VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

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Monday, March 20, 2017
Poster Session A (Posters)
14:40 – 15:30, Ballroom A/B
Attention Guidance for Immersive Video Content in Head-Mounted Displays
Fabien Danieau, Antoine Guillo, and Renaud Doré
(Technicolor R&I, France; ENSAM, France)
A System for Creating Virtual Reality Content from Make-Believe Games
Adela Barbulescu, Maxime Garcia, Antoine Begault, Laurence Boissieux, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Pierre Heinish, Remi Ronfard, and Dominique Vaufreydaz
(Inria, France; LJK Grenoble, France; University of Grenoble, France; LIG, France; Grenoble INP, France; CNRS, France)
High-Definition Wireless Personal Area Tracking using AC Magnetic Field for Virtual Reality
Mohit Singh and Byunghoo Jung
(Purdue University, USA)
HySAR: Hybrid Material Rendering by an Optical See-Through Head-Mounted Display with Spatial Augmented Reality Projection
Yuichi Hiroi, Yuta Itoh, Takumi Hamasaki, Daisuke Iwai, and Maki Sugimoto
(Keio University, Japan; Osaka University, Japan)
Monocular Focus Estimation Method for a Freely-Orienting Eye using Purkinje-Sanson Images
Yuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, and Maki Sugimoto
(Keio University, Japan; Osaka University, Japan; Wakayama University, Japan)
Lean into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement
(Simon Fraser University, Canada; Bonn-Rhein-Sieg University of Applied Sciences, Germany)
Biomechanical Analysis of (Non-)Isometric Virtual Walking of Older Adults
Omar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, and Monika Poetter-Nerger
(University of Hamburg, Germany; University of Central Florida, USA; University Medical Center Hamburg-Eppendorf, Germany)
Robust Optical See-Through Head-Mounted Display Calibration: Taking Anisotropic Nature of User Interaction Errors into Account
Ehsan Azimi, Long Qian, Peter Kazanzides, and Nassir Navab
(Johns Hopkins University, USA; TU Munich, Germany)
6 Degrees-of-Freedom Manipulation with a Transparent, Tangible Object in World-Fixed Virtual Reality Displays
David J. Zielinski, Derek Nankivil, and Regis Kopper
(Duke University, USA)
Proposal of a Spectral Random Dots Marker using Local Feature for Posture Estimation
Norimasa Kobori, Daisuke Deguchi, Ichiro Ide, and Hiroshi Murase
(Toyota, Japan; Nagoya University, Japan)
All Are Welcome: Using VR Ethnography to Explore Harassment Behavior in Immersive Social Virtual Reality
Ketaki Shriram and Raz Schwartz
(Stanford University, USA; Oculus, USA)
Study of Interaction Fidelity for Two Viewpoint Changing Techniques in a Virtual Biopsy Trainer
Aylen Ricca, Amine Chellali, and Samir Otmane
(University of Évry Val d'Essonne, France)
Conditions Influencing Perception of Wind Direction by the Head
Takuya Nakano and Yasuyuki Yanagida
(Meijo University, Japan)
The AR-Rift 2 Prototype
Anthony Steed, Yonathan Widya Adipradana, and Sebastian Friston
(University College London, UK)
Motor Adaptation in Response to Scaling and Diminished Feedback in Virtual Reality
David M. Krum, Thai Phan, and Sin-Hwa Kang
(University of Southern California, USA)
Separation of Reflective and Fluorescent Components using the Color Mixing Matrix
Isao Shimana and Toshiyuki Amano
(Wakayama University, Japan)
Group Immersive Education with Digital Fulldome Planetariums
Ka Chun Yu, Kamran Sahami, Victoria Sahami, Larry Sessions, and Grant Denn
(Denver Museum of Nature & Science, USA; Metropolitan State University of Denver, USA)
MR Sand Table: Mixing Real-Time Video Streaming in Physical Models
Zhong Zhou, Zhiyi Bian, and Zheng Zhuo
(Beihang University, China)
Mobile Collaborative Mixed Reality for Supporting Scientific Inquiry and Visualization of Earth Science Data
