ICSE 2013 - May 18-26, 2013, San Francisco, CA, USA
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2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), May 18, 2013, San Francisco, CA, USA

GAS 2013 – Proceedings

Contents - Abstracts - Authors

3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS)

Title Page
Foreword
Applying Software Product Lines to Multiplatform Video Games
Emad Albassam and Hassan Gomaa
(George Mason University, USA)
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A DSL for Describing the Artificial Intelligence in Real-Time Video Games
Tom Hastjarjanto, Johan Jeuring, and Sean Leather
(Utrecht University, Netherlands; Open University, Netherlands)
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Towards Model Checking of Computer Games with Java PathFinder
Nastaran Shafiei and Franck van Breugel
(York University, Canada; University of Oxford, UK)
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User Requirements for Gamifying Sports Software
Konstantinos Giannakis, Konstantinos Chorianopoulos, and Letizia Jaccheri
(Ionian University, Greece; NTNU, Norway)
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Game Design as a Game
Robert H. Thompson and Steven L. Tanimoto
(University of Washington, USA)
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Goal-Oriented Requirements Analysis and an Extended Design Pattern using Scala for Artificial Intelligence Programming Contests
Kazunori Sakamoto, Hiroaki Hosono, Seiji Sato, Hironori Washizaki, and Yoshiaki Fukazawa
(Waseda University, Japan; Tokyo Institute of Technology, Japan)
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Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet
Tao Xie, Nikolai Tillmann, and Jonathan de Halleux
(North Carolina State University, USA; Microsoft Research, USA)
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Distributed DeepThought: Synchronising Complex Network Multi-player Games in a Scalable and Flexible Manner
Karsten Pedersen, Christos Gatzidis, and Barry Northern
(Bournemouth University, UK; 4T2 Multimedia, UK)
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Comparative API Complexity Analysis of Two Platforms for Networked Multiplayer Games using a Reference Game
Toni Alatalo, Erno Kuusela, Rauli Puuperä, and Timo Ojala
(University of Oulu, Finland; Playsign, Finland)
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