VR 2017
2017 IEEE Virtual Reality (VR)

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Phone Layout
No Pictures
Saturday, March 18, 2017
Registration
07:30 – 08:30
Message from the Chairs (3DUI)
08:30 – 09:00, Parkview
Message from the Chairs
Doctoral Consortium
08:30 – 17:00, R219
Steering Locomotion by Vestibular Perturbation in Room-Scale VR
Cognitive Psychology and Human Factors Engineering of Virtual Reality
Design and Assessment of Haptic Interfaces: An Essay on Proactive Haptic Articulation
Info
Designing Next Generation Marketplace: The Effect of 3D VR Store Interface Design on Shopping Behavior
Gaze Estimation Based on Head Movements in Virtual Reality Applications using Deep Learning
On Exploring the Mitigation of Distance Misperception in Virtual Reality
Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications
Design of Collaborative 3D User Interfaces for Virtual and Augmented Reality
Improve Accessibility of Virtual and Augmented Reality for People with Balance Impairments
View-Aware Tile-Based Adaptations in 360 Virtual Reality Video Streaming
Augmented Reality: Principles and Practice (Tutorials)
08:30 – 17:00, R200
Augmented Reality: Principles and Practice
Info
Hypertextual Reality: VR on the Web (Tutorials)
08:30 – 17:00, R207
Hypertextual Reality: VR on the Web
Diving into the Multiplicity: Liberating Your Design Process from a Convention-Centered Approach (Tutorials)
08:30 – 17:00, R211
Diving into the Multiplicity: Liberating Your Design Process from a Convention-Centered Approach
Visualization and Tracking (3DUI)
09:00 – 10:00, Parkview
Pano: Design and Evaluation of a 360° Through-the-Lens Technique
Towards Efficient Spatial Compression in Self-Overlapping Virtual Environments
Increasing Optical Tracking Workspace of VR Applications using Controlled Cameras
Break
10:00 – 10:30
3D Interaction (3DUI)
10:30 – 12:00, Parkview
An Arm-Mounted Inertial Controller for 6DOF Input: Design and Evaluation
Exploring Natural Eye-Gaze-Based Interaction for Immersive Virtual Reality
Video Info
A Reliable Non-verbal Vocal Input Metaphor for Clicking
Specimen Box: A Tangible Interaction Technique for World-Fixed Virtual Reality Displays
Lunch
12:00 – 13:30
Evaluation (3DUI)
13:30 – 14:50, Parkview
The Effects of Presentation Method and Simulation Fidelity on Psychomotor Education in a Bimanual Metrology Training Simulation
Evaluation of Approaching-Strategies of Temporarily Required Virtual Assistants in Immersive Environments
Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion
Evaluating Perceived Distance Measures in Room-Scale Spaces using Consumer-Grade Head Mounted Displays
Posters (3DUI)
14:50 – 15:15, Parkview
A Robust and Intuitive 3D Interface for Teleoperation of Autonomous Robotic Agents through Immersive Virtual Reality Environments
Can Social Presence Be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans
Design and Preliminary Evaluation of an Ego-Exocentric Technique for Cooperative Manipulation
Video
Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe
Preprint Video Info
Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames
Indirect Touch Interaction with Stereoscopic Displays using a Two-Sided Handheld Touch Device
Procedural Celestial Rendering for 3D Navigation
Analysis of R-V Dynamics Illusion Behavior Caused by Varying the Weight of Real Object
A Surgical Training System for Four Medical Punctures Based on Virtual Reality and Haptic Feedback
User Experience Evaluation with Archaeometry Interactive Tools in Virtual Reality Environment
Information Recall in VR Disability Simulation
Video
Comparing VR Environments for Seat Selection in an Opera Theater
Multi-phase Wall Warner System for Real Walking in Virtual Environments
The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
Trigger Walking: A Low-Fatigue Travel Technique for Immersive Virtual Reality
