CHI PLAY 2023
The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2023)
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The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2023), October 10–13, 2023, Stratford, ON, Canada

CHI PLAY 2023 – Companion Proceedings

Contents - Abstracts - Authors

Frontmatter

Title Page
Welcome to CHI PLAY 2023
Info
CHI PLAY 2023 Conference Organization
Sponsors

Keynotes

Work Healthy, Play Healthy
Tanya X. Short
(Kitfox Games, Canada)
Publisher's Version
Impactful Synergy: Video Games and Humanity
Kris Alexander
(Toronto Metropolitan University, Toronto, Canada)
Publisher's Version

Work in Progress

Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
Michel Wijkstra, Katja Rogers, Regan L. Mandryk, Remco C. Veltkamp, and Julian Frommel
(Utrecht University, Utrecht, Netherlands; University of Amsterdam, Amsterdam, Netherlands; University of Victoria, Victoria, Canada)
Publisher's Version
Player-Centric Procedural Content Generation: Enhancing Runtime Customization by Integrating Real-Time Player Feedback
Nancy N. Blackburn, M. Gardone, and Daniel S. Brown
(University of Utah, Salt Lake City, USA)
Publisher's Version
Towards Understanding the Role of Curiosity in Puzzle Design
Neha Thumu, Faith Meacham, and Aline Normoyle
(Haverford College, Haverford, USA; Bryn Mawr College, Bryn Mawr, USA)
Publisher's Version Archive submitted (13 MB)
Stackable Music: A Marker-Based Augmented Reality Music Synthesis Game
Max Chen, Shano Liang, and Gillian Smith
(Worcester Polytechnic Institute, Worcester, USA)
Publisher's Version
Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied Play
F. Ria Khan and Agnes Romhanyi
(University of California at Irvine, Irvine, USA)
Publisher's Version Published Artifact Artifacts Available
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games
Ioannis Bikas, Johannes Pfau, Thomas Muender, Dmitry Alexandrovsky, and Rainer Malaka
(University of Bremen, Bremen, Germany; University of California at Santa Cruz, Santa Cruz, USA; KIT, Karlsruhe, Germany)
Publisher's Version
Chatterbox Opener: A Game to Support Healthy Communication and Relationships
Wei-Lu Wang, Derek Haqq, Morva Saaty, Yusheng Cao, Jixiang Fan, Jaitun V. Patel, and D. Scott McCrickard
(Virginia Tech, Blacksburg, USA)
Publisher's Version
Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games
Pallavi Sodhi, Audrey Girouard, and David Thue
(Carleton University, Ottawa, Canada)
Publisher's Version
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development
Aqeel Haider, Günter Wallner, Kathrin Gerling, and Vero Vanden Abeele
(KU Leuven, Leuven, Belgium; Johannes Kepler University Linz, Linz, Austria; KIT, Karlsruhe, Germany)
Publisher's Version Archive submitted (180 kB)
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers
Nick Bowman, Yoon Lee, Siyang Chen, Andrew Phelps, Mia Consalvo, and Kelly Boudreau
(Syracuse University, Syracuse, USA; American University, Washington, USA; Concordia University, Montreal, Canada; Harrisburg Institute of Science and Technology, USA)
Publisher's Version
Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training
Celina Retz, Axel Braun, Thomas J. Klotzbier, Sabiha Ghellal, and Nadja Schott
(Hochschule der Medien, Stuttgart, Germany; University of Stuttgart, Stuttgart, Germany)
Publisher's Version
Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game
Sukran Karaosmanoglu, Tom Schmolzi, and Frank Steinicke
(University of Hamburg, Hamburg, Germany)
Publisher's Version Archive submitted (130 MB)
Struggling to Detect Struggle in Students Playing a Science Exploration Game
Xiner Liu, Stefan Slater, Juliana Ma. Alexandra L. Andres, Luke Swanson, Jennifer Scianna, David Gagnon, and Ryan S. Baker
(University of Pennsylvania, Philadelphia, USA; University of Wisconsin, Madison, USA)
Publisher's Version
Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication
Joseph Tu, Arielle Grinberg, Mark Hancock, and Lennart E. Nacke
(University of Waterloo, Waterloo, Canada)
Publisher's Version
Construct and Play: Engaging Students with Visualizations through Playful Methods
