CHI PLAY 2025
Proceedings of the ACM on Human-Computer Interaction, Volume 9, Number 6
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Proceedings of the ACM on Human-Computer Interaction, Volume 9, Number 6

CHI PLAY 2025 – Author Index

Contents - Abstracts - Authors

A B C D E F G H I J K L M N O P R S T U V W X Y Z

Alexandrovsky, Dmitry Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..." Article: play25main-p2879-p doi:10.1145/3748621
Alsheail, Meshaiel M. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..." Article: play25main-p6300-p doi:10.1145/3748614
Altmeyer, Maximilian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..." Article: play25main-p3496-p doi:10.1145/3748597
Alvarez, R. Michael Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Alves Heinze, Rafael Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "If You Build It, They Will ..." Article: play25main-p3702-p doi:10.1145/3748611
Anandkumar, Animashree Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Arawjo, Ian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..." Article: play25main-p4820-p doi:10.1145/3748612
Arbab, Bijan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..." Article: play25main-p3321-p doi:10.1145/3748607
Arbab, Dara Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..." Article: play25main-p3321-p doi:10.1145/3748607
Aufheimer, Maria Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Looking through the Lens: ..." Article: play25main-p2560-p doi:10.1145/3748596
Bassanelli, Simone Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..." Article: play25main-p7156-p doi:10.1145/3748623
Beres, Nicole A. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Killing with Kindness: The ..." Article: play25main-p1950-p doi:10.1145/3748598
Bhatnagar, Prabhav Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Towards Understanding Waiting ..." Article: play25main-p6917-p doi:10.1145/3748613
Bhattacharyya, Jacob Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Sonomancer: Exploring Sonic ..." Article: play25main-p3098-p doi:10.1145/3748629
Bolter, Jay David Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Me, the Elephant, and the ..." Article: play25main-p3172-p doi:10.1145/3748632
Boucher, Josiah D. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "How Do You Want to View This? ..." Article: play25main-p1436-p doi:10.1145/3748630
Bourdoucen, Amel Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fluid Roles for Close-Knit ..." Article: play25main-p2691-p doi:10.1145/3748619
Braese, Oliver Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..." Article: play25main-p3496-p doi:10.1145/3748597
Brewster, Stephen Anthony Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Sonomancer: Exploring Sonic ..." Article: play25main-p3098-p doi:10.1145/3748629
Cahill, Grant Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Chambers, Philip Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..." Article: play25main-p2580-p doi:10.1145/3748604
Chen, Max Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Bridging Cultural Representation ..." Article: play25main-p4800-p doi:10.1145/3748627
Chen, Zixi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..." Article: play25main-p3321-p doi:10.1145/3748607
Cheng, Jinghui Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..." Article: play25main-p4820-p doi:10.1145/3748612
Cmentowski, Sebastian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "ExerCube vs. Virtual Reality: ..." Article: play25main-p4643-p doi:10.1145/3748603
Crocker, Abigail Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..." Article: play25main-p5237-p doi:10.1145/3748631
Crosby, Alison Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..." Article: play25main-p2330-p doi:10.1145/3748601
Cutting, Joe Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Exploring Player Experience ..." Article: play25main-p9500-p doi:10.1145/3748617
Darandeh, Mohammad Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..." Article: play25main-p4820-p doi:10.1145/3748612
Darmansjah, Aisha Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Effect of Reward Types on ..." Article: play25main-p3905-p doi:10.1145/3748618
Degraen, Donald Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..." Article: play25main-p3496-p doi:10.1145/3748597
Devasia, Nisha Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..." Article: play25main-p3591-p doi:10.1145/3748633
Dormann, Claire Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Player-Centric Data Visualization ..." Article: play25main-p6861-p doi:10.1145/3748606
Eiting, Johanna Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "In-Car Gaming: A Scoping Review ..." Article: play25main-p4774-p doi:10.1145/3748602
Escarce Junior, Mário Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..." Article: play25main-p2330-p doi:10.1145/3748601
Formosa, Jessica Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..." Article: play25main-p7030-p doi:10.1145/3748628
