CHI PLAY 2023
Proceedings of the ACM on Human-Computer Interaction, Volume 7, Number CHI PLAY
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Proceedings of the ACM on Human-Computer Interaction, Volume 7, Number CHI PLAY

CHI PLAY 2023 – Author Index

Contents - Abstracts - Authors

A B C D E F G H I J K L M N O P R S T V W Y Z

Abramowski, Sophie Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Emotional Virtual Characters ..."
Altarriba Bertran, Ferran Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "How Location-Based Games Incentivize ..."
Altmeyer, Maximilian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "From Points to Progression: ..."
Andres, Josh Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..."
Balcomb, Nicholas Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effects of Hand Representation ..."
Ballou, Nick Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "‘I Just Wanted to Get It ..."
Barbareschi, Giulia Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Towards Greater Inclusion ..."
Barrera Machuca, Mayra Donaji Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "BlueVR: Design and Evaluation ..."
Bateman, Scott Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effects of Hand Representation ..."
Benga, Theodor Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "My Heart Will Go On: Implicitly ..."
Bennett, Dan Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“I’m the leader and I’m ..."
Beres, Nicole A. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Playing with Emotions: A Systematic ..."
Birk, Max V. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effects of Hand Representation ..."
Bohrer, Rose Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Analyzing Trans (Mis)Representation ..."
Born, Felix Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Emotional Virtual Characters ..."
Bourdoucen, Amel Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Privacy Is the Price: Player ..."
Butz, Andreas Martin Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "My Heart Will Go On: Implicitly ..."
Carstensdottir, Elin Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“Anything a Guardian Does ..."
Cassidy, Brendan Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Investigating Players’ Perceptions ..."
Chen, Yuqing Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Creative Console: A Player-Driven ..."
Chen, Yuzheng Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Auto-Paizo Games: Towards ..."
Chiossi, Francesco Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "My Heart Will Go On: Implicitly ..."
Clark, Adrian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Using Everyday Objects as ..."
Clark, Maximillian Oliver Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Towards Greater Inclusion ..."
Clasen, Mathias Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Work Hard, Scare Hard? An ..."
Cmentowski, Sebastian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Matter of Perspective: Designing ..."
Cormier, Michelle V. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Analyzing Trans (Mis)Representation ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Quest?!: The Secret Life ..."
Cutting, Joe Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Objective Difficulty-Skill ..."
Daiiani, Mahsuum Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Scoping Review of Heuristics ..."
Dechant, Martin Johannes Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Suspecting Sarcasm: How League ..."
De Cock, Rozane Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Counterplay: Circumventing ..."
De Gois Ribeiro Darin, Ticianne Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Why Should Red and Green Never ..."
Denoo, Maarten Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Counterplay: Circumventing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Informing Children about Privacy: ..."
Deterding, Sebastian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "‘I Just Wanted to Get It ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“Conversations with pigeons”: ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Objective Difficulty-Skill ..."
Devilly, Oran Zane Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effect of Gamification ..."
Divo, Bavani Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effect of Gamification ..."
Doh, Young Yim Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Growing Up with Cerebral Palsy ..."
Dormann, Claire Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Visualizing the Spatio-Temporal ..."
Dupont, Bruno Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Counterplay: Circumventing ..."
Engelst, Lene Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Work Hard, Scare Hard? An ..."
Escarce Junior, Mário Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Aesthetics of Disharmony: ..."
Eum, Karam Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Growing Up with Cerebral Palsy ..."
Fang, Ke Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Creative Console: A Player-Driven ..."
Farzan, Rosta Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Understanding Player’s Gesture-Based ..."
Fernández Galeote, Daniel Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "From Traditional to Game-Based ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "How Location-Based Games Incentivize ..."
Fischer, Thomas Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Small Latency Variations Do ..."
Fitton, Dan Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Investigating Players’ Perceptions ..."
Frommel, Julian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Prospective Passion and Social ..."
Funke, Jana Franceska Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Tiles to Move: Investigating ..."
Graf, Linda Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Emotional Virtual Characters ..."
Greenslade, Mac Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Using Everyday Objects as ..."
Grosemans, Eva Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Counterplay: Circumventing ..."
Grüger, Diana Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "How Gamified Are Sustainable ..."
Guckelsberger, Christian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“An Adapt-or-Die Type of ..."
Gutwin, Carl Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "If at First You Don’t Succeed: ..."
Halbhuber, David Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Small Latency Variations Do ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effects of Latency and ..."
Hallifax, Stuart Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Investigating the Effects ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "From Points to Progression: ..."
Hämäläinen, Perttu Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“An Adapt-or-Die Type of ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“I Feel My Abs”: Exploring ..."
