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The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2023),
October 10–13, 2023,
Stratford, ON, Canada
Frontmatter
Keynotes
Work in Progress
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games
Michel Wijkstra,
Katja Rogers,
Regan L. Mandryk,
Remco C. Veltkamp, and
Julian Frommel
(Utrecht University, Utrecht, Netherlands; University of Amsterdam, Amsterdam, Netherlands; University of Victoria, Victoria, Canada)
Publisher's Version
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games
Ioannis Bikas,
Johannes Pfau,
Thomas Muender,
Dmitry Alexandrovsky, and
Rainer Malaka
(University of Bremen, Bremen, Germany; University of California at Santa Cruz, Santa Cruz, USA; KIT, Karlsruhe, Germany)
Publisher's Version
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers
Nick Bowman,
Yoon Lee,
Siyang Chen,
Andrew Phelps,
Mia Consalvo, and
Kelly Boudreau
(Syracuse University, Syracuse, USA; American University, Washington, USA; Concordia University, Montreal, Canada; Harrisburg Institute of Science and Technology, USA)
Publisher's Version
Struggling to Detect Struggle in Students Playing a Science Exploration Game
Xiner Liu,
Stefan Slater,
Juliana Ma. Alexandra L. Andres,
Luke Swanson,
Jennifer Scianna,
David Gagnon, and
Ryan S. Baker
(University of Pennsylvania, Philadelphia, USA; University of Wisconsin, Madison, USA)
Publisher's Version
Construct and Play: Engaging Students with Visualizations through Playful Methods
Magdaléna Kejstová,
Christina Stoiber,
Magdalena Boucher,
Martin Kandlhofer,
Simone Kriglstein, and
Wolfgang Aigner
(Masaryk University, Brno, Czechia; St. Poelten University of Applied Sciences, St. Poelten, Austria; Austrian Computer Society, Vienna, Austria; Austrian Institute of Technology, Vienna, Austria)
Publisher's Version
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence
Eftychia Roumelioti,
Federica Gini,
Antonia Laura Philipa Jakobi,
Annapaola Marconi,
Boglárka Nyúl,
Maria Paola Paladino,
Gianluca Schiavo, and
Massimo Zancanaro
(Fondazione Bruno Kessler, Trento, Italy; University of Trento, Trento, Italy)
Publisher's Version
Archive submitted (170 MB)
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game
German Schabert,
Marc Schubhan,
Michael Schmitz, and
Maximilian Altmeyer
(Saarland University, Saarbrücken, Germany; Saarland Informatics Campus, Saarbrücken, Germany; Academy of Fine Arts Saar, Saarbrücken, Germany; German Research Center for Artificial Intelligence, Saarbrücken, Germany)
Publisher's Version
Perspectives on Play
Technology, Movement, and Play Is Hampering and Boosting Interactive Play
Robby van Delden,
Dennis Reidsma,
Dees Postma,
Joris Weijdom,
Elena Márquez Segura,
Laia Turmo Vidal,
José Manuel Vega-Cebrián,
Ana Tajadura-Jiménez,
Annika Waern,
Solip Park,
Perttu Hämäläinen,
José Maria Font,
Mats Johnsson,
Lærke Schjødt Rasmussen, and
Lars Elbæk
(University of Twente, Enschede, Netherlands; HKU University of the Arts, Utrecht, Netherlands; Universidad Carlos III de Madrid, Madrid, Spain; Universidad Carlos III de Madrid, Leganés, Spain; University College London, London, UK; Uppsala University, Uppsala, Sweden; Aalto University, Espoo, Finland; Malmö University, Malmö, Sweden; University of Southern Denmark, Odense, Denmark)
Publisher's Version
Interactivity Track
Student Game Design Competition
CookT: A Fast-Paced Collaborative Cooking Game with Interactive Objects
Hendrik Janter,
Nicolas Pirson,
Liesl Spruyt,
Wouter Coenen,
Jasper De Kepper,
Jeroen Wauters,
Maria Aufheimer,
Nianmei Zhou, and
Luc Geurts
(KU Leuven, Leuven, Belgium; Group T, Leuven, Belgium; KIT, Karlsruhe, Germany)
Publisher's Version
Video
Exploring the Significance of Iterative Design: A Case Study of L'île Archéo
Arnaud Lescure,
Nickolas Ménard,
Nathan Hemez,
Kevin Lavigne-Bourque,
Pierre Tousignant,
Yannick Francillette, and
François-Xavier Dupas
(Université du Québec à Chicoutimi, Montréal, Canada; Université du Québec à Chicoutimi, Chicoutimi, Canada; Université de Montréal, Montréal, Canada)
Publisher's Version
Lux: A Game to Promote Good Lighting Practices among the General Public
Marie-Ève Côté,
Thomas Bergeron,
Virginie Juteau,
Kevin Lavigne-Bourque,
Pierre Tousignant,
Yannick Francillette, and
François-Xavier Dupas
(Université du Québec à Chicoutimi, Montréal, Canada; Université du Québec à Chicoutimi, Chicoutimi, Canada; Université de Montréal, Montreal, Canada)
Publisher's Version
Doctoral Consortium
Connections Track
Workshop on Understanding and Combating the Problematic Side of Play
Julian Frommel,
Guo Freeman,
Janelle E. MacKenzie,
Daniel Johnson, and
Regan L. Mandryk
(Utrecht University, Utrecht, Netherlands; Clemson University, Clemson, USA; Queensland University of Technology, Brisbane, Australia; University of Victoria, Victoria, Canada)
Publisher's Version
Methodological Challenges, Risks, and Ethical Implications in Game Research
Arianna Boldi,
Selina Cho,
Yubo Kou,
Amon Rapp, and
Max V. Birk
(University of Torino, Torino, Italy; University of Oxford, Oxford, UK; Pennsylvania State University, University Park, USA; Eindhoven University of Technology, Eindhoven, Netherlands)
Publisher's Version
proc time: 13.36