VizSpace: Interaction in the Positive Parallax Screen Plane
Effects of Stereo and Head Tracking on Distance Estimation, Presence, and Simulator Sickness using Wall Screen in Architectural Project Review
Influence of Avatar Appearance on Presence in Social VR
Angle and Pressure-Based Volumetric Picking on Touchscreen Devices
PRECIOUS! Out-of-Reach Selection using Iterative Refinement in VR
Jedi ForceExtension: Telekinesis as a Virtual Reality Interaction Metaphor
Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method
Anatomical 2D/3D Shape-Matching in Virtual Reality: A User Interface for Quantifying Joint Kinematics with Radiographic Imaging
Video
Redirected Reach in Virtual Reality: Enabling Natural Hand Interaction at Multiple Virtual Locations with Passive Haptics
Preprint
Effect of Hand-Avatar in a Selection Task Using a Tablet as Input Device in an Immersive Virtual Environment
Painting with Light: Gesture Based Light Control in Architectural Settings
Video
Visual Cues to Aid 3D Pointing in a Virtual Mirror
Video
Break and Posters
15:15 – 16:00, Strand Bridge
Haptics (3DUI)
16:00 – 17:15, Parkview
Force and Vibrotactile Integration for 3D User Interaction within Virtual Environments
Vibrotactile Assistance for User Guidance Towards Selection Targets in VR and the Cognitive Resources Involved
Spatialized Vibrotactile Feedback Contributes to Goal-Directed Movements in Cluttered Virtual Environments
Video
FlexiFingers: Multi-finger Interaction in VR Combining Passive Haptics and Pseudo-Haptics
Contest (3DUI)
17:15 – 17:45, Parkview
Augmented Reality Exhibits of Constructive Art: 8th Annual 3DUI Contest
AACT: A Mobile Augmented Reality Application for Art Creation
Video
HOT: Hold your Own Tools for AR-Based Constructive Art
Batmen Beyond: Natural 3D Manipulation with the BatWand
SculptAR: An Augmented Reality Interaction System
Augmented Reality Digital Sculpture
Video
Collaborative Manipulation of 3D Virtual Objects in Augmented Reality Scenarios using Mobile Devices
Video
T4T: Tangible Interface for Tuning 3D Object Manipulation Tools
Contest and Reception
18:00 – 20:00, Terrace A/B
Sunday, March 19, 2017
Registration and Poster Setup
08:00 – 08:30
Keynote (3DUI)
08:30 – 09:45, Parkview
Keynote
Jun Rekimoto
SEARIS 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (Workshop)
08:30 – 17:00, R200
KELVAR Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (Workshop)
08:30 – 12:00, R207
PERCAR Perceptual and Cognitive Issues in AR (Workshop)
08:30 – 12:00, R211
WEVR Workshop on Everyday Virtual Reality (Workshop)
08:30 – 12:00, R219
Break and Posters
09:45 – 10:15, Strand Bridge
Navigation (3DUI)
10:15 – 12:00, Parkview
Interpretation of Navigation Information Modulates the Effect of the Waist-Type Hanger Reflex on Walking
Video
Bookshelf and Bird: Enabling Real Walking in Large VR Spaces through Cell-Based Redirection
Video
Optimized Graph Extraction and Locomotion Prediction for Redirected Walking
COMS-VR: Mobile Virtual Reality Entertainment System using Electric Car and Head-Mounted Display
Efficient Approximate Computation of Scene Visibility Based on Navigation Meshes and Applications for Navigation and Scene Analysis
Lunch
12:00 – 13:30
Gestures (3DUI)
13:30 – 15:00, Parkview
Gesture Elicitation for 3D Travel via Multi-Touch and Mid-Air Systems for Procedurally Generated Pseudo-Universe
Mid-Air Modeling with Boolean Operations in VR
Spatial and Rotation Invariant 3D Gesture Recognition Based on Sparse Representation
Video
Classic3D and Single3D: Two Unimanual Techniques for Constrained 3D Manipulations on Tablet PCs
Watchcasting: Freehand 3D Interaction with Off-the-Shelf Smartwatch
Video
Human-Centered Design for Immersive Interactions (Tutorials)
13:30 – 17:00, R219
Human-Centered Design for Immersive Interactions
Preprint
Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice (Tutorials)