Hamari, Juho Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Relationship between Users’ ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "From Traditional to Game-Based ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Cycle of Toxicity: Exploring ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "How Location-Based Games Incentivize ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Ruse by Any Other Name: ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Consistency of Gamification ..."
He, Jiajia Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Creative Console: A Player-Driven ..."
Henze, Niels Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Small Latency Variations Do ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effects of Latency and ..."
Hill, Chris Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Auto-Paizo Games: Towards ..."
Hirsch, Linda Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "My Heart Will Go On: Implicitly ..."
Hirzle, Teresa Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Tiles to Move: Investigating ..."
Htein, Lin Aung Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effect of Gamification ..."
Huang, Lei Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Creative Console: A Player-Driven ..."
Iacovides, Ioanna Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“Conversations with pigeons”: ..."
Isotani, Seiji Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Relationship between Users’ ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Consistency of Gamification ..."
Jahn, Katharina Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Cycle of Toxicity: Exploring ..."
Jasin, Jamil Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effect of Gamification ..."
Ji, YuYang Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fluito: Towards Understanding ..."
Jiang, Jinsheng Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Creative Console: A Player-Driven ..."
Jo, Minjae Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Growing Up with Cerebral Palsy ..."
Joaquim, Sivaldo Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Consistency of Gamification ..."
Johanson, Colby Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "If at First You Don’t Succeed: ..."
Johnson, Daniel Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Prospective Passion and Social ..."
Karaosmanoglu, Sukran Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Matter of Perspective: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Tiles to Move: Investigating ..."
Kievelitz, Fabian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Matter of Perspective: Designing ..."
King, John Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Investigating Players’ Perceptions ..."
Klarkowski, Madison Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Suspecting Sarcasm: How League ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Playing with Emotions: A Systematic ..."
Knibbe, Jarrod Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Auto-Paizo Games: Towards ..."
Kok, Xiao-Feng Kenan Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effect of Gamification ..."
Kölln, Kristina Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "From Points to Progression: ..."
Kontio, Reetu Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“I Feel My Abs”: Exploring ..."
Kordyaka, Bastian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Cycle of Toxicity: Exploring ..."
Krüger, Jens Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Matter of Perspective: Designing ..."
Kultima, Annakaisa Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“An Adapt-or-Die Type of ..."
Laato, Samuli Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Cycle of Toxicity: Exploring ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "How Location-Based Games Incentivize ..."
Laattala, Markus Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“I Feel My Abs”: Exploring ..."
LaLone, Nicolas Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Quest?!: The Secret Life ..."
Larsen, Bjarke Alexander Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“Anything a Guardian Does ..."
Lavoué, Élise Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Investigating the Effects ..."
Lee, Geehyuk Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "ExpanStick: Augmenting Gamepad ..."
Lee, Matthew David Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Prospective Passion and Social ..."
Lee, Sangyoon Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "ExpanStick: Augmenting Gamepad ..."
Lee, Seyeon Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Growing Up with Cerebral Palsy ..."
Legaki, Nikoletta-Zampeta Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "From Traditional to Game-Based ..."
Li, Xiang Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Auto-Paizo Games: Towards ..."
Liang, Shano Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Analyzing Trans (Mis)Representation ..."
Lim, Sok Mui Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effect of Gamification ..."
Lindqvist, Janne Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Privacy Is the Price: Player ..."
Louis, Winnifred Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Prospective Passion and Social ..."
Lu, Zhicong Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Let’s Play Together through ..."
Ludwig, Thomas Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "How Gamified Are Sustainable ..."
Lukosch, Stephan Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Using Everyday Objects as ..."
Macey, Joseph Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Ruse by Any Other Name: ..."
Mandryk, Regan L. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Suspecting Sarcasm: How League ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "If at First You Don’t Succeed: ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Prospective Passion and Social ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Playing with Emotions: A Systematic ..."
Masuch, Maic Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Emotional Virtual Characters ..."
Mattinen, Topias Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Ruse by Any Other Name: ..."
Matviienko, Andrii Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Auto-Paizo Games: Towards ..."
Mekler, Elisa D. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“I’m the leader and I’m ..."
Montoya, Maria F. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fluito: Towards Understanding ..."
Mueller, Florian ‘Floyd’ Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Auto-Paizo Games: Towards ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fluito: Towards Understanding ..."
Mühlberg, Jan Tobias Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Informing Children about Privacy: ..."
Müller, Florian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "My Heart Will Go On: Implicitly ..."
Murphy, Dooley Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“I’m the leader and I’m ..."
Nacke, Lennart E. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "From Points to Progression: ..."
Niehaves, Bjoern Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Cycle