CHI PLAY 2023
Proceedings of the ACM on Human-Computer Interaction, Volume 7, Number CHI PLAY
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Proceedings of the ACM on Human-Computer Interaction, Volume 7, Number CHI PLAY, October 10–13, 2023, Stratford, Canada

PLAY – Journal Issue

Contents - Abstracts - Authors

Frontmatter

Title Page
Editorial Message

Research Papers

Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments
Susanne Poeller ORCID logo, Martin Johannes Dechant ORCID logo, Madison Klarkowski ORCID logo, and Regan L. Mandryk ORCID logo
(University of Saskatchewan, Saskatoon, Canada; University College London, London, UK)
Publisher's Version Archive submitted (560 kB)
Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity
Thomas Terkildsen ORCID logo, Lene Engelst ORCID logo, and Mathias Clasen ORCID logo
(Aarhus University, Aarhus, Denmark)
Publisher's Version
Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play
Lucy A. Sparrow ORCID logo and Melissa J. Rogerson ORCID logo
(University of Melbourne, Melbourne, Australia)
Publisher's Version
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
Sebastian Cmentowski ORCID logo, Sukran Karaosmanoglu ORCID logo, Fabian Kievelitz ORCID logo, Frank Steinicke ORCID logo, and Jens Krüger ORCID logo
(University of Duisburg-Essen, Duisburg, Germany; Universität Hamburg, Hamburg, Germany)
Publisher's Version Archive submitted (90 MB)
Counterplay: Circumventing the Belgian Ban on Loot Boxes by Adolescents
Maarten Denoo ORCID logo, Bruno Dupont ORCID logo, Eva Grosemans ORCID logo, Bieke Zaman ORCID logo, and Rozane De Cock ORCID logo
(KU Leuven, Leuven, Belgium)
Publisher's Version
“An Adapt-or-Die Type of Situation”: Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals
Veera Vimpari ORCID logo, Annakaisa Kultima ORCID logo, Perttu Hämäläinen ORCID logo, and Christian Guckelsberger ORCID logo
(Aalto University, Espoo, Finland; Aalto University, Helsinki, Finland; Queen Mary University of London, London, UK)
Publisher's Version Archive submitted (3.2 MB)
Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games
Mateus Pinheiro ORCID logo, Windson Viana ORCID logo, and Ticianne de Gois Ribeiro Darin ORCID logo
(Federal University of Ceará, Fortaleza, Brazil)
Publisher's Version
Small Latency Variations Do Not Affect Player Performance in First-Person Shooters
Andreas Schmid ORCID logo, David Halbhuber ORCID logo, Thomas Fischer ORCID logo, Raphael Wimmer ORCID logo, and Niels Henze ORCID logo
(University of Regensburg, Regensburg, Germany)
Publisher's Version
‘I Just Wanted to Get It Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
Nick Ballou ORCID logo and Sebastian Deterding ORCID logo
(Queen Mary University of London, London, UK; Imperial College, London, UK)
Publisher's Version
“Anything a Guardian Does Is Canonical”: Player Understanding of Canon in Destiny
Bjarke Alexander Larsen ORCID logo and Elin Carstensdottir ORCID logo
(University of California, Santa Cruz, USA)
Publisher's Version
Investigating the Effects of Tailored Gamification on Learners’ Engagement over Time in a Learning Environment
Audrey Serna ORCID logo, Stuart Hallifax ORCID logo, and Élise Lavoué ORCID logo
(University of Lyon - INSA Lyon - CNRS - UCBL, Lyon, France; University of Lyon - University Jean Moulin Lyon 3 - IAE Lyon School of Management - CNRS - INSA Lyon, UCBL, Lyon, France)
Publisher's Version
BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency
Ruoxin You ORCID logo, Yihao Zhou ORCID logo, Weicheng Zheng ORCID logo, Yiran Zuo ORCID logo, Mayra Donaji Barrera Machuca ORCID logo, and Xin Tong ORCID logo
(University College London, London, UK; East China Normal University, Shanghai, China; Duke Kunshan University, Kunshan, China; Shanghai Yue Kong Pao Senior Secondary School, Shanghai, China; Dalhousie University, Halifax, Canada)
Publisher's Version
The Relationship between Users’ Behavior and Their Flow Experience in Gamified Systems
Wilk Oliveira ORCID logo, Juho Hamari ORCID logo, and Seiji Isotani ORCID logo
(Tampere University, Tampere, Finland; Harvard University, Cambridge, USA)