Garg, Anurag Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "GNNetic: Unpacking Player ..." Article: play25main-p4551-p doi:10.1145/3748625
Gerling, Kathrin Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Looking through the Lens: ..." Article: play25main-p2560-p doi:10.1145/3748596 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..." Article: play25main-p6300-p doi:10.1145/3748614 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..." Article: play25main-p2879-p doi:10.1145/3748621
Giard, Kent Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..." Article: play25main-p3321-p doi:10.1145/3748607
Gini, Federica Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..." Article: play25main-p7156-p doi:10.1145/3748623
Goggins, Sean Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..." Article: play25main-p2031-p doi:10.1145/3748615
Graham, T. C. Nicholas Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Looking through the Lens: ..." Article: play25main-p2560-p doi:10.1145/3748596
Griffin, Joseph Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..." Article: play25main-p2031-p doi:10.1145/3748615
Gstöttenbauer, Oliver Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Player-Centric Data Visualization ..." Article: play25main-p6861-p doi:10.1145/3748606
Gui, Xinning Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Gendered Toxicity in Competitive ..." Article: play25main-p8379-p doi:10.1145/3748610 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fake Game but Real Play: Exploring ..." Article: play25main-p3614-p doi:10.1145/3748616 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "More Than Just Microtransactions: ..." Article: play25main-p6597-p doi:10.1145/3748626
Hallez, Hans Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..." Article: play25main-p2879-p doi:10.1145/3748621
Hämäläinen, Perttu Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Towards Understanding Waiting ..." Article: play25main-p6917-p doi:10.1145/3748613
Hamari, Juho Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..." Article: play25main-p2580-p doi:10.1145/3748604
Hieftje, Kimberly Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..." Article: play25main-p5237-p doi:10.1145/3748631
Hu, Botao Amber Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..." Article: play25main-p2580-p doi:10.1145/3748604
Isbister, Katherine Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..." Article: play25main-p2330-p doi:10.1145/3748601
Jain, Divyansh Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "GNNetic: Unpacking Player ..." Article: play25main-p4551-p doi:10.1145/3748625
Jang, Soyoun Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Me, the Elephant, and the ..." Article: play25main-p3172-p doi:10.1145/3748632
Jin, Haojian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..." Article: play25main-p3321-p doi:10.1145/3748607
Johns, M. J. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..." Article: play25main-p2330-p doi:10.1145/3748601
Johnson, Daniel Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Videogame Rewards and Non-player ..." Article: play25main-p6107-p doi:10.1145/3748608 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..." Article: play25main-p7030-p doi:10.1145/3748628
Kammermann, Blake Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Videogame Rewards and Non-player ..." Article: play25main-p6107-p doi:10.1145/3748608
Karaosmanoglu, Sukran Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "ExerCube vs. Virtual Reality: ..." Article: play25main-p4643-p doi:10.1145/3748603
Kenderova, Georgia Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..." Article: play25main-p3591-p doi:10.1145/3748633
Khan, Abidullah Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..." Article: play25main-p4820-p doi:10.1145/3748612
Kientz, Julie A. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..." Article: play25main-p3591-p doi:10.1145/3748633
Kim, Min Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Kirchner-Krath, Jeanine Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..." Article: play25main-p3496-p doi:10.1145/3748597
Klarkowski, Madison Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Killing with Kindness: The ..." Article: play25main-p1950-p doi:10.1145/3748598
Klassen, Robert M. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Exploring Player Experience ..." Article: play25main-p9500-p doi:10.1145/3748617
Kocielnik, Rafal Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Konings, Marco J. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..." Article: play25main-p2879-p doi:10.1145/3748621
Kordyaka, Bastian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..." Article: play25main-p2580-p doi:10.1145/3748604 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“It’s Not My Fault”: ..." Article: play25main-p7459-p doi:10.1145/3748622
