VR 2017

2017 IEEE Virtual Reality (VR), March 18-22, 2017, Los Angeles, CA, USA

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User Experience Evaluation with Archaeometry Interactive Tools in Virtual Reality Environment
Ana Grasielle Corrêa, Eduardo Zilles Borba, Roseli Lopes, Marcelo Knorich Zuffo, Astolfo Araujo, and Regis Kopper
(University of São Paulo, Brazil; Duke University, USA)
Abstract: In this work we present a study about usability experience of users in a cyber-archeological environment. We researched how they explore a realistic 3D environment in Virtual Reality (VR) through archaeometry conventional techniques. Our objective is to evaluate users experiences with interactive archaeometry tools with archaeologist (not a VR expert) and compare results with VR experts (not an archeology expert). Two hypothesis will be tested: a) it’s possible to simulate the virtual world realistically as the real one?; b) if this VR model is passive of exploration, is it possible to create 3DUI analytical tools to help archaeologist to manipulate archaeometry tools? To explore these hypotheses we conducted experimental tests with ten users and the results are promising.


Time stamp: 2020-06-05T04:11:40+02:00