Suya You and Charles K. Thompson
(University of Southern California, USA; Jet Propulsion Laboratory, USA)
Augmenting Creative Design Thinking using Networks of Concepts
Georgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, and Timo Ojala
(University of Oulu, Finland; Kobe University, Japan; University of Bedfordshire, UK)
RIDE: Region-Induced Data Enhancement Method for Dynamic Calibration of Optical See-Through Head-Mounted Displays
Zhenliang Zhang, Dongdong Weng, Yue Liu, Yongtian Wang, and Xinjun Zhao
(Beijing Institute of Technology, China; Science and Technology on Complex Land Systems Simulation Laboratory, China)
Turn Physically Curved Paths into Virtual Curved Paths
Keigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, and Michitaka Hirose
(University of Tokyo, Japan)
Effects of Using HMDs on Visual Fatigue in Virtual Environments
Jie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, and Yongtian Wang
(Beijing Institute of Technology, China; La Trobe University, Australia)
Upright Adjustment of 360 Spherical Panoramas
Jinwoong Jung, Joon-Young Lee, Byungmoon Kim, and Seungyong Lee
(POSTECH, South Korea; Adobe Research, USA)
The Effect of Lip and Arm Synchronization on Embodiment: A Pilot Study
Tara Collingwoode-Williams, Marco Gillies, Cade McCall, and Xueni Pan
(University of London, UK; University of York, UK)
Virtual Reality Based Training: Evaluation of User Performance by Capturing Upper Limb Motion
Ehsan Zahedi, Hadi Rahmat-Khah, Javad Dargahi, and Mehrdad Zadeh
(Concordia University, Canada; Kettering University, USA)
Mechanism of Integrating Force and Vibrotactile Cues for 3D User Interaction within Virtual Environments
Aida Erfanian, Stanley Tarng, Yaoping Hu, , and
(University of Calgary, Canada; LE2I, France)
Socially Immersive Avatar-Based Communication
Daniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, and Gary Bente
(University of Würzburg, Germany; University of Cologne, Germany; TH Köln, Germany; Michigan State University, USA)
A Comparison of Methods for Navigation and Wayfinding in Large Virtual Environments using Walking
Richard A. Paris, Timothy P. McNamara, John J. Rieser, and Bobby Bodenheimer
(Vanderbilt University, USA)
Immersive Data Interaction for Planetary and Earth Sciences
Victor Ardulov and Oleg Pariser
(Jet Propulsion Laboratory, USA)
Bodiless Embodiment: A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications
Dooley Murphy
(University of Copenhagen, Denmark)
Curvature Gains in Redirected Walking: A Closer Look
Malte Nogalski and Wolfgang Fohl
(University of Applied Sciences Hamburg, Germany)
Catching a Real Ball in Virtual Reality
Matthew K. X. J. Pan and Günter Niemeyer
(Disney Research, USA)
Towards Usable Underwater Virtual Reality Systems
Raphael Costa, Rongkai Guo, and John Quarles
(University of Texas at San Antonio, USA; Kennesaw State University, USA)
Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation
(Simon Fraser University, Canada)
Preliminary Exploration: Perceived Egocentric Distance Measures in Room-Scale Spaces using Consumer-Grade Head Mounted Displays
Alex Peer and Kevin Ponto
(University of Wisconsin-Madison, USA)
Diminished Reality for Acceleration Stimulus: Motion Sickness Reduction with Vection for Autonomous Driving
Taishi Sawabe, Masayuki Kanbara, and Norihiro Hagita
(NAIST, Japan; ATR, Japan)
Interaction with WebVR 360° Video Player: Comparing Three Interaction Paradigms
Toni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, and Marja Salmimaa
(University of Tampere, Finland; Nokia, Finland)
Comparing VR and Non-VR Driving Simulations: An Experimental User Study
Florian Weidner, Anne Hoesch, Sandra Poeschl, and Wolfgang Broll
