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2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS), June 9, 2012, Zurich, Switzerland

GAS 2012 – Proceedings

Contents - Abstracts - Authors

Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS)

Preface

Title Page
Foreword

Games of Software Engineering

Learning Software Engineering Processes through Playing Games: Suggestions for Next Generation of Simulations and Digital Learning Games
Jöran Pieper
(University of Applied Sciences Stralsund, Germany)
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It Was a Bit of a Race: Gamification of Version Control
Leif Singer and Kurt Schneider
(Leibniz Universität Hannover, Germany)
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Games for Software Engineering

Toward Adopting Self-Organizing Models for the Gamification of Context-Aware User Applications
Daniel J. Dubois
(Politecnico di Milano, Italy)
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Serious and Pervasive Games

Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach
Dario Maggiorini, Laura Anna Ripamonti, and Eraldo Zanon
(University of Milan, Italy)
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Adaptive Serious Game Development
Damir Ismailović, Juan Haladjian, Barbara Köhler, Dennis Pagano, and Bernd Brügge
(TU Munich, Germany)
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Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation
Mia Aasbakken, Letizia Jaccheri, and Konstantinos Chorianopoulos
(NTNU, Norway; Ionian University, Greece)
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Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives
Katelyn Doran, Acey Boyce, Andrew Hicks, Jamie Payton, and Tiffany Barnes
(University of North Carolina at Charlotte, USA)
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Software Engineering for Games

Reusable Components for Artificial Intelligence in Computer Games
Christopher Dragert, Jörg Kienzle, and Clark Verbrugge
(McGill University, Canada)
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Feedback in Low vs. High Fidelity Visuals for Game Prototypes
Barbara Köhler, Juan Haladjian, Blagina Simeonova, and Damir Ismailović
(TU Munich, Germany)
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