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Cross-cutting Challenges - Theme 1: Interactive Discussions
Cross-cutting Challenges
California East
Wearable Haptics for Virtual and Augmented Reality: Applications in the Entertainment and Robotic Fields
(CNRS, France)
Abstract: In the last years, we have witnessed a drastic change in the form factor of audio and vision technologies, from heavy and grounded machines to lightweight devices that naturally fit our bodies. However, only recently, haptic systems have started to be designed with wearability in mind. The wearability of haptic systems enables novel forms of communication, cooperation, and integration between humans and machines. Compact, unobtrusive, inexpensive, easy-to-wear, and lightweight haptic devices enable researchers to provide compelling touch sensations to multiple parts of the body, significantly increasing the applicability of haptics in many fields, such as robotics, rehabilitation, gaming, and immersive systems. In this respect, wearable and portable haptics have a particularly great potential in the fields of virtual reality (VR) and augmented reality (AR). Being able to touch virtual objects in a wearable and unobtrusive way may indeed open new exciting avenues for the fields of haptics and VR. Development of these types of haptic devices is quite active, and we can already see applications targeting VR/AR entertainment applications as well as immersive robotics scenarios. This interactive discussion will focus on my recent work as well as on the perspectives of the field. Specifically, I will introduce a novel framework for the combination of tangible objects and wearable haptics to improve the display of stiffness sensations in Mixed Reality; a wearable forearm device for the shared control of robotic manipulators and aerial robots in Virtual Reality; and a set of unobtrusive wearable fingertip devices for immersive tactile experiences.


Time stamp: 2020-06-05T04:46:23+02:00