Magdaléna Kejstová, Christina Stoiber, Magdalena Boucher, Martin Kandlhofer, Simone Kriglstein, and Wolfgang Aigner
(Masaryk University, Brno, Czechia; St. Poelten University of Applied Sciences, St. Poelten, Austria; Austrian Computer Society, Vienna, Austria; Austrian Institute of Technology, Vienna, Austria)
Publisher's Version
“Better Dead than a Damsel”: Gender Representation and Player Churn
Lauren Winter and Sarah Masters
(University of York, York, UK)
Publisher's Version
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence
Eftychia Roumelioti, Federica Gini, Antonia Laura Philipa Jakobi, Annapaola Marconi, Boglárka Nyúl, Maria Paola Paladino, Gianluca Schiavo, and Massimo Zancanaro
(Fondazione Bruno Kessler, Trento, Italy; University of Trento, Trento, Italy)
Publisher's Version Archive submitted (170 MB)
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game
German Schabert, Marc Schubhan, Michael Schmitz, and Maximilian Altmeyer
(Saarland University, Saarbrücken, Germany; Saarland Informatics Campus, Saarbrücken, Germany; Academy of Fine Arts Saar, Saarbrücken, Germany; German Research Center for Artificial Intelligence, Saarbrücken, Germany)
Publisher's Version
Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game Jams
Rachel Gorden, Imke Alenka Harbig, Kseniia Harshina, Marie Biedermann, and Mathias Lux
(University of Klagenfurt, Klagenfurt am Wörthersee, Austria)
Publisher's Version Archive submitted (65 MB)
Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective
Anatolii Belousov, Terho Ojell-Järventausta, Mila Bujić, Joseph Macey, and Juho Hamari
(Tampere University, Tampere, Finland; University of Turku, Turku, Finland)
Publisher's Version
Spectator LF Streamer: Facilitating Better Stream Discovery through Spectator Motivations and Stream Affordances
Laura Herrewijn and Sven Charleer
(AP University of Applied Sciences and Arts, Antwerp, Belgium)
Publisher's Version
Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game
Yufei Cao, Penny Sweetser, and Xuanying Zhu
(Australian National University, Canberra, Australia)
Publisher's Version
Video Games to Study and Improve Collaboration Skills
Hainan Yu and Pedro Cardoso-Leite
(University of Luxembourg, Esch-sur-Alzette, Luxembourg)
Publisher's Version
Beyond Equilibrium: Utilizing AI Agents in Video Game Economy Balancing
Vahid Ranandeh and Pejman Mirza-Babaei
(Ontario Tech University, Oshawa, Canada; University of Ontario Institute of Technology, Oshawa, Canada)
Publisher's Version
GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research
Aqeel Haider, Qiantong Gao, Kathrin Gerling, and Vero Vanden Abeele
(KU Leuven, Leuven, Belgium; KIT, Karlsruhe, Germany)
Publisher's Version
From Interviews to Experience Sampling: Understanding Subjective Experience of Player Effort through Diverse Methodologies
Shruti Agrawal and Girish Dalvi
(IIT Bombay, Mumbai, India)
Publisher's Version
Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UX
Katie Seaborn and Satoru Iseya
(Tokyo Institute of Technology, Tokyo, Japan; Tokyo Institute of Technology, Meguro-ku, Japan)
Publisher's Version
LEVI: Exploring Possibilities for an Adaptive Board Game System
Joseph Tu, Derrick M. Wang, Ekaterina Durmanova, and Lennart E. Nacke
(University of Waterloo, Waterloo, Canada)
Publisher's Version
Balancing Video Games: A Player-Driven Instrument
Johannes Pfau and Magy Seif El-Nasr
(University of California at Santa Cruz, Santa Cruz, USA; University of California at Santa Cruz, Santa Clara, USA)
Publisher's Version
Foot-Based Game Controller to Improve Interaction between Participants
Oliwia Sowińska, Anna Kubczak, Julia Dominiak, Natalia Walczak, and Laurent Babout
(Lodz University of Technology, Łódź, Poland; University of Lodz, Łódź, Poland)
Publisher's Version
Kawaii Game Vocalics: A Preliminary Model
Katie Seaborn, Katja Rogers, Somang Nam, and Miu Kojima
(Tokyo Institute of Technology, Tokyo, Japan; University of Amsterdam, Amsterdam, Netherlands; Toronto Metropolitan University, Toronto, Canada)
Publisher's Version

