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2017 IEEE Symposium on 3D User Interfaces (3DUI), March 18-19, 2017, Los Angeles, CA, USA

3DUI 2017 – Proceedings

Contents - Abstracts - Authors
Online Calendar - iCal File


Title Page
Message from the Chairs


Internet of Abilities: Human Augmentation, and Beyond (Keynote)
Jun Rekimoto
(University of Tokyo, Japan; Sony CSL, Japan)
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Visualization and Tracking

Pano: Design and Evaluation of a 360° Through-the-Lens Technique
Damien Clergeaud and Pascal Guitton
(Inria, France; University of Bordeaux, France)
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Towards Efficient Spatial Compression in Self-Overlapping Virtual Environments
Khrystyna Vasylevska and Hannes Kaufmann
(Vienna University of Technology, Austria)
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Increasing Optical Tracking Workspace of VR Applications using Controlled Cameras
Guillaume Cortes, Eric Marchand, Jérôme Ardouin, and Anatole Lécuyer
(Realyz, France; University of Rennes 1, France; Inria, France)
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3D Interaction

An Arm-Mounted Inertial Controller for 6DOF Input: Design and Evaluation
Thomas S. Young, Robert J. Teather, and I. Scott MacKenzie
(York University, Canada; Carleton University, Canada)
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Exploring Natural Eye-Gaze-Based Interaction for Immersive Virtual Reality
Thammathip Piumsomboon, Gun Lee, Robert W. Lindeman, and Mark Billinghurst
(University of South Australia, Australia; University of Canterbury, New Zealand)
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A Reliable Non-verbal Vocal Input Metaphor for Clicking
Daniel Zielasko, Neha Neha, Benjamin Weyers, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
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Specimen Box: A Tangible Interaction Technique for World-Fixed Virtual Reality Displays
David J. Zielinski, Derek Nankivil, and Regis Kopper
(Duke University, USA)
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The Effects of Presentation Method and Simulation Fidelity on Psychomotor Education in a Bimanual Metrology Training Simulation
Jeffrey Bertrand, Ayush Bhargava, Kapil Chalil Madathil, Anand Gramopadhye, and Sabarish V. Babu
(Clemson University, USA)
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Evaluation of Approaching-Strategies of Temporarily Required Virtual Assistants in Immersive Environments
Andrea Bönsch, Tom Vierjahn, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
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Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion
Alexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, and Bernhard E. Riecke
(Simon Fraser University, Canada; Bonn-Rhein-Sieg University of Applied Sciences, Germany)
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Evaluating Perceived Distance Measures in Room-Scale Spaces using Consumer-Grade Head Mounted Displays
Alex Peer and Kevin Ponto
(University of Wisconsin-Madison, USA)
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Force and Vibrotactile Integration for 3D User Interaction within Virtual Environments
Aida Erfanian, Stanley Tarng, Yaoping Hu, Jérémy Plouzeau, and Frédéric Merienne
(University of Calgary, Canada; LE2I, France)
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Vibrotactile Assistance for User Guidance Towards Selection Targets in VR and the Cognitive Resources Involved
