VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

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Monday, March 20, 2017
Plausibility, Emotions, and Ethics (Conference Papers)
10:30 – 12:00, Ballroom A/B, Chair: Eric Hodgson
A Psychophysical Experiment Regarding Components of the Plausibility Illusion
The Plausibility of a String Quartet Performance in Virtual Reality
Emotional Qualities of VR Space
Preprint Info
Asking Ethical Questions in Research using Immersive Virtual and Augmented Reality Technologies with Children and Youth
Travel and Navigation (Conference Papers)
13:30 – 14:40, Ballroom A/B, Chair: Tabitha Peck
Guided Head Rotation and Amplified Head Rotation: Evaluating Semi-natural Travel and Viewing Techniques in Virtual Reality
Preprint Video
Automatic Speed and Direction Control along Constrained Navigation Paths
Tuesday, March 21, 2017
360° Video Cinematic Experience (Conference Papers)
08:30 – 10:00, Ballroom A, Chair: Gerd Bruder
MR360: Mixed Reality Rendering for 360° Panoramic Videos
6-DOF VR Videos with a Single 360-Camera
Preprint Video
Cinematic Virtual Reality: Evaluating the Effect of Display Type on the Viewing Experience for Panoramic Video
Extraordinary Environments and Abnormal Objects (Conference Papers)
08:30 – 10:00, Ballroom B, Chair: Xubo Yang
A Study on the Use of an Immersive Virtual Reality Store to Investigate Consumer Perceptions and Purchase Behavior toward Non-standard Fruits and Vegetables
The Martian: Examining Human Physical Judgments Across Virtual Gravity Fields
Video Info
Scaled Jump in Gravity-reduced Virtual Environments
Earthquake Safety Training through Virtual Drills
Haptics (Conference Papers)
10:30 – 12:00, Ballroom A, Chair: Robert Lindeman
Evaluation of a Penalty and a Constraint-Based Haptic Rendering Algorithm with Different Haptic Interfaces and Stiffness Values
VRRobot: Robot Actuated Props in an Infinite Virtual Environment
Inducing Self-Motion Sensations in Driving Simulators using Force-Feedback and Haptic Motion
Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality
Walking Alone and Together (Conference Papers)
10:30 – 12:00, Ballroom B, Chair: Niels Christian Nilsson
An Evaluation of Strategies for Two-User Redirected Walking in Shared Physical Spaces
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR
Altering User Movement Behaviour in Virtual Environments
Touch and Vibrotactile Feedback (Conference Papers)
13:30 – 14:40, Ballroom A/B, Chair: Anatole Lecyuer
Wearable Tactile Device using Mechanical and Electrical Stimulation for Fingertip Interaction with Virtual World
Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment
Designing a Vibrotactile Head-mounted Display for Spatial Awareness in 3D Spaces
Acoustics and Auditory Displays (Conference Papers)
16:00 – 17:15, Ballroom A/B, Chair: Stefania Serrafin
Acoustic VR in the Mouth: A Real-Time Speech-Driven Visual Tongue System
Efficient Construction of the Spatial Room Impulse Response
Wednesday, March 22, 2017
Avatars and Virtual Humans (Conference Papers)
08:30 – 10:00, Ballroom A/B, Chair: Eric Ragan
Rapid One-Shot Acquisition of Dynamic VR Avatars
Prism Aftereffects for Throwing with a Self-Avatar in an Immersive Virtual Environment
Repeat after Me: Using Mixed Reality Humans to Influence Best Communication Practices
Paint with Me: Stimulating Creativity and Empathy While Painting with a Painter in Virtual Reality
Video Info
Motion Tracking and Capturing (Conference Papers)
10:30 – 12:00, Ballroom A/B, Chair: Regis Kopper
Optimizing Placement of Commodity Depth Cameras for Known 3D Dynamic Scene Capture
Preprint Video Info
Sweeping-Based Volumetric Calibration and Registration of Multiple RGBD-Sensors for 3D Capturing Systems
Preprint Video Info
Recognition and Mapping of Facial Expressions to Avatar by Embedded Photo Reflective Sensors in Head Mounted Display
Systems and Applications (Conference Papers)
13:30 – 15:00, Ballroom A/B, Chair: Pablo Figueroa
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems
Enhancements to VTK Enabling Scientific Visualization in Immersive Environments
MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR
Video Info
Emulation of Physician Tasks in Eye-tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease

Time stamp: 2020-07-08T17:23:35+02:00