Kou, Yubo Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Gendered Toxicity in Competitive ..." Article: play25main-p8379-p doi:10.1145/3748610 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fake Game but Real Play: Exploring ..." Article: play25main-p3614-p doi:10.1145/3748616 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "More Than Just Microtransactions: ..." Article: play25main-p6597-p doi:10.1145/3748626
Koung, Elena Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Gendered Toxicity in Competitive ..." Article: play25main-p8379-p doi:10.1145/3748610
Laato, Samuli Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..." Article: play25main-p2580-p doi:10.1145/3748604
Laffey, James Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..." Article: play25main-p2031-p doi:10.1145/3748615
LC, Ray Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..." Article: play25main-p8920-p doi:10.1145/3748600
Lee, Jin Ha Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..." Article: play25main-p3591-p doi:10.1145/3748633
Li, Ang Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..." Article: play25main-p8920-p doi:10.1145/3748600
Li, Zhuofang Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Li, Zhuying Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "EmoEcho: Towards Understanding ..." Article: play25main-p8945-p doi:10.1145/3748605
Lindqvist, Janne Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fluid Roles for Close-Knit ..." Article: play25main-p2691-p doi:10.1145/3748619
Linegar, Mitchell Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Lu, Wenyi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..." Article: play25main-p2031-p doi:10.1145/3748615
Lu, Yiyang Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..." Article: play25main-p2330-p doi:10.1145/3748601
Ma, Rongjun Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fluid Roles for Close-Knit ..." Article: play25main-p2691-p doi:10.1145/3748619
Malaka, Rainer Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Like to Be More Empathetic”: ..." Article: play25main-p2861-p doi:10.1145/3748624
Mandryk, Regan L. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "If You Build It, They Will ..." Article: play25main-p3702-p doi:10.1145/3748611 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "A Qualitative Exploration ..." Article: play25main-p7030-p doi:10.1145/3748628
Marconi, Annapaola Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..." Article: play25main-p7156-p doi:10.1145/3748623
Marks, Asher Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..." Article: play25main-p5237-p doi:10.1145/3748631
Martinello, Richard A. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..." Article: play25main-p5237-p doi:10.1145/3748631
Melcer, Edward F. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..." Article: play25main-p2330-p doi:10.1145/3748601
Monbaliu, Elegast Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..." Article: play25main-p2879-p doi:10.1145/3748621
Moradzadeh, Sam Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fake Game but Real Play: Exploring ..." Article: play25main-p3614-p doi:10.1145/3748616 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "More Than Just Microtransactions: ..." Article: play25main-p6597-p doi:10.1145/3748626
Morschheuser, Benedikt Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "In-Car Gaming: A Scoping Review ..." Article: play25main-p4774-p doi:10.1145/3748602
Murray, Thomas S. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Game Playbooks 2.0: An Updated ..." Article: play25main-p5237-p doi:10.1145/3748631
Naaris, Mari Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..." Article: play25main-p2879-p doi:10.1145/3748621
Nacke, Lennart E. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "ExerCube vs. Virtual Reality: ..." Article: play25main-p4643-p doi:10.1145/3748603
Nakajima, Taro Leo Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "First Contact with Dark Patterns ..." Article: play25main-p5182-p doi:10.1145/3748620
Naqvie, Nabiha Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Newman, Michele Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Would Not Be This Version ..." Article: play25main-p3591-p doi:10.1145/3748633
Nie, Kexin Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..." Article: play25main-p8920-p doi:10.1145/3748600
Nummenmaa, Timo Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Crowdsourcing Environment ..." Article: play25main-p2580-p doi:10.1145/3748604
Oh, Jeffrey Seihoon Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fake Game but Real Play: Exploring ..." Article: play25main-p3614-p doi:10.1145/3748616
Paladino, Maria Paola Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..." Article: play25main-p7156-p doi:10.1145/3748623
Park, Jisu Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Me, the Elephant, and the ..." Article: play25main-p3172-p doi:10.1145/3748632
Paul, Laura Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "If You Build It, They Will ..." Article: play25main-p3702-p doi:10.1145/3748611
Peng, Xiaolan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "EmoEcho: Towards Understanding ..." Article: play25main-p8945-p doi:10.1145/3748605