13:30 – 17:00, R223
Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice
SIVE Sonic Interaction for Virtual Environments (Workshop)
13:30 – 17:00, R207
VHCIE Workshop on Virtual Humans and Crowds for Immersive Environments (Workshop)
13:30 – 17:00, R211
Break and Posters
15:00 – 15:30, Strand Bridge
Augmented Reality (3DUI)
15:30 – 17:00, Parkview
Adaptive User Perspective Rendering for Handheld Augmented Reality
Evaluating Gesture-Based Augmented Reality Annotation
Video
Attention Guiding Techniques using Peripheral Vision and Eye Tracking for Feedback in Augmented-Reality-Based Assistance Systems
Preprint Video
Towards a Hybrid Space Combining Spatial Augmented Reality and Virtual Reality
Video Info
3DUI Contest Wrapup, 3DUI Awards, Closing Remarks (3DUI)
17:00 – 17:30, Parkview
Exhibitor's Reception
18:00 – 20:00, Lobby
Monday, March 20, 2017
Registration
07:30 – 08:30
Message from the General Chairs
08:30 – 08:45, Ballroom A/B
Message from the General Chairs
Message from the Program Chairs
08:45 – 09:00, Ballroom A/B
Message from the Program Chairs
Notes on Virtual and Augmented Reality (Keynote)
09:00 – 10:00, Ballroom A/B
Notes on Virtual and Augmented Reality (Keynote)
Break and Poster Viewing A
10:00 – 10:30, Strand Bridge
Virtual Social Interaction (Panels)
10:30 – 12:00, Parkview
Research Demos
10:30 – 17:30, Terrace A/B
FACETEQ Interface Demo for Emotion Expression in VR
Diminished Hand: A Diminished Reality-Based Work Area Visualization
Video
Jogging with a Virtual Runner using a See-Through HMD
Demonstration: Rapid One-Shot Acquisition of Dynamic VR Avatars
Application of Redirected Walking in Room-Scale VR
Immersive Virtual Training for Substation Electricians
Video
Experiencing Guidance in 3D Spaces with a Vibrotactile Head-Mounted Display
Video Info
3DPS: An Auto-calibrated Three-Dimensional Perspective-Corrected Spherical Display
Video Info
WebVR Meets WebRTC: Towards 360-Degree Social VR Experiences
Video
mpCubee: Towards a Mobile Perspective Cubic Display using Mobile Phones
Towards Ad Hoc Mobile Multi-display Environments on Commodity Mobile Devices
Video Info
ArcheoVR: Exploring Itapeva's Archeological Site
NIVR: Neuro Imaging in Virtual Reality
VRAIN: Virtual Reality Assisted Intervention for Neuroimaging
Video
Gesture-Based Augmented Reality Annotation
Video
Virtual Field Trips with Networked Depth-Camera-Based Teacher, Heterogeneous Displays, and Example Energy Center Application
Video
Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Cameras
Video
Travel in Large-Scale Head-Worn VR: Pre-oriented Teleportation with WIMs and Previews
Video
Videos
10:30 – 17:30
The Pull
Virtual Reality to Save Endangered Animals: Many Eyes on the Wild
Video
Defying the Nazis VR
Info
Singapore Inside Out London 2015 in VR
Genome Gazing: A 360° Stereoscopic Animation for Google Cardboard
Smoke Water Fire (2016)
Plausibility, Emotions, and Ethics (Conference Papers)
10:30 – 12:00, Ballroom A/B, Chair: Eric Hodgson
A Psychophysical Experiment Regarding Components of the Plausibility Illusion
The Plausibility of a String Quartet Performance in Virtual Reality
Emotional Qualities of VR Space
Preprint Info
Asking Ethical Questions in Research using Immersive Virtual and Augmented Reality Technologies with Children and Youth
Lunch
12:00 – 13:30
Travel and Navigation (Conference Papers)
13:30 – 14:40, Ballroom A/B, Chair: Tabitha Peck
Guided Head Rotation and Amplified Head Rotation: Evaluating Semi-natural Travel and Viewing Techniques in Virtual Reality
Preprint Video
Automatic Speed and Direction Control along Constrained Navigation Paths
Poster Session A (Posters)
14:40 – 15:30, Ballroom A/B
Attention Guidance for Immersive Video Content in Head-Mounted Displays
Video
A System for Creating Virtual Reality Content from Make-Believe Games
High-Definition Wireless Personal Area Tracking using AC Magnetic Field for Virtual Reality