Publisher's Version
If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints
Colby Johanson ORCID logo, Brandon Piller ORCID logo, Carl Gutwin ORCID logo, and Regan L. Mandryk ORCID logo
(University of Saskatchewan, Saskatoon, Canada)
Publisher's Version
Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers
Shano Liang ORCID logo, Michelle V. Cormier ORCID logo, Phoebe O. Toups Dugas ORCID logo, and Rose Bohrer ORCID logo
(Worcester Polytechnic Institute, Worcester, USA; Monash University, Melbourne, Australia)
Publisher's Version
A Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, and Operationalisation
Anne Ozdowska ORCID logo, Penny Sweetser ORCID logo, and Mahsuum Daiiani ORCID logo
(Australian National University, Canberra, Australia; Australian National University, Belconnen, Australia)
Publisher's Version
Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games
Martin Sas ORCID logo, Maarten Denoo ORCID logo, and Jan Tobias Mühlberg ORCID logo
(KU Leuven, Leuven, Belgium; Université Libre de Bruxelles, Bruxelles, Belgium)
Publisher's Version Info
Prospective Passion and Social Capital within DotA 2 Players
Daniel Johnson ORCID logo, Julian Frommel ORCID logo, Winnifred Louis ORCID logo, Matthew David Lee ORCID logo, Porntida Tanjitpiyanond ORCID logo, and Regan L. Mandryk ORCID logo
(QUT, Brisbane, Australia; Utrecht University, Utrecht, Netherlands; University of Queensland, Brisbane, Australia; University of Pennsylvania, Philadelphia, USA; University of Victoria, Victoria, Canada; University of Saskatchewan, Saskatoon, Canada)
Publisher's Version
Growing Up with Cerebral Palsy (CP) and Games: Case Study on the Accessible Gameplay Experiences of the Young Players with CP and Their Families through the Lens of Developmental Task Perspective
Karam Eum ORCID logo, Seyeon Lee ORCID logo, Minjae Jo ORCID logo, and Young Yim Doh ORCID logo
(KAIST, Daejeon, South Korea; Samsung Electronics, Seoul, South Korea)
Publisher's Version
From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment
Daniel Fernández Galeote ORCID logo, Nikoletta-Zampeta Legaki ORCID logo, and Juho Hamari ORCID logo
(Tampere University, Tampere, Finland)
Publisher's Version Published Artifact Artifacts Available
A Quest?!: The Secret Life of Gameworld Punctuation
Nicolas LaLone ORCID logo, Phoebe O. Toups Dugas ORCID logo, and Michelle V. Cormier ORCID logo
(Rochester Institute of Technology, Rochester, USA; Monash University, Clayton, Australia)
Publisher's Version
Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance
Nicole A. Beres ORCID logo, Madison Klarkowski ORCID logo, and Regan L. Mandryk ORCID logo
(University of Saskatchewan, Saskatoon, Canada)
Publisher's Version
ExpanStick: Augmenting Gamepad Thumbstick using Force at the Limit
Youngbo Aram Shim ORCID logo, Sangyoon Lee ORCID logo, HyeonBeom Yi ORCID logo, and Geehyuk Lee ORCID logo
(KAIST, Daejeon, South Korea)
Publisher's Version
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka ORCID logo, Samuli Laato ORCID logo, Katharina Jahn ORCID logo, Juho Hamari ORCID logo, and Bjoern Niehaves ORCID logo
(University of Bremen, Bremen, Germany; Tampere University, Tampere, Finland; Chemnitz University of Technology, Chemnitz, Germany)
Publisher's Version
How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going
Samuli Laato ORCID logo, Daniel Fernández Galeote ORCID logo, Ferran Altarriba Bertran ORCID logo, Konstantinos Papangelis ORCID logo, and Juho Hamari ORCID logo
(Tampere University, Tampere, Finland; Universitat de Girona, Spain; Rochester Institute of Technology, Rochester, USA)
Publisher's Version
The Aesthetics of Disharmony: Harnessing Sounds and Images for Dynamic Soundscapes Generation
Mário Escarce Junior ORCID logo, Georgia Rossmann Martins ORCID logo, Leandro Soriano Marcolino ORCID logo, and Elisa Rubegni ORCID logo
(Lancaster University, Lancaster, UK; Phersu Interactive, Belo Horizonte, Brazil)
Publisher's Version
Towards Greater Inclusion and Accessibility for Physically Disabled Players in Location-Based Games
Maximillian Oliver Clark ORCID logo, Aneesha Singh ORCID logo, and Giulia Barbareschi ORCID logo