Oscar J. Ariza N., Markus Lange, Frank Steinicke, and Gerd Bruder
(University of Hamburg, Germany; University of Würzburg, Germany; University of Central Florida, USA)
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Spatialized Vibrotactile Feedback Contributes to Goal-Directed Movements in Cluttered Virtual Environments
Céphise Louison, Fabien Ferlay, and Daniel R. Mestre
(CEA, France; Aix-Marseille University, France; CNRS, France)
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FlexiFingers: Multi-finger Interaction in VR Combining Passive Haptics and Pseudo-Haptics
Merwan Achibet, Benoît Le Gouis, Maud Marchal, Pierre-Alexandre Léziart, Ferran Argelaguet, Adrien Girard, Anatole Lécuyer, and Hiroyuki Kajimoto
(Inria, France; INSA, France; IRISA, France; ENS, France; University of Electro-Communications, Japan)
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Interpretation of Navigation Information Modulates the Effect of the Waist-Type Hanger Reflex on Walking
Yuki Kon, Takuto Nakamura, and Hiroyuki Kajimoto
(University of Electro-Communications, Japan)
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Bookshelf and Bird: Enabling Real Walking in Large VR Spaces through Cell-Based Redirection
Run Yu, Wallace S. Lages, Mahdi Nabiyouni, Brandon Ray, Navyaram Kondur, Vikram Chandrashekar, and Doug A. Bowman
(Virginia Tech, USA)
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Optimized Graph Extraction and Locomotion Prediction for Redirected Walking
Markus Zank and Andreas Kunz
(ETH Zurich, Switzerland)
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COMS-VR: Mobile Virtual Reality Entertainment System using Electric Car and Head-Mounted Display
Ryo Kodama, Masahiro Koge, Shun Taguchi, and Hiroyuki Kajimoto
(TOYOTA Central R&D Labs, Japan; University of Electro-Communications, Japan)
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Efficient Approximate Computation of Scene Visibility Based on Navigation Meshes and Applications for Navigation and Scene Analysis
Sebastian Freitag, Benjamin Weyers, and Torsten W. Kuhlen
(RWTH Aachen University, Germany; JARA-HPC, Germany)
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Gesture Elicitation for 3D Travel via Multi-Touch and Mid-Air Systems for Procedurally Generated Pseudo-Universe
Francisco R. Ortega, Alain Galvan, Katherine Tarre, Armando Barreto, Naphtali Rishe, Jonathan Bernal, Ruben Balcazar, and Jason-Lee Thomas
(Florida International University, USA)
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Mid-Air Modeling with Boolean Operations in VR
Daniel Mendes, Daniel Medeiros, Maurício Sousa, Ricardo Ferreira, Alberto Raposo, Alfredo Ferreira, and Joaquim Jorge
(INESC-ID, Portugal; University of Lisbon, Portugal; PUC-Rio, Brazil)
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Spatial and Rotation Invariant 3D Gesture Recognition Based on Sparse Representation
Ferran Argelaguet, Mélanie Ducoffe, Anatole Lécuyer, and Remi Gribonval
(Inria, France; IRISA, France; ENS, France)
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Classic3D and Single3D: Two Unimanual Techniques for Constrained 3D Manipulations on Tablet PCs
Siju Wu, Aylen Ricca, Amine Chellali, and Samir Otmane
(University of Evry, France)
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Watchcasting: Freehand 3D Interaction with Off-the-Shelf Smartwatch
Krzysztof Pietroszek, Liudmila Tahai, James R. Wallace, and Edward Lank
(California State University at Monterey Bay, USA; University of Waterloo, Canada)
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Augmented Reality

