VR 2017

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Desktop Layout

Poster Session B
Ballroom A/B
Designing Intentional Impossible Spaces in Virtual Reality Narratives: A Case Study
Joshua A. Fisher, Amit Garg, Karan Pratap Singh, and Wesley Wang
(Georgia Institute of Technology, USA)
Abstract: Natural movement and locomotion in Virtual Environments (VE) is constrained by the user’s immediate physical space. To overcome this obstacle, researchers have established the use of impossible spaces. This work illustrates how impossible spaces can be utilized to enhance the aesthetics of, and presence within, an interactive narrative. This is done by creating impossible spaces with a narrative intent. First, locomotion and impossible spaces in VR are surveyed; second, the benefits of using intentional impossible spaces from a narrative design perspective is presented; third, a VR narrative called Ares is put forth as a prototype; and fourth, a user study is explored. Impossible spaces with a narrative intent intertwines narratology with the world’s aesthetics to enhance dramatic agency.


Time stamp: 2019-05-24T16:58:35+02:00