Perspectives on Play

The Ludic Potentials of Player Data
Günter Wallner and Michael Lankes
(Johannes Kepler University Linz, Linz, Austria; University of Applied Sciences Upper Austria, Hagenberg, Austria)
Publisher's Version
Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play
Joshua Newn and Madison Klarkowski
(Lancaster University, Lancaster, UK; University of Saskatchewan, Saskatoon, Canada)
Publisher's Version
Jank Accounts: We Should Study `Broken' Games
Dan Bennett and Elisa D. Mekler
(IT University of Copenhagen, Copenhagen, Denmark)
Publisher's Version
Ludic Reenactment in Queer Game: Queer Affect and Queer Histories
Haoran Chang
(York University, Toronto, Canada)
Publisher's Version
The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in Sports
Dees Postma, Armağan Karahanoğlu, Robby van Delden, and Dennis Reidsma
(University of Twente, Enschede, Netherlands)
Publisher's Version
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players
Martin Johannes Dechant, Max Valentin Birk, and Kathrin Gerling
(University College London, London, UK; Eindhoven University of Technology, Eindhoven, Netherlands; KIT, Karlsruhe, Germany)
Publisher's Version
Plant Play
Silvia Ruzanka
(Rensselaer Polytechnic Institute, Troy, USA)
Publisher's Version
Technology, Movement, and Play Is Hampering and Boosting Interactive Play
Robby van Delden, Dennis Reidsma, Dees Postma, Joris Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura-Jiménez, Annika Waern, Solip Park, Perttu Hämäläinen, José Maria Font, Mats Johnsson, Lærke Schjødt Rasmussen, and Lars Elbæk
(University of Twente, Enschede, Netherlands; HKU University of the Arts, Utrecht, Netherlands; Universidad Carlos III de Madrid, Madrid, Spain; Universidad Carlos III de Madrid, Leganés, Spain; University College London, London, UK; Uppsala University, Uppsala, Sweden; Aalto University, Espoo, Finland; Malmö University, Malmö, Sweden; University of Southern Denmark, Odense, Denmark)
Publisher's Version
Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis
Katie Seaborn
(Tokyo Institute of Technology, Tokyo, Japan)
Publisher's Version
Link, User-Centred Designer: Game Characters as Transcendent Models
Katie Seaborn
(Tokyo Institute of Technology, Tokyo, Japan)
Publisher's Version

Interactivity Track

Trouble Maker: Truth or Dare Prompt Generator Based on Markov Chain
Yibo Fu, Yuqing Liang, and Harpreet Sareen
(The New School, New York, USA; Parsons School of Design, New York City, USA)
Publisher's Version Video
GameAware Streaming Interfaces
Noor Hammad, Erik Harpstead, and Jessica Hammer
(Carnegie Mellon University, Pittsburgh, USA)
Publisher's Version
Game with Breathing Control System for Learning Circular Breathing
Shiina Takano and Arinobu Niijima
(NTT Corporation, Yokosuka, Japan)
Publisher's Version
Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT
Maya Grace Torii, Takahito Murakami, and Yoichi Ochiai
(University of Tsukuba, Tsukuba, Japan)
Publisher's Version Published Artifact Info Artifacts Available