Rahman, Tauhidur Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..." Article: play25main-p3321-p doi:10.1145/3748607
Rautalahti, Heidi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Fluid Roles for Close-Knit ..." Article: play25main-p2691-p doi:10.1145/3748619
Ravers, Douwe Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "RollAbility: A Case Study ..." Article: play25main-p2879-p doi:10.1145/3748621
Reid, Elizabeth Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "If You Build It, They Will ..." Article: play25main-p3702-p doi:10.1145/3748611
Reinschluessel, Anke V. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Like to Be More Empathetic”: ..." Article: play25main-p2861-p doi:10.1145/3748624
Rodrigues, André Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Looking through the Lens: ..." Article: play25main-p2560-p doi:10.1145/3748596
Ronagh Nikghalb, Mohammad Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Democratizing Game Modding ..." Article: play25main-p4820-p doi:10.1145/3748612
Roumelioti, Eftychia Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..." Article: play25main-p7156-p doi:10.1145/3748623
Sadler, Troy D. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "From In-Game Behaviors to ..." Article: play25main-p2031-p doi:10.1145/3748615
Safari, Ameneh Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Like to Be More Empathetic”: ..." Article: play25main-p2861-p doi:10.1145/3748624
Sahani, Sruti Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Predicting Quality of Video ..." Article: play25main-p3321-p doi:10.1145/3748607
Saiger, Michael Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Exploring Player Experience ..." Article: play25main-p9500-p doi:10.1145/3748617
Sambrano, Deshawn Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Schiavo, Gianluca Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Linking Player Types to User ..." Article: play25main-p7156-p doi:10.1145/3748623
Schubhan, Marc Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "SoulGarden: A Gamified Meditation ..." Article: play25main-p3496-p doi:10.1145/3748597
Seaborn, Katie Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "First Contact with Dark Patterns ..." Article: play25main-p5182-p doi:10.1145/3748620
Seif El-Nasr, Magy Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Wildfire Games: A Community ..." Article: play25main-p2330-p doi:10.1145/3748601
Sergeeva, Anastasia Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..." Article: play25main-p8920-p doi:10.1145/3748600
Smith, Angela D. R. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Constructing a Community of ..." Article: play25main-p6784-p doi:10.1145/3748609
Smith, Gillian Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Bridging Cultural Representation ..." Article: play25main-p4800-p doi:10.1145/3748627 Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "How Do You Want to View This? ..." Article: play25main-p1436-p doi:10.1145/3748630
Snell, Rebecca J. S. Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Exploring Player Experience ..." Article: play25main-p9500-p doi:10.1145/3748617
Soltani, Fereshteh Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Online Moderation in Competitive ..." Article: play25main-p8538-p doi:10.1145/3748599
Steinicke, Frank Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "ExerCube vs. Virtual Reality: ..." Article: play25main-p4643-p doi:10.1145/3748603
Stief, Jonathan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "In-Car Gaming: A Scoping Review ..." Article: play25main-p4774-p doi:10.1145/3748602
Sun, Jiaming Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "EmoEcho: Towards Understanding ..." Article: play25main-p8945-p doi:10.1145/3748605
Sun, Songqi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..." Article: play25main-p8920-p doi:10.1145/3748600
Surendran, Aswathi Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "“I Like to Be More Empathetic”: ..." Article: play25main-p2861-p doi:10.1145/3748624
Tang, Huiyun Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Breaking the News: Taking ..." Article: play25main-p8920-p doi:10.1145/3748600
Telliel, Yunus Doğan Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "How Do You Want to View This? ..." Article: play25main-p1436-p doi:10.1145/3748630
Tepponen, Nina Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Towards Understanding Waiting ..." Article: play25main-p6917-p doi:10.1145/3748613
Thompson, Gabriella Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Constructing a Community of ..." Article: play25main-p6784-p doi:10.1145/3748609
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To, Alexandra Proc. ACM Hum. Comput. Interact., vol. 9, issue 6: "Constructing a Community of ..." Article: play25main-p6784-p doi:10.1145/3748609
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173 authors

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