VR 2017

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Desktop Layout

Poster Session B
Ballroom A/B
Air Cushion: A Pilot Study of the Passive Technique to Mitigate Simulator Sickness by Responding to Vection
Yoshikazu Onuki, Shunsuke Ono, and Itsuo Kumazawa
(Tokyo Institute of Technology, Japan)
Abstract: Simulator sickness is an issue in virtual reality environments. In a virtual world, sensory conflict between visual sensation and self-motion perception occurs readily. Contradiction between visual and vestibular sensation is a dominant cause of motion sickness. Vection is a visually evoked illusion of self-motion. Vection occurs when a stationary human experiences locomotor stimulation over a wider area of the field of view, and senses motion when in fact there is none. Strong vection has been associated with simulator sickness. In this poster, the authors present results of a pilot study based on a hypothesis that simulator sickness can be mitigated by passively responding to the body sway. Commercially available air cushions were applied for VR environments. Measurable mitigation of simulator sickness was achieved by physically responding to vection. Allowing body sway encourages moder-ating the sensory conflict between visual sensation and self-motion perception. Also, the shapes of air cushions on seat backs were found to be an important variable.


Time stamp: 2020-05-29T07:53:30+02:00