Adaptive User Perspective Rendering for Handheld Augmented Reality
Peter Mohr, Markus Tatzgern, Jens Grubert, Dieter Schmalstieg, and Denis Kalkofen
(Graz University of Technology, Austria; Salzburg University of Applied Sciences, Austria; Coburg University, Germany)
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Evaluating Gesture-Based Augmented Reality Annotation
Yun Suk Chang, Benjamin Nuernberger, Bo Luan, and Tobias Höllerer
(University of California at Santa Barbara, USA)
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Attention Guiding Techniques using Peripheral Vision and Eye Tracking for Feedback in Augmented-Reality-Based Assistance Systems
Patrick Renner and Thies Pfeiffer
(Bielefeld University, Germany)
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Towards a Hybrid Space Combining Spatial Augmented Reality and Virtual Reality
Joan Sol Roo and Martin Hachet
(Inria, France)
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A Robust and Intuitive 3D Interface for Teleoperation of Autonomous Robotic Agents through Immersive Virtual Reality Environments
Jace Regenbrecht, Alireza Tavakkoli, and Donald Loffredo
(University of Houston-Victoria, USA)
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Can Social Presence Be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans
Salam Daher, Kangsoo Kim, Myungho Lee, Gerd Bruder, Ryan Schubert, Jeremy Bailenson, and Gregory F. Welch
(University of Central Florida, USA; Stanford University, USA)
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Design and Preliminary Evaluation of an Ego-Exocentric Technique for Cooperative Manipulation
Leonardo Pavanatto Soares, Márcio Sarroglia Pinho, and Regis Kopper
(PUCRS, Brazil; Duke University, USA)
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Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe
Denise Quesnel and Bernhard E. Riecke
(Simon Fraser University, Canada)
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Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames
Thinh Nguyen-Vo, Bernhard E. Riecke, and Wolfgang Stuerzlinger
(Simon Fraser University, Canada)
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Indirect Touch Interaction with Stereoscopic Displays using a Two-Sided Handheld Touch Device
Prabhakar V. Vemavarapu and Christoph W. Borst
(University of Louisiana at Lafayette, USA)
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Procedural Celestial Rendering for 3D Navigation
Alain Galvan, Francisco R. Ortega, and Naphtali Rishe
(Florida International University, USA)
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Analysis of R-V Dynamics Illusion Behavior Caused by Varying the Weight of Real Object
Kana Oshima, Satoshi Hashiguchi, Fumihisa Shibata, and Asako Kimura
(Ritsumeikan University, Japan)
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A Surgical Training System for Four Medical Punctures Based on Virtual Reality and Haptic Feedback
Ronghai Wang, Junfeng Yao, Lin Wang, Xiaohan Liu, Hongwei Wang, and Liling Zheng
(Quanzhou Normal University, China; Xiamen University, China; Sanming University, China; Quanzhou First Affiliated Hospital of Fujian Medical University, China)
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User Experience Evaluation with Archaeometry Interactive Tools in Virtual Reality Environment
Ana Grasielle Corrêa, Eduardo Zilles Borba, Roseli Lopes, Marcelo Knorich Zuffo, Astolfo Araujo, and Regis Kopper
(University of São Paulo, Brazil; Duke University, USA)
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Information Recall in VR Disability Simulation
Tanvir Irfan Chowdhury, Raphael Costa, and John Quarles
(University of Texas at San Antonio, USA)
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Comparing VR Environments for Seat Selection in an Opera Theater
José Luis Dorado, Pablo Figueroa, Jean-Rémy Chardonnet, Frédéric Merienne, and José Tiberio Hernández
(University of Andes, Colombia; LE2I, France)
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Multi-phase Wall Warner System for Real Walking in Virtual Environments
Markus Zank, Colin Yao, and Andreas Kunz
(ETH Zurich, Switzerland)
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The Effectiveness of Changing the Field of View in a HMD on the Perceived Self-Motion
Oliver Basting, Arnulph Fuhrmann, and Stefan M. Grünvogel
(TH Köln, Germany)
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Trigger Walking: A Low-Fatigue Travel Technique for Immersive Virtual Reality
Bhuvaneswari Sarupuri, Miriam Luque Chipana, and Robert W. Lindeman
(University of Canterbury, New Zealand)
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VizSpace: Interaction in the Positive Parallax Screen Plane
Oyewole Oyekoya, Emily Sassard, and Tiana Johnson
(Clemson University, USA)
