VR 2017

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Desktop Layout

Poster Session A
Ballroom A/B
Evaluation of Airflow Effect on a VR Walk
Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, and Michiteru Kitazaki
(Tokyo Metropolitan University, Japan; University of Electro-Communications, Japan; Toyohashi University of Technology, Japan)
Abstract: The present study investigates the augmentation effect of airflow on the sensation of a virtual reality walk. The intensity of cutaneous sensation evoked by airflow during the real and virtual walk was measured. The airflow stimulus was added to the participant with passive vestibular motion and visual presentation. The result suggests that the sensation of walking was strongly increased by adding the airflow stimulus to the vestibular and optic presentations. The cutaneous sensation of airflow was perceived higher for the sitting participant than during a real walk in both a single and the combined stimuli. The equivalent speed of airflow for the sitting participant was lowered from the airflow speed in the real walk.


Time stamp: 2020-06-05T04:06:46+02:00