HySAR: Hybrid Material Rendering by an Optical See-Through Head-Mounted Display with Spatial Augmented Reality Projection
Monocular Focus Estimation Method for a Freely-Orienting Eye using Purkinje-Sanson Images
Lean into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement
Biomechanical Analysis of (Non-)Isometric Virtual Walking of Older Adults
Robust Optical See-Through Head-Mounted Display Calibration: Taking Anisotropic Nature of User Interaction Errors into Account
6 Degrees-of-Freedom Manipulation with a Transparent, Tangible Object in World-Fixed Virtual Reality Displays
Proposal of a Spectral Random Dots Marker using Local Feature for Posture Estimation
All Are Welcome: Using VR Ethnography to Explore Harassment Behavior in Immersive Social Virtual Reality
Study of Interaction Fidelity for Two Viewpoint Changing Techniques in a Virtual Biopsy Trainer
Conditions Influencing Perception of Wind Direction by the Head
The AR-Rift 2 Prototype
Info
Motor Adaptation in Response to Scaling and Diminished Feedback in Virtual Reality
Separation of Reflective and Fluorescent Components using the Color Mixing Matrix
Group Immersive Education with Digital Fulldome Planetariums
MR Sand Table: Mixing Real-Time Video Streaming in Physical Models
Mobile Collaborative Mixed Reality for Supporting Scientific Inquiry and Visualization of Earth Science Data
Augmenting Creative Design Thinking using Networks of Concepts
RIDE: Region-Induced Data Enhancement Method for Dynamic Calibration of Optical See-Through Head-Mounted Displays
Turn Physically Curved Paths into Virtual Curved Paths
Effects of Using HMDs on Visual Fatigue in Virtual Environments
Upright Adjustment of 360 Spherical Panoramas
The Effect of Lip and Arm Synchronization on Embodiment: A Pilot Study
Video
Virtual Reality Based Training: Evaluation of User Performance by Capturing Upper Limb Motion
Mechanism of Integrating Force and Vibrotactile Cues for 3D User Interaction within Virtual Environments
Socially Immersive Avatar-Based Communication
A Comparison of Methods for Navigation and Wayfinding in Large Virtual Environments using Walking
Immersive Data Interaction for Planetary and Earth Sciences
Bodiless Embodiment: A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications
Curvature Gains in Redirected Walking: A Closer Look
Catching a Real Ball in Virtual Reality
Towards Usable Underwater Virtual Reality Systems
Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation
Preliminary Exploration: Perceived Egocentric Distance Measures in Room-Scale Spaces using Consumer-Grade Head Mounted Displays
Diminished Reality for Acceleration Stimulus: Motion Sickness Reduction with Vection for Autonomous Driving
Interaction with WebVR 360° Video Player: Comparing Three Interaction Paradigms
Comparing VR and Non-VR Driving Simulations: An Experimental User Study
Evaluation of Airflow Effect on a VR Walk
The Impact of Transitions on User Experience in Virtual Reality
Video
Coherence Changes Gaze Behavior in Virtual Human Interactions
Asymetric Telecollaboration in Virtual Reality
Video
An Immersive Approach to Visualizing Perceptual Disturbances
Corrective Feedback for Depth Perception in CAVE-Like Systems
Measurement of 3D-Velocity by High-Frame-Rate Optical Mouse Sensors to Extrapolate 3D Position Captured by a Low-Frame-Rate Stereo Camera
Using Augmented Reality to Improve Dismounted Operators' Situation Awareness
Gauntlet: Travel Technique for Immersive Environments using Non-dominant Hand
Peers at Work: Economic Real-Effort Experiments in the Presence of Virtual Co-workers
Efficient Sound Synthesis for Natural Scenes
Break and Poster Viewing A
15:30 – 16:00, Strand Bridge
Visual Displays (TVCG)
16:00 – 17:15, Ballroom A/B, Chair: Laura Trutoiu
Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering
The Problem of Persistence with Rotating Displays
Video
Virtual Reality and Neuroscience (Panels)
16:00 – 17:15, Parkview
Transportation to ICT
17:30 – 18:00
University Reception
18:00 – 21:00, USC ICT
Tuesday, March 21, 2017
Registration
08:00 – 08:30
Research Demos
08:30 – 17:30, Terrace A/B
FACETEQ Interface Demo for Emotion Expression in VR
Diminished Hand: A Diminished Reality-Based Work Area Visualization
Video
Jogging with a Virtual Runner using a See-Through HMD
Demonstration: Rapid One-Shot Acquisition of Dynamic VR Avatars
Application of Redirected Walking in Room-Scale VR
Immersive Virtual Training for Substation Electricians
Video
Experiencing Guidance in 3D Spaces with a Vibrotactile Head-Mounted Display
Video Info
3DPS: An Auto-calibrated Three-Dimensional Perspective-Corrected Spherical Display
Video Info
WebVR Meets WebRTC: Towards 360-Degree Social VR Experiences
Video
mpCubee: Towards a Mobile Perspective Cubic Display using Mobile Phones
Towards Ad Hoc Mobile Multi-display Environments on Commodity Mobile Devices
Video Info
ArcheoVR: Exploring Itapeva's Archeological Site
NIVR: Neuro Imaging in Virtual Reality
VRAIN: Virtual Reality Assisted Intervention for Neuroimaging
Video
Gesture-Based Augmented Reality Annotation
Video
Virtual Field Trips with Networked Depth-Camera-Based Teacher, Heterogeneous Displays, and Example Energy Center Application
Video
Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Cameras
Video
Travel in Large-Scale Head-Worn VR: Pre-oriented Teleportation with WIMs and Previews
Video
Videos
08:30 – 17:30
The Pull
Virtual Reality to Save Endangered Animals: Many Eyes on the Wild
Video
Defying the Nazis VR
Info
Singapore Inside Out London 2015 in VR
Genome Gazing: A 360° Stereoscopic Animation for Google Cardboard
Smoke Water Fire (2016)
360° Video Cinematic Experience (Conference Papers)
08:30 – 10:00, Ballroom A, Chair: Gerd Bruder
MR360: Mixed Reality Rendering for 360° Panoramic Videos
6-DOF VR Videos with a Single 360-Camera
Preprint Video
Cinematic Virtual Reality: Evaluating the Effect of Display Type on the Viewing Experience for Panoramic Video
Extraordinary Environments and Abnormal Objects (Conference Papers)
08:30 – 10:00, Ballroom B, Chair: Xubo Yang
A Study on the Use of an Immersive Virtual Reality Store to Investigate Consumer Perceptions and Purchase Behavior toward Non-standard Fruits and Vegetables
The Martian: Examining Human Physical Judgments Across Virtual Gravity Fields
Video Info
Scaled Jump in Gravity-reduced Virtual Environments
Earthquake Safety Training through Virtual Drills
Video
Break and Poster Viewing B
10:00 – 10:30, Strand Bridge
Haptics (Conference Papers)
10:30 – 12:00, Ballroom A, Chair: Robert Lindeman
Evaluation of a Penalty and a Constraint-Based Haptic Rendering Algorithm with Different Haptic Interfaces and Stiffness Values
VRRobot: Robot Actuated Props in an Infinite Virtual Environment
Video
Inducing Self-Motion Sensations in Driving Simulators using Force-Feedback and Haptic Motion
Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality
Walking Alone and Together (Conference Papers)
10:30 – 12:00, Ballroom B, Chair: Niels Christian Nilsson
An Evaluation of Strategies for Two-User Redirected Walking in Shared Physical Spaces
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR
Altering User Movement Behaviour in Virtual Environments
Lunch
12:00 – 13:30
Touch and Vibrotactile Feedback (Conference Papers)
13:30 – 14:40, Ballroom A/B, Chair: Anatole Lecyuer
Wearable Tactile Device using Mechanical and Electrical Stimulation for Fingertip Interaction with Virtual World
Video
Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment
Designing a Vibrotactile Head-mounted Display for Spatial Awareness in 3D Spaces
Poster Session B (Posters)
14:40 – 15:30, Ballroom A/B
A Diminished Reality Simulation for Driver-Car Interaction with Transparent Cockpits