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Effects of Stereo and Head Tracking on Distance Estimation, Presence, and Simulator Sickness using Wall Screen in Architectural Project Review
Sabah Boustila, Dominique Bechmann, and Antonio Capobianco
(University of Strasbourg, France)
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Influence of Avatar Appearance on Presence in Social VR
Paul Heidicker, Eike Langbehn, and Frank Steinicke
(University of Hamburg, Germany)
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Angle and Pressure-Based Volumetric Picking on Touchscreen Devices
Ievgeniia Gutenko, Seyedkoosha Mirhosseini, and Arie E. Kaufman
(Stony Brook University, USA)
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PRECIOUS! Out-of-Reach Selection using Iterative Refinement in VR
Daniel Mendes, Daniel Medeiros, Eduardo Cordeiro, Maurício Sousa, Alfredo Ferreira, and Joaquim Jorge
(INESC-ID, Portugal; University of Lisbon, Portugal)
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Jedi ForceExtension: Telekinesis as a Virtual Reality Interaction Metaphor
Rory M. S. Clifford, Nikita Mae B. Tuanquin, and Robert W. Lindeman
(University of Canterbury, New Zealand)
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Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method
Jérémy Plouzeau, José Luis Dorado, Damien Paillot, and Frédéric Merienne
(LE2I, France; HeSam, France)
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Anatomical 2D/3D Shape-Matching in Virtual Reality: A User Interface for Quantifying Joint Kinematics with Radiographic Imaging
Kyungyoon Kim, Rebekah L. Lawrence, Nikki Kyllonen, Paula M. Ludewig, Arin M. Ellingson, and Daniel F. Keefe
(University of Minnesota, USA)
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Redirected Reach in Virtual Reality: Enabling Natural Hand Interaction at Multiple Virtual Locations with Passive Haptics
Mohamed Suhail, Shyam Prathish Sargunam, Dustin T. Han, and Eric D. Ragan
(Texas A&M University, USA)
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Effect of Hand-Avatar in a Selection Task Using a Tablet as Input Device in an Immersive Virtual Environment
Luis Afonso, Paulo Dias, Carlos Ferreira, and Beatriz Sousa Santos
(University of Aveiro, Portugal)
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Painting with Light: Gesture Based Light Control in Architectural Settings
Mohamed Handosa, Denis Gračanin, Hicham G. Elmongui, and Andrew Ciambrone
(Virginia Tech, USA; Alexandria University, Egypt)
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Visual Cues to Aid 3D Pointing in a Virtual Mirror
Jason W. Woodworth and Christoph W. Borst
(University of Louisiana at Lafayette, USA)
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Augmented Reality Exhibits of Constructive Art: 8th Annual 3DUI Contest
Rongkai Guo, Ryan P. McMahan, and Benjamin Weyers
(Kennesaw State University, USA; University of Texas at Dallas, USA; RWTH Aachen University, Germany)
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AACT: A Mobile Augmented Reality Application for Art Creation
Ayush Bhargava, Jeffrey Bertrand, and Sabarish V. Babu
(Clemson University, USA)
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HOT: Hold your Own Tools for AR-Based Constructive Art
Giuseppe Attanasio, Alberto Cannavò, Francesca Cibrario, Fabrizio Lamberti, Paolo Montuschi, and Gianluca Paravati
(Politecnico di Torino, Italy)
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Batmen Beyond: Natural 3D Manipulation with the BatWand
André Montes Rodrigues, Olavo Belloc, Eduardo Zilles Borba, Mario Nagamura, and Marcelo Knorich Zuffo
(University of São Paulo, Brazil)
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SculptAR: An Augmented Reality Interaction System
Vicenzo Abichequer Sangalli, Thomas Volpato de Oliveira, Leonardo Pavanatto Soares, and Márcio Sarroglia Pinho
(PUCRS, Brazil)
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Augmented Reality Digital Sculpture
Nathanael Harrell, Grayson Bonds, Xiaojia Wang, Sean Valent, Elham Ebrahimi, and Sabarish V. Babu
(Clemson University, USA)
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Collaborative Manipulation of 3D Virtual Objects in Augmented Reality Scenarios using Mobile Devices
Jerônimo G. Grandi, Iago Berndt, Henrique G. Debarba, Luciana Nedel, and Anderson Maciel
(Federal University of Rio Grande do Sul, Brazil; Artanim Foundation, Switzerland)
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T4T: Tangible Interface for Tuning 3D Object Manipulation Tools
Alberto Cannavò, Fabio Cermelli, Vincenzo Chiaramida, Giovanni Ciccone, Fabrizio Lamberti, Paolo Montuschi, and Gianluca Paravati
(Politecnico di Torino, Italy)
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