2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T), April 23-25, 2014, Klagenfurt, Austria

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Workshop 1: Learning and Working Together as Prerequisites for the Development of High-Quality Software
Workshops
E.2.42
Win-for-All in Software Engineering Education: Balancing Social Dilemmas to Foster Collaboration
Gabriele Frankl, Sofie Bitter, and Bonifaz Kaufmann
(University of Klagenfurt, Austria)
Abstract: Software engineering is a highly collaborative process. However, we still lack knowledge on how to collaborate successfully. A main barrier to successful collaboration emerges due to social dilemmas that can be traced back to a profound tension between what is desirable for a collective as a whole, e. g. a software development team, and what is desirable for an individual, e. g. a single coder. This position paper introduces the concept of win-for-all (winn) and applies it to software engineering education. winn is an all-purpose pattern of thought for group processes with the aim to optimally balance individual and group needs. Thus, winn is a prerequisite for sustainable and high-quality performance of the whole group, the latter being a central issue for software engineering. High-level performance can only be achieved through a systemic perspective: both, the group and the individual (as a fundamental element of the group) have to be considered. Consequently, there is also still a lot of potential for teaching and improving collaboration in software engineering education.

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Time stamp: 2019-07-22T10:29:15+02:00