Sculpture
Collaborative Manipulation of 3D Virtual Objects in Augmented Reality Scenarios using Mobile Devices
T4T: Tangible Interface for Tuning 3D Object Manipulation Tools
Contest and Reception
18:00 – 20:00, Terrace A/B

Time stamp: 2020-09-20T07:08:01+02:00