VR 2017

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

Desktop Layout

Touch and Vibrotactile Feedback
Conference Papers
Ballroom A/B, Chair: Anatole Lecyuer
Wearable Tactile Device using Mechanical and Electrical Stimulation for Fingertip Interaction with Virtual World
Vibol Yem and Hiroyuki Kajimoto
(University of Electro-Communications, Japan)
Abstract: We developed “Finger Glove for Augmented Reality” (FinGAR), which combines electrical and mechanical stimulation to selectively stimulate skin sensory mechanoreceptors and provide tactile feedback of virtual objects. A DC motor provides high-frequency vibration and shear deformation to the whole finger, and an array of electrodes provide pressure and low-frequency vibration with high spatial resolution. FinGAR devices are attached to the thumb, index finger and middle finger. It is lightweight, simple in mechanism, easy to wear, and does not disturb the natural movements of the hand. All of these attributes are necessary for a general-purpose virtual reality system. User study was conducted to evaluate its ability to reproduce sensations of four tactile dimensions: macro roughness, friction, fine roughness and hardness. Result indicated that skin deformation and cathodic stimulation affect macro roughness and hardness, whereas high-frequency vibration and anodic stimulation affect friction and fine roughness.


Time stamp: 2020-03-29T22:47:20+02:00