(University College London, London, UK; Keio University, Yokohama, Japan)
Publisher's Version
A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena
Topias Mattinen ORCID logo, Joseph Macey ORCID logo, and Juho Hamari ORCID logo
(Tampere University, Tampere, Finland; University of Turku, Turku, Finland)
Publisher's Version Video Info
From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers
Stuart Hallifax ORCID logo, Maximilian Altmeyer ORCID logo, Kristina Kölln ORCID logo, Maria Rauschenberger ORCID logo, and Lennart E. Nacke ORCID logo
(University of Waterloo, Waterloo, Canada; German Research Center for Artificial Intelligence, Saarbrücken, Germany; University of Applied Sciences Emden, Emden, Germany; University of Seville, Sevilla, Spain)
Publisher's Version
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Rakesh Patibanda ORCID logo, Aryan Saini ORCID logo, Nathalie Overdevest ORCID logo, Maria F. Montoya ORCID logo, Xiang Li ORCID logo, Yuzheng Chen ORCID logo, Shreyas Nisal ORCID logo, Josh Andres ORCID logo, Jarrod Knibbe ORCID logo, Elise van den Hoven ORCID logo, and Florian ‘Floyd’ Mueller ORCID logo
(Monash University, Melbourne, Australia; Monash University, Clayton, Australia; University of Cambridge, Cambridge, UK; Xi’an Jiaotong-Liverpool University, Suzhou, China; Australian National University, Canberra, Australia; University of Melbourne, Melbourne, Australia; University of Technology Sydney, Sydney, Australia; Eindhoven University of Technology, Eindhoven, Netherlands)
Publisher's Version
Creative Console: A Player-Driven Game Based on a Modular Fast-Evolving-and-Verifying Framework
Ke Fang ORCID logo, Jinsheng Jiang ORCID logo, Xing Sun ORCID logo, Yuqing Chen ORCID logo, Jiajia He ORCID logo, and Lei Huang ORCID logo
(Tsinghua University, Shenzhen, China)
Publisher's Version
“Conversations with pigeons”: Capturing Players’ Lived Experience of Perspective Challenging Games
Matthew Alexander Whitby ORCID logo, Ioanna Iacovides ORCID logo, and Sebastian Deterding ORCID logo
(University of York, York, UK; Imperial College, London, UK)
Publisher's Version
Using Everyday Objects as Props for Virtual Objects in First Person Augmented Reality Games: An Elicitation Study
Mac Greenslade ORCID logo, Adrian Clark ORCID logo, and Stephan Lukosch ORCID logo
(University of Canterbury, Christchurch, New Zealand)
Publisher's Version
Investigating Players’ Perceptions of Deceptive Design Practices within a 3D Gameplay Context
John King ORCID logo, Dan Fitton ORCID logo, and Brendan Cassidy ORCID logo
(University of Central Lancashire, Preston, UK)
Publisher's Version
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World
Rakesh Patibanda ORCID logo, Chris Hill ORCID logo, Aryan Saini ORCID logo, Xiang Li ORCID logo, Yuzheng Chen ORCID logo, Andrii Matviienko ORCID logo, Jarrod Knibbe ORCID logo, Elise van den Hoven ORCID logo, and Florian ‘Floyd’ Mueller ORCID logo
(Monash University, Melbourne, Australia; University of Cambridge, Cambridge, UK; Xi’an Jiaotong-Liverpool University, Suzhou, China; KTH Royal Institute of Technology, Stockholm, Sweden; University of Melbourne, Melbourne, Australia; University of Technology Sydney, Sydney, Australia; Eindhoven University of Technology, Eindhoven, Netherlands)
Publisher's Version
How Gamified Are Sustainable Food Apps? Applying the Gameful Design Heuristics to Evaluate Sustainable Food Apps
Diana Grüger ORCID logo, Julian Weiblen ORCID logo, Philip Weber ORCID logo, and Thomas Ludwig ORCID logo
(University of Siegen, Siegen, Germany; University of Hagen, Hagen, Germany)
Publisher's Version
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System
Maria F. Montoya ORCID logo, YuYang Ji ORCID logo, Ryan Wee ORCID logo, Nathalie Overdevest ORCID logo, Rakesh Patibanda ORCID logo, Aryan Saini ORCID logo, Sarah Jane Pell ORCID logo, and Florian ‘Floyd’ Mueller ORCID logo
(Monash University, Melbourne, Australia; Monash University, Clayton, Australia)
Publisher's Version
My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players’ Heartbeats in VR Games
