VR 2017

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Desktop Layout

Poster Session B
Ballroom A/B
Sound Design in Virtual Reality Concert Experiences using a Wave Field Synthesis Approach
Rasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
Abstract: In this paper we propose an experiment that evaluates the influence of audience noise on the feeling of presence and the perceived qual- ity in a virtual reality concert experience delivered using Wave Field Synthesis. A 360 degree video of a live rock concert from a local band was recorded. Single sound sources from the stage and the PA system were recorded, as well as the audience noise, and impulse responses of the concert venue. The audience noise was imple- mented in the production phase. A comparative study compared an experience with and without audience noise. In a between sub- ject experiment with 30 participants we found that audience noise does not have a significant impact on presence. However, qualita- tive evaluations show that the naturalness of the sonic experience delivered through wavefield synthesis had a positive impact on the participants.


Time stamp: 2020-05-25T17:22:05+02:00