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Proceedings of the ACM on Human-Computer Interaction, Volume 7, Number CHI PLAY,
October 10–13, 2023,
Stratford, Canada
Frontmatter
Papers
“An Adapt-or-Die Type of Situation”: Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals
Veera Vimpari

, Annakaisa Kultima

, Perttu Hämäläinen

, and Christian Guckelsberger
(Aalto University, Espoo, Finland; Aalto University, Helsinki, Finland; Queen Mary University of London, London, UK)
Archive submitted (3.2 MB)
BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency
Ruoxin You

, Yihao Zhou

, Weicheng Zheng

, Yiran Zuo

, Mayra Donaji Barrera Machuca

, and Xin Tong
(University College London, London, UK; East China Normal University, Shanghai, China; Duke Kunshan University, Kunshan, China; Shanghai Yue Kong Pao Senior Secondary School, Shanghai, China; Dalhousie University, Halifax, Canada)
Prospective Passion and Social Capital within DotA 2 Players
Daniel Johnson

, Julian Frommel

, Winnifred Louis

, Matthew David Lee

, Porntida Tanjitpiyanond

, and Regan L. Mandryk
(QUT, Brisbane, Australia; Utrecht University, Utrecht, Netherlands; University of Queensland, Brisbane, Australia; University of Pennsylvania, Philadelphia, USA; University of Victoria, Victoria, Canada; University of Saskatchewan, Saskatoon, Canada)
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka

, Samuli Laato

, Katharina Jahn

, Juho Hamari

, and Bjoern Niehaves
(University of Bremen, Bremen, Germany; Tampere University, Tampere, Finland; Chemnitz University of Technology, Chemnitz, Germany)
From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers
Stuart Hallifax

, Maximilian Altmeyer

, Kristina Kölln

, Maria Rauschenberger

, and Lennart E. Nacke
(University of Waterloo, Waterloo, Canada; German Research Center for Artificial Intelligence, Saarbrücken, Germany; University of Applied Sciences Emden, Emden, Germany; University of Seville, Sevilla, Spain)
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Rakesh Patibanda

, Aryan Saini

, Nathalie Overdevest

, Maria F. Montoya

, Xiang Li

, Yuzheng Chen

, Shreyas Nisal

, Josh Andres

, Jarrod Knibbe

, Elise van den Hoven

, and Florian ‘Floyd’ Mueller
(Monash University, Melbourne, Australia; Monash University, Clayton, Australia; University of Cambridge, Cambridge, UK; Xi’an Jiaotong-Liverpool University, Suzhou, China; Australian National University, Canberra, Australia; University of Melbourne, Melbourne, Australia; University of Technology Sydney, Sydney, Australia; Eindhoven University of Technology, Eindhoven, Netherlands)
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World
Rakesh Patibanda

, Chris Hill

, Aryan Saini

, Xiang Li

, Yuzheng Chen

, Andrii Matviienko

, Jarrod Knibbe

, Elise van den Hoven

, and Florian ‘Floyd’ Mueller
(Monash University, Melbourne, Australia; University of Cambridge, Cambridge, UK; Xi’an Jiaotong-Liverpool University, Suzhou, China; KTH Royal Institute of Technology, Stockholm, Sweden; University of Melbourne, Melbourne, Australia; University of Technology Sydney, Sydney, Australia; Eindhoven University of Technology, Eindhoven, Netherlands)
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System
Maria F. Montoya

, YuYang Ji

, Ryan Wee

, Nathalie Overdevest

, Rakesh Patibanda

, Aryan Saini

, Sarah Jane Pell

, and Florian ‘Floyd’ Mueller
(Monash University, Melbourne, Australia; Monash University, Clayton, Australia)
Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
Jana Franceska Funke

, Anja Schikorr

, Sukran Karaosmanoglu

, Teresa Hirzle

, Frank Steinicke

, and Enrico Rukzio
(Ulm University, Ulm, Germany; Universität Hamburg, Hamburg, Germany; University of Copenhagen, Copenhagen, Denmark; University of Ulm, Ulm, Germany)
Archive submitted (230 MB)
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time
Ana Cláudia Guimarães Santos

, Wilk Oliveira

, Juho Hamari

, Sivaldo Joaquim

, and Seiji Isotani
(University of São Paulo, São Carlos, Brazil; Tampere University, Tampere, Finland; Federal University of Alagoas, Maceió, Brazil; Harvard University, Cambridge, USA)
proc time: 20.36