Student Game Design Competition

Climate Connected: An Immersive VR and PC Game for Climate Change Engagement
Daniel Fernández Galeote, Nikoletta-Zampeta Legaki, and Juho Hamari
(Tampere University, Tampere, Finland)
Publisher's Version Archive submitted (680 MB)
CookT: A Fast-Paced Collaborative Cooking Game with Interactive Objects
Hendrik Janter, Nicolas Pirson, Liesl Spruyt, Wouter Coenen, Jasper De Kepper, Jeroen Wauters, Maria Aufheimer, Nianmei Zhou, and Luc Geurts
(KU Leuven, Leuven, Belgium; Group T, Leuven, Belgium; KIT, Karlsruhe, Germany)
Publisher's Version Video
Exploring the Significance of Iterative Design: A Case Study of L'île Archéo
Arnaud Lescure, Nickolas Ménard, Nathan Hemez, Kevin Lavigne-Bourque, Pierre Tousignant, Yannick Francillette, and François-Xavier Dupas
(Université du Québec à Chicoutimi, Montréal, Canada; Université du Québec à Chicoutimi, Chicoutimi, Canada; Université de Montréal, Montréal, Canada)
Publisher's Version
The Sea Is a Sky: Towards a Poetry of Motion
Juan Francisco Lam, Spencer Henry, Kalli Melilli, Ryan Garrett, and Hyo Jeong Kang
(University of Florida, Gainesville, USA)
Publisher's Version
Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design
Quincy Kuang, Feifei Shen, Cathy Mengying Fang, and Annie Dong
(Harvard University, Cambridge, USA; Massachusetts Institute of Technology, Cambridge, USA)
Publisher's Version Video
Lux: A Game to Promote Good Lighting Practices among the General Public
Marie-Ève Côté, Thomas Bergeron, Virginie Juteau, Kevin Lavigne-Bourque, Pierre Tousignant, Yannick Francillette, and François-Xavier Dupas
(Université du Québec à Chicoutimi, Montréal, Canada; Université du Québec à Chicoutimi, Chicoutimi, Canada; Université de Montréal, Montreal, Canada)
Publisher's Version
Increasing Player Coupling in an Asymmetric Racing Game
Ensor Hieronymous Moriarty, Nathan Perriman, Josh Rutledge, Jack Taylor, and T.C. Nicholas Graham
(Queen’s University, Kingston, Canada)
Publisher's Version
Fit to Draw: An Elevation of Location-Based Exergames
Roshni Saxena, Zachary Gaydos, Morva Saaty, Derek Haqq, Priyanka Nair, Gary Grutzik, Wei Lu Wang, and Jaitun Patel
(Virginia Tech, Blacksburg, USA)
Publisher's Version Video

Doctoral Consortium

Cool Little Playable Things: Supporting Transformational Games Outside Formal Contexts
Kutub Gandhi
(Northeastern University, Boston, USA)
Publisher's Version
The Future of Generative AI: How GenAI Would Change Human-Computer Co-creation in the Next 10 to 15 Years
Yuxuan Huang
(City University of Hong Kong, KOWLOON, Hong Kong)
Publisher's Version Archive submitted (20 MB)
Education, Entertainment, and Engagement in Museums in the Digital Age
Nellie Seale
(University of Melbourne, Melbourne, Australia)
Publisher's Version
Designing for Digital Hybridisation of Theatre
Gerard T. Mulvany
(Deakin University, Geelong, Australia)
Publisher's Version
When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames
Francesca Foffano
(University of York, York, UK)
Publisher's Version
Action RPG Game Space Created by Listening: Spatial Exploration and Cognition without Vision
Miyuki Tanaka
(Waseda University, Tokyo, Japan)
Publisher's Version Video
Understanding Women’s Success in eSports in the MENA Region
Jihane Floriane ElHarizi
(Mohamed V University, Rabat, Morocco)
Publisher's Version
DHH People in Co-located Collaborative Multiplayer AR Environments
Sanzida Mojib Luna
(Rochester Institute of Technology, Rochester, USA)
Publisher's Version

Connections Track

Workshop on Understanding and Combating the Problematic Side of Play
Julian Frommel, Guo Freeman, Janelle E. MacKenzie, Daniel Johnson, and Regan L. Mandryk
(Utrecht University, Utrecht, Netherlands; Clemson University, Clemson, USA; Queensland University of Technology, Brisbane, Australia; University of Victoria, Victoria, Canada)
Publisher's Version
Methodological Challenges, Risks, and Ethical Implications in Game Research
Arianna Boldi, Selina Cho, Yubo Kou, Amon Rapp, and Max V. Birk
(University of Torino, Torino, Italy; University of Oxford, Oxford, UK; Pennsylvania State University, University Park, USA; Eindhoven University of Technology, Eindhoven, Netherlands)
Publisher's Version
Using Open Game Data to Understand Game-Based Learning
Erik Harpstead, David Gagnon, Magy Seif El-Nasr, and Luke Swanson
(Carnegie Mellon University, Pittsburgh, USA; University of Wisconsin, Madison, USA; University of California at Santa Cruz, Santa Clara, USA)
Publisher's Version
The Role of Generative AI in Games Research
Cody Phillips, Nico Trick, Lennart Nacke, and Regan Mandryk
(University of Saskatchewan, Saskatoon, Canada; University of Waterloo, Waterloo, Canada; University of Victoria, Victoria, Canada)
Publisher's Version

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