CHI PLAY 2025
Proceedings of the ACM on Human-Computer Interaction, Volume 9, Number 6
Powered by
Conference Publishing Consulting

Proceedings of the ACM on Human-Computer Interaction, Volume 9, Number 6

CHI PLAY 2025 – Author Index

Contents - Abstracts - Authors

A B C D E F G H I J K L M N O P R S T U V W X Y Z

Alexandrovsky, Dmitry Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..."
Alsheail, Meshaiel M. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..."
Altmeyer, Maximilian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..."
Alvarez, R. Michael Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Alves Heinze, Rafael Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "If You Build It, They Will ..."
Anandkumar, Animashree Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Arawjo, Ian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..."
Arbab, Bijan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..."
Arbab, Dara Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..."
Aufheimer, Maria Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Looking through the Lens: ..."
Bassanelli, Simone Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..."
Beres, Nicole A. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Killing with Kindness: The ..."
Bhatnagar, Prabhav Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Towards Understanding Waiting ..."
Bhattacharyya, Jacob Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Sonomancer: Exploring Sonic ..."
Bolter, Jay David Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Me, the Elephant, and the ..."
Boucher, Josiah D. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "How Do You Want to View This? ..."
Bourdoucen, Amel Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fluid Roles for Close-Knit ..."
Braese, Oliver Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..."
Brewster, Stephen Anthony Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Sonomancer: Exploring Sonic ..."
Cahill, Grant Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Chambers, Philip Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..."
Chen, Max Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Bridging Cultural Representation ..."
Chen, Zixi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..."
Cheng, Jinghui Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..."
Cmentowski, Sebastian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "ExerCube vs. Virtual Reality: ..."
Crocker, Abigail Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..."
Crosby, Alison Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..."
Cutting, Joe Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Exploring Player Experience ..."
Darandeh, Mohammad Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..."
Darmansjah, Aisha Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Effect of Reward Types on ..."
Degraen, Donald Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..."
Devasia, Nisha Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..."
Dormann, Claire Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Player-Centric Data Visualization ..."
Eiting, Johanna Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "In-Car Gaming: A Scoping Review ..."
Escarce Junior, Mário Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..."
Formosa, Jessica Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..."
Garg, Anurag Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "GNNetic: Unpacking Player ..."
Gerling, Kathrin Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Looking through the Lens: ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..."
Giard, Kent Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..."
Gini, Federica Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..."
Goggins, Sean Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..."
Graham, T. C. Nicholas Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Looking through the Lens: ..."
Griffin, Joseph Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..."
Gstöttenbauer, Oliver Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Player-Centric Data Visualization ..."
Gui, Xinning Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Gendered Toxicity in Competitive ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fake Game but Real Play: Exploring ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "More Than Just Microtransactions: ..."
Hallez, Hans Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..."
Hämäläinen, Perttu Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Towards Understanding Waiting ..."
Hamari, Juho Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..."
Hieftje, Kimberly Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..."
Hu, Botao Amber Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..."
Isbister, Katherine Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..."
Jain, Divyansh Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "GNNetic: Unpacking Player ..."
Jang, Soyoun Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Me, the Elephant, and the ..."
Jin, Haojian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..."
Johns, M. J. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..."
Johnson, Daniel Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Videogame Rewards and Non-player ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..."
Kammermann, Blake Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Videogame Rewards and Non-player ..."
Karaosmanoglu, Sukran Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "ExerCube vs. Virtual Reality: ..."
Kenderova, Georgia Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..."
Khan, Abidullah Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..."
Kientz, Julie A. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..."
Kim, Min Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Kirchner-Krath, Jeanine Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..."
Klarkowski, Madison Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Killing with Kindness: The ..."
Klassen, Robert M. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Exploring Player Experience ..."
Kocielnik, Rafal Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Konings, Marco J. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..."
Kordyaka, Bastian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“It’s Not My Fault”: ..."
Kou, Yubo Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Gendered Toxicity in Competitive ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fake Game but Real Play: Exploring ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "More Than Just Microtransactions: ..."
Koung, Elena Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Gendered Toxicity in Competitive ..."
Laato, Samuli Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..."
Laffey, James Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..."
LC, Ray Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..."
Lee, Jin Ha Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..."
Li, Ang Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..."
Li, Zhuofang Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Li, Zhuying Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "EmoEcho: Towards Understanding ..."
Lindqvist, Janne Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fluid Roles for Close-Knit ..."
Linegar, Mitchell Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Lu, Wenyi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..."