(TU Ilmenau, Germany)
Evaluation of Airflow Effect on a VR Walk
Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, and Michiteru Kitazaki
(Tokyo Metropolitan University, Japan; University of Electro-Communications, Japan; Toyohashi University of Technology, Japan)
The Impact of Transitions on User Experience in Virtual Reality
Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, and Zixiang Ma
(Queen Mary University of London, UK)
Coherence Changes Gaze Behavior in Virtual Human Interactions
Richard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., and Mary C. Whitton
(University of North Carolina at Chapel Hill, USA; University of Central Florida, USA)
Asymetric Telecollaboration in Virtual Reality
(EPFL, Switzerland; LE2I, France)
An Immersive Approach to Visualizing Perceptual Disturbances
Grace M. Rodriguez, Marvis Cruz, Andrew Solis, and Brian C. McCann
(University of Puerto Rico, Puerto Rico; University of Florida, USA; University of Texas at Austin, USA)
Corrective Feedback for Depth Perception in CAVE-Like Systems
Adrian K. T. Ng, Leith K. Y. Chan, and Henry Y. K. Lau
(University of Hong Kong, China)
Measurement of 3D-Velocity by High-Frame-Rate Optical Mouse Sensors to Extrapolate 3D Position Captured by a Low-Frame-Rate Stereo Camera
Itsuo Kumazawa, Toshihiro Kai, Yoshikazu Onuki, and Shunsuke Ono
(Tokyo Institute of Technology, Japan)
Using Augmented Reality to Improve Dismounted Operators' Situation Awareness
William Losina Brandão and Márcio Sarroglia Pinho
(PUCRS, Brazil)
Gauntlet: Travel Technique for Immersive Environments using Non-dominant Hand
Mathew Tomberlin, Liudmila Tahai, and Krzysztof Pietroszek
(California State University at Monterey Bay, USA; University of Waterloo, Canada)
Peers at Work: Economic Real-Effort Experiments in the Presence of Virtual Co-workers
Andrea Bönsch, Jonathan Wendt, Heiko Overath, Özgür Gürerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
Efficient Sound Synthesis for Natural Scenes
Kai Wang, Haonan Cheng, and Shiguang Liu
(Tianjin University, China)
Tuesday, March 21, 2017
Poster Session B (Posters)
14:40 – 15:30, Ballroom A/B
A Diminished Reality Simulation for Driver-Car Interaction with Transparent Cockpits
Patrick Lindemann and Gerhard Rigoll
(TU Munich, Germany)
Immersive and Collaborative Taichi Motion Learning in Various VR Environments
Tianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, and Ying He
(University of Science and Technology of China, China; City University of Hong Kong, China; Nanyang Technological University, Singapore)
Virtual Zero Gravity Impact on Internal Gravity Model
Thibault Porssut, Henrique G. Debarba, Elisa Canzoneri, Bruno Herbelin, and Ronan Boulic
(EPFL, Switzerland)
Approximating Optimal Sets of Views in Virtual Scenes
Sebastian Freitag, Clemens Löbbert, Benjamin Weyers, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
Estimating the Motion-to-Photon Latency in Head Mounted Displays
Jingbo Zhao, Robert S. Allison, Margarita Vinnikov, and Sion Jennings
(York University, Canada; National Research Council, Canada)
Object Location Memory Error in Virtual and Real Environments
Mengxin Xu, María Murcia-López, and Anthony Steed
(University College London, UK)
Tactile Feedback Enhanced with Discharged Elastic Energy and Its Effectiveness for In-Air Key-Press and Swipe Operations
Itsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, and Shunsuke Ono
(Tokyo Institute of Technology, Japan)
BlowClick 2.0: A Trigger Based on Non-verbal Vocal Input
Daniel Zielasko, Neha Neha, Benjamin Weyers, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
KKse: Safety Education System of the Child in the Kitchen Knife Cooking
Shiho Saito, Koichi Hirota, and Takuya Nojima