Immersive and Collaborative Taichi Motion Learning in Various VR Environments
Virtual Zero Gravity Impact on Internal Gravity Model
Video
Approximating Optimal Sets of Views in Virtual Scenes
Estimating the Motion-to-Photon Latency in Head Mounted Displays
Object Location Memory Error in Virtual and Real Environments
Tactile Feedback Enhanced with Discharged Elastic Energy and Its Effectiveness for In-Air Key-Press and Swipe Operations
BlowClick 2.0: A Trigger Based on Non-verbal Vocal Input
KKse: Safety Education System of the Child in the Kitchen Knife Cooking
Air Cushion: A Pilot Study of the Passive Technique to Mitigate Simulator Sickness by Responding to Vection
A Haptic Three-Dimensional Shape Display with Three Fingers Grasping
Info
Data Fragment: Virtual Reality for Viewing and Querying Large Image Sets
Towards a Design Space Characterizing Workflows That Take Advantage of Immersive Visualization
Hand Gesture Controls for Image Categorization in Immersive Virtual Environments
Mixed Reality Training for Tank Platoon Leader Communication Skills
Preprint Video
Prioritization and Static Error Compensation for Multi-camera Collaborative Tracking in Augmented Reality
Resolution-Defined Projections for Virtual Reality Video Compression
The Effect of Geometric Realism on Presence in a Virtual Reality Game
An Exploration of Input Conditions for Virtual Teleportation
A Preliminary Study of Users' Experiences of Meditation in Virtual Reality
Observation of Mirror Reflection and Voluntary Self-Touch Enhance Self-Recognition for a Telexistence Robot
Adaptive 360-Degree Video Streaming using Layered Video Coding
A Mixed Reality Tele-presence Platform to Exchange Emotion and Sensory Information Based on MPEG-V Standard
Evaluation of Labelling Layout Methods in Augmented Reality
Real-Time Interactive AR System for Broadcasting
Texturing of Augmented Reality Character Based on Colored Drawing
VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality
Recommender System for Physical Object Substitution in VR
Itapeva 3D: Being Indiana Jones in Virtual Reality
Sound Design in Virtual Reality Concert Experiences using a Wave Field Synthesis Approach
Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation
Immerj: A Novel System for Democratizing Immersive Storytelling
Assisted Travel Based on Common Visibility and Navigation Meshes
Advertising Perception with Immersive Virtual Reality Devices
Exploring Non-reversing Magic Mirrors for Screen-Based Augmented Reality Systems
Towards Understanding Scene Transition Techniques in Immersive 360 Movies and Cinematic Experiences
Coordinating Attention and Cooperation in Multi-user Virtual Reality Narratives
Designing Intentional Impossible Spaces in Virtual Reality Narratives: A Case Study
Video
Comparison of a Speech-Based and a Pie-Menu-Based Interaction Metaphor for Application Control
Virginia Tech's Study Hall: A Virtual Method of Loci Mnemotechnic Study using a Neurologically-Based, Mechanism-Driven, Approach to Immersive Learning Research
REINVENT: A Low-Cost, Virtual Reality Brain-Computer Interface for Severe Stroke Upper Limb Motor Recovery
Simulating Anthropomorphic Upper Body Actions in Virtual Reality using Head and Hand Motion Data
Contextualizing Construction Accident Reports in Virtual Environments for Safety Education
Video
Classification Method of Tactile Feeling using Stacked Autoencoder Based on Haptic Primary Colors
Uni-CAVE: A Unity3D Plugin for Non-head Mounted VR Display Systems
3D Action Reconstruction using Virtual Player to Assist Karate Training
Immersion and Coherence in a Visual Cliff Environment
Anatomy Builder VR: Applying a Constructive Learning Method in the Virtual Reality Canine Skeletal System
Transfer of a Skilled Motor Learning Task between Virtual and Conventional Environments
A Methodology for Optimized Generation of Virtual Environments Based on Hydroelectric Power Plants
