VR 2017

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Desktop Layout

Poster Session B
Ballroom A/B
Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation
Andreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
Abstract: In this paper we present a within-subjects study (n=26) comparing participants’ experience of three kinds of haptic feedback (no haptic feedback, low fidelity haptic feedback and high fidelity haptic feed- back) simulating the impact between a virtual baseball bat and ball. We noticed some minor effect on high fidelity versus low fidelity haptic feedback, but haptic feedback generally enhanced realism and quality of experience.


Time stamp: 2019-09-16T02:25:52+02:00