Linda Hirsch ORCID logo, Florian Müller ORCID logo, Francesco Chiossi ORCID logo, Theodor Benga ORCID logo, and Andreas Martin Butz ORCID logo
(LMU Munich, Munich, Germany)
Publisher's Version
Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends
Günter Wallner ORCID logo, Letian Wang ORCID logo, and Claire Dormann ORCID logo
(JKU Linz, Linz, Austria)
Publisher's Version Archive submitted (12 MB)
Let’s Play Together through Channels: Understanding the Practices and Experience of Danmaku Participation Game Players in China
PiaoHong Wang ORCID logo and Zhicong Lu ORCID logo
(City University of Hong Kong, Hong Kong, China)
Publisher's Version Video
Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
Jana Franceska Funke ORCID logo, Anja Schikorr ORCID logo, Sukran Karaosmanoglu ORCID logo, Teresa Hirzle ORCID logo, Frank Steinicke ORCID logo, and Enrico Rukzio ORCID logo
(Ulm University, Ulm, Germany; Universität Hamburg, Hamburg, Germany; University of Copenhagen, Copenhagen, Denmark; University of Ulm, Ulm, Germany)
Publisher's Version Archive submitted (230 MB)
Understanding Player’s Gesture-Based Communicative Behavior in MOBA Games
Keyang Zheng ORCID logo and Rosta Farzan ORCID logo
(University of Pittsburgh, Pittsburgh, USA)
Publisher's Version
The Effect of Gamification Mechanics on User Experiences of AdventureLEARN: A Self-Driven Learning Platform
Chek Tien Tan ORCID logo, Oran Zane Devilly ORCID logo, Sok Mui Lim ORCID logo, Bavani Divo ORCID logo, Xiao-Feng Kenan Kok ORCID logo, Jamil Jasin ORCID logo, Ker Boon Seaw ORCID logo, and Lin Aung Htein ORCID logo
(Singapore Institute of Technology, Singapore, Singapore)
Publisher's Version
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames
Linda Graf ORCID logo, Sophie Abramowski ORCID logo, Felix Born ORCID logo, and Maic Masuch ORCID logo
(University of Duisburg-Essen, Duisburg, Germany)
Publisher's Version
Privacy Is the Price: Player Views and Technical Evaluation of Data Practices in Online Games
Amel Bourdoucen ORCID logo, Leysan Nurgalieva ORCID logo, and Janne Lindqvist ORCID logo
(Aalto University, Espoo, Finland)
Publisher's Version
Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory Predictions
Sebastian Deterding ORCID logo and Joe Cutting ORCID logo
(Imperial College, London, UK; University of York, York, UK)
Publisher's Version Info
The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games
Nicholas Balcomb ORCID logo, Max V. Birk ORCID logo, and Scott Bateman ORCID logo
(University of New Brunswick, Fredericton, Canada; Eindhoven University of Technology, Eindhoven, Netherlands)
Publisher's Version
Method of Electrical Muscle Stimulation for Training FPS Game Players in the Timing of Shots
Shuo Zhou ORCID logo and Norihisa Segawa ORCID logo
(Kyoto Sangyo University, Kyoto, Japan)
Publisher's Version
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time
Ana Cláudia Guimarães Santos ORCID logo, Wilk Oliveira ORCID logo, Juho Hamari ORCID logo, Sivaldo Joaquim ORCID logo, and Seiji Isotani ORCID logo
(University of São Paulo, São Carlos, Brazil; Tampere University, Tampere, Finland; Federal University of Alagoas, Maceió, Brazil; Harvard University, Cambridge, USA)
Publisher's Version
“I Feel My Abs”: Exploring Non-standing VR Locomotion
Reetu Kontio ORCID logo, Markus Laattala ORCID logo, Robin Welsch ORCID logo, and Perttu Hämäläinen ORCID logo
(Aalto University, Espoo, Finland)
Publisher's Version
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience
David Halbhuber ORCID logo, Philipp Schauhuber ORCID logo, Valentin Schwind ORCID logo, and Niels Henze ORCID logo
(University of Regensburg, Regensburg, Germany; Frankfurt University of Applied Sciences, Frankfurt, Germany)
Publisher's Version
“I’m the leader and I’m going to save the world”: Characterizing Empowering and Disempowering Game Experiences
Jan B. Vornhagen ORCID logo, Dan Bennett ORCID logo, Dooley Murphy ORCID logo, and Elisa D. Mekler ORCID logo
(IT University of Copenhagen, Copenhagen, Denmark; Laerdal Medical, Copenhagen, Denmark)
Publisher's Version

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