Break and Poster Viewing B
15:30 – 16:00, Strand Bridge
Instantaneous Beaming to Distance Places – A Possible and Desirable Future? (Panels)
16:00 – 17:15, Parkview
Acoustics and Auditory Displays (Conference Papers)
16:00 – 17:15, Ballroom A/B, Chair: Stefania Serrafin
Acoustic VR in the Mouth: A Real-Time Speech-Driven Visual Tongue System
Video
Efficient Construction of the Spatial Room Impulse Response
Banquet
19:15 – 21:15
Wednesday, March 22, 2017
Registration
08:00 – 08:30
Research Demos
08:30 – 15:00, Terrace A/B
FACETEQ Interface Demo for Emotion Expression in VR
Diminished Hand: A Diminished Reality-Based Work Area Visualization
Video
Jogging with a Virtual Runner using a See-Through HMD
Demonstration: Rapid One-Shot Acquisition of Dynamic VR Avatars
Application of Redirected Walking in Room-Scale VR
Immersive Virtual Training for Substation Electricians
Video
Experiencing Guidance in 3D Spaces with a Vibrotactile Head-Mounted Display
Video Info
3DPS: An Auto-calibrated Three-Dimensional Perspective-Corrected Spherical Display
Video Info
WebVR Meets WebRTC: Towards 360-Degree Social VR Experiences
Video
mpCubee: Towards a Mobile Perspective Cubic Display using Mobile Phones
Towards Ad Hoc Mobile Multi-display Environments on Commodity Mobile Devices
Video Info
ArcheoVR: Exploring Itapeva's Archeological Site
NIVR: Neuro Imaging in Virtual Reality
VRAIN: Virtual Reality Assisted Intervention for Neuroimaging
Video
Gesture-Based Augmented Reality Annotation
Video
Virtual Field Trips with Networked Depth-Camera-Based Teacher, Heterogeneous Displays, and Example Energy Center Application
Video
Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Cameras
Video
Travel in Large-Scale Head-Worn VR: Pre-oriented Teleportation with WIMs and Previews
Video
Videos
08:30 – 15:00
The Pull
Virtual Reality to Save Endangered Animals: Many Eyes on the Wild
Video
Defying the Nazis VR
Info
Singapore Inside Out London 2015 in VR
Genome Gazing: A 360° Stereoscopic Animation for Google Cardboard
Smoke Water Fire (2016)
Avatars and Virtual Humans (Conference Papers)
08:30 – 10:00, Ballroom A/B, Chair: Eric Ragan
Rapid One-Shot Acquisition of Dynamic VR Avatars
Prism Aftereffects for Throwing with a Self-Avatar in an Immersive Virtual Environment
Repeat after Me: Using Mixed Reality Humans to Influence Best Communication Practices
Video
Paint with Me: Stimulating Creativity and Empathy While Painting with a Painter in Virtual Reality
Video Info
Break
10:00 – 10:30
Why Streaming Will Make or Break 360 Storytelling (Panels)
10:30 – 12:00, Parkview
Motion Tracking and Capturing (Conference Papers)
10:30 – 12:00, Ballroom A/B, Chair: Regis Kopper
Optimizing Placement of Commodity Depth Cameras for Known 3D Dynamic Scene Capture
Preprint Video Info
Sweeping-Based Volumetric Calibration and Registration of Multiple RGBD-Sensors for 3D Capturing Systems
Preprint Video Info
Recognition and Mapping of Facial Expressions to Avatar by Embedded Photo Reflective Sensors in Head Mounted Display
Lunch
12:00 – 13:30
Perception and Action in Virtual Reality with New Commodity Level Equipment: What is New and Different? (Panels)
13:30 – 15:00, Parkview
Systems and Applications (Conference Papers)
13:30 – 15:00, Ballroom A/B, Chair: Pablo Figueroa
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems
Enhancements to VTK Enabling Scientific Visualization in Immersive Environments
MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR
Video Info
Emulation of Physician Tasks in Eye-tracked Virtual Reality for Remote Diagnosis of Neurodegenerative Disease
Break
15:00 – 15:30
A Perspective from the Long View: 35 Years in VR (Keynote)
15:30 – 16:30, Ballroom A/B
A Perspective from the Long View: 35 Years in VR (Keynote)
Closing
16:30 – 17:00, Ballroom A/B

Time stamp: 2020-07-09T02:48:31+02:00