Lu, Yiyang Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..."
Ma, Rongjun Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fluid Roles for Close-Knit ..."
Malaka, Rainer Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Like to Be More Empathetic”: ..."
Mandryk, Regan L. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "If You Build It, They Will ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..."
Marconi, Annapaola Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..."
Marks, Asher Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..."
Martinello, Richard A. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..."
Melcer, Edward F. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..."
Monbaliu, Elegast Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..."
Moradzadeh, Sam Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fake Game but Real Play: Exploring ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "More Than Just Microtransactions: ..."
Morschheuser, Benedikt Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "In-Car Gaming: A Scoping Review ..."
Murray, Thomas S. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..."
Naaris, Mari Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..."
Nacke, Lennart E. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "ExerCube vs. Virtual Reality: ..."
Nakajima, Taro Leo Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "First Contact with Dark Patterns ..."
Naqvie, Nabiha Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Newman, Michele Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..."
Nie, Kexin Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..."
Nummenmaa, Timo Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..."
Oh, Jeffrey Seihoon Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fake Game but Real Play: Exploring ..."
Paladino, Maria Paola Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..."
Park, Jisu Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Me, the Elephant, and the ..."
Paul, Laura Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "If You Build It, They Will ..."
Peng, Xiaolan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "EmoEcho: Towards Understanding ..."
Rahman, Tauhidur Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..."
Rautalahti, Heidi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fluid Roles for Close-Knit ..."
Ravers, Douwe Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..."
Reid, Elizabeth Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "If You Build It, They Will ..."
Reinschluessel, Anke V. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Like to Be More Empathetic”: ..."
Rodrigues, André Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Looking through the Lens: ..."
Ronagh Nikghalb, Mohammad Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..."
Roumelioti, Eftychia Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..."
Sadler, Troy D. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..."
Safari, Ameneh Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Like to Be More Empathetic”: ..."
Sahani, Sruti Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..."
Saiger, Michael Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Exploring Player Experience ..."
Sambrano, Deshawn Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Schiavo, Gianluca Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..."
Schubhan, Marc Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..."
Seaborn, Katie Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "First Contact with Dark Patterns ..."
Seif El-Nasr, Magy Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..."
Sergeeva, Anastasia Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..."
Smith, Angela D. R. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Constructing a Community of ..."
Smith, Gillian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Bridging Cultural Representation ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "How Do You Want to View This? ..."
Snell, Rebecca J. S. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Exploring Player Experience ..."
Soltani, Fereshteh Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..."
Steinicke, Frank Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "ExerCube vs. Virtual Reality: ..."
Stief, Jonathan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "In-Car Gaming: A Scoping Review ..."
Sun, Jiaming Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "EmoEcho: Towards Understanding ..."
Sun, Songqi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..."
Surendran, Aswathi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Like to Be More Empathetic”: ..."
Tang, Huiyun Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..."
Telliel, Yunus Doğan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "How Do You Want to View This? ..."
Tepponen, Nina Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Towards Understanding Waiting ..."
Thompson, Gabriella Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Constructing a Community of ..."
Thompson-Lee, Sophie Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Exploring Player Experience ..."
To, Alexandra Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Constructing a Community of ..."
Tobin, Stephanie J. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Videogame Rewards and Non-player ..."
Truesdell, Erin J. K. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..."
Türkay, Selen Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Videogame Rewards and Non-player ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Effect of Reward Types on ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..."
Uhlgren, Ville-Veikko Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..."
Väkevä, Jaakko Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Towards Understanding Waiting ..."
Vinciarelli, Alessandro Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Sonomancer: Exploring Sonic ..."
Wallner, Günter Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Player-Centric Data Visualization ..."
Wang, Yajing Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fluid Roles for Close-Knit ..."
Wang, Yijia Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "First Contact with Dark Patterns ..."
Wen, Jinhe Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..."
Weser, Veronica U. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..."
Williams, Gianna Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Constructing a Community of ..."
Xiao, Chang Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "LLMs May Not Be Human-Level ..."
Yang, Zixiaofan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "LLMs May Not Be Human-Level ..."
Yildiz, Zeynep Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Looking through the Lens: ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..."
Yoshida, Hironori Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..."
Zancanaro, Massimo Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..."
Zand Miralvand, Hamid Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..."
Zhang, Gloria Xiaodan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "First Contact with Dark Patterns ..."
Zhang, Zhongyang Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..."
Zhang, Zinan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Gendered Toxicity in Competitive ..." Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "More Than Just Microtransactions: ..."

173 authors

proc time: 0.85