VR 2017

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Desktop Layout

Poster Session B
Ballroom A/B
The Effect of Geometric Realism on Presence in a Virtual Reality Game
Jonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, and Stefania Serafin
(Aalborg University at Copenhagen, Denmark)
Abstract: Previous research on visual realism and presence has not involved scenarios, graphics, and hardware representative of commercially available VR games. This poster details a between-subjects study (n=50) exploring if polygon count and texture resolution influence presence during exposure to a VR game. The results suggest that a higher polygon count and texture resolution increased presence as assessed by means of self-reports and physiological measures.


Time stamp: 2020-06-05T05:33:11+02:00