(University of Electro-Communications, Japan)
Air Cushion: A Pilot Study of the Passive Technique to Mitigate Simulator Sickness by Responding to Vection
Yoshikazu Onuki, Shunsuke Ono, and Itsuo Kumazawa
(Tokyo Institute of Technology, Japan)
A Haptic Three-Dimensional Shape Display with Three Fingers Grasping
Takuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, and Hiroyuki Shinoda
(NHK, Japan; University of Tokyo, Japan)
Data Fragment: Virtual Reality for Viewing and Querying Large Image Sets
Theophilus Teo, Mitchell Norman, Matt Adcock, and Bruce H. Thomas
(University of South Australia, Australia; CSIRO, Australia)
Towards a Design Space Characterizing Workflows That Take Advantage of Immersive Visualization
Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, and Benjamin Weyers
(RWTH Aachen University, Germany; JARA-HPC, Germany; NVIDIA, Germany; NVIDIA, Switzerland)
Hand Gesture Controls for Image Categorization in Immersive Virtual Environments
Chao Peng, Jeffrey T. Hansberger, Lizhou Cao, and Vaidyanath Areyur Shanthakumar
(University of Alabama at Huntsville, USA; US Army Research Lab, USA)
Mixed Reality Training for Tank Platoon Leader Communication Skills
Peter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan Spicer, and Julia Campbell
(US Army Research Lab, USA; University of Southern California, USA)
Preprint Video
Prioritization and Static Error Compensation for Multi-camera Collaborative Tracking in Augmented Reality
Jianren Wang, Long Qian, Ehsan Azimi, and Peter Kazanzides
(Shanghai Jiao Tong University, China; Johns Hopkins University, USA)
Resolution-Defined Projections for Virtual Reality Video Compression
Charles Dunn and Brian Knott
(YouVisit, USA)
The Effect of Geometric Realism on Presence in a Virtual Reality Game
Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
An Exploration of Input Conditions for Virtual Teleportation
Emil R. Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
A Preliminary Study of Users' Experiences of Meditation in Virtual Reality
Thea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
Observation of Mirror Reflection and Voluntary Self-Touch Enhance Self-Recognition for a Telexistence Robot
Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, and Susumu Tachi
(University of Tokyo, Japan; Keio University, Japan)
Adaptive 360-Degree Video Streaming using Layered Video Coding
Afshin Taghavi Nasrabadi, Anahita Mahzari, Joseph D. Beshay, and Ravi Prakash
(University of Texas at Dallas, USA)
A Mixed Reality Tele-presence Platform to Exchange Emotion and Sensory Information Based on MPEG-V Standard
Hojun Lee, Gyutae Ha, Sangho Lee, and Shiho Kim
(Yonsei University, South Korea)
Evaluation of Labelling Layout Methods in Augmented Reality
Gang Li, Yue Liu, and Yongtian Wang
(Beijing Institute of Technology, China)
Real-Time Interactive AR System for Broadcasting
Hyunwoo Cho, Sung-Uk Jung, and Hyung-Keun Jee
(ETRI, South Korea)
Texturing of Augmented Reality Character Based on Colored Drawing
Hengheng Zhao, Ping Huang, and Junfeng Yao
(Xiamen University, China)
VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality
Annette Mossel, Mario Froeschl, Christian Schoenauer, Andreas Peer, Johannes Goellner, and Hannes Kaufmann
(Vienna University of Technology, Austria; M2DMasterMind Development, Austria)
Recommender System for Physical Object Substitution in VR
Jose Garcia Estrada and Adalberto L. Simeone
(University of Portsmouth, UK)
Itapeva 3D: Being Indiana Jones in Virtual Reality
Eduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knorich Zuffo, and Regis Kopper
(University of São Paulo, Brazil; Duke University, USA)
Sound Design in Virtual Reality Concert Experiences using a Wave Field Synthesis Approach
Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation
Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
Immerj: A Novel System for Democratizing Immersive Storytelling
Sarang S. Bhadsavle, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, and Brian C. McCann
(University of Texas at Austin, USA)
Assisted Travel Based on Common Visibility and Navigation Meshes
Sebastian Freitag, Benjamin Weyers, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
Advertising Perception with Immersive Virtual Reality Devices
Eduardo Zilles Borba and Marcelo Knorich Zuffo
(University of São Paulo, Brazil)
Exploring Non-reversing Magic Mirrors for Screen-Based Augmented Reality Systems
Felix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavolita, Bernhard Fuerst, and Nassir Navab
(TU Munich, Germany; Johns Hopkins University, USA; University of Ottawa, Canada)
Towards Understanding Scene Transition Techniques in Immersive 360 Movies and Cinematic Experiences
Kasra Rahimi Moghadam and Eric D. Ragan
(Texas A&M University, USA)
Coordinating Attention and Cooperation in Multi-user Virtual Reality Narratives
Cullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, and Eric D. Ragan
(Texas A&M University, USA)
Designing Intentional Impossible Spaces in Virtual Reality Narratives: A Case Study
Joshua A. Fisher, Amit Garg, Karan Pratap Singh, and Wesley Wang
(Georgia Institute of Technology, USA)
Comparison of a Speech-Based and a Pie-Menu-Based Interaction Metaphor for Application Control
Sebastian Pick, Andrew S. Puika, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany; Shinta VR, Indonesia)
Virginia Tech's Study Hall: A Virtual Method of Loci Mnemotechnic Study using a Neurologically-Based, Mechanism-Driven, Approach to Immersive Learning Research
Jessie Mann, Nicholas Polys, Rachel Diana, Manasa Ananth, Brad Herald, and Sweetuben Platel
(Virginia Tech, USA)
REINVENT: A Low-Cost, Virtual Reality Brain-Computer Interface for Severe Stroke Upper Limb Motor Recovery
Ryan Spicer, Julia Anglin, David M. Krum, and Sook-Lei Liew
(University of Southern California, USA)
Simulating Anthropomorphic Upper Body Actions in Virtual Reality using Head and Hand Motion Data
Dustin T. Han, Shyam Prathish Sargunam, and Eric D. Ragan
(Texas A&M University, USA)
Contextualizing Construction Accident Reports in Virtual Environments for Safety Education
Alyssa M. Peña and Eric D. Ragan
(Texas A&M University, USA)
Classification Method of Tactile Feeling using Stacked Autoencoder Based on Haptic Primary Colors
Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, and Susumu Tachi
(University of Tokyo, Japan; Keio University, Japan)
Uni-CAVE: A Unity3D Plugin for Non-head Mounted VR Display Systems
Ross Tredinnick, Brady Boettcher, Simon Smith, Samuel Solovy, and Kevin Ponto
(University of Wisconsin-Madison, USA)
3D Action Reconstruction using Virtual Player to Assist Karate Training
(Kindai University, Japan)
Immersion and Coherence in a Visual Cliff Environment
(University of North Carolina at Chapel Hill, USA)
Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System
Jinsil Hwaryoung Seo, Brian Smith, Margaret Cook, Michelle Pine, Erica Malone, Steven Leal, and Jinkyo Suh
(Texas A&M University, USA)
Transfer of a Skilled Motor Learning Task between Virtual and Conventional Environments
Julia Anglin, David Saldana, Allie Schmiesing, and Sook-Lei Liew
(University of Southern California, USA)
A Methodology for Optimized Generation of Virtual Environments Based on Hydroelectric Power Plants
Ígor Andrade Moraes, Alexandre Cardoso, Edgard Lamounier Jr., Milton Miranda Neto, and Isabela Cristina dos Santos Peres
(Federal University of Uberlândia, Brazil)

Time stamp: 2019-03-21T21:27:07+01:00