2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T), April 23-25, 2014, Klagenfurt, Austria

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Academic Research
Enhancing Software Engineering Student Team Engagement in a High-Intensity Extreme Programming Course using Gamification
Bilal Sercan Akpolat and Wolfgang Slany
(Graz University of Technology, Austria)
Abstract: The use of game thinking and game mechanics in non-gaming context is becoming more and more popular. This has been known as gamification. Recent studies have shown that this attempt seems very promising in different areas. In this paper we explore the value of gamification in a software development team. This paper describes one approach to add gamification into the software development process in teams of ten students each. We have conducted a gamification study with 50 volunteer students. In this paper we explain the rules, terms, and findings of this study.


Time stamp: 2020-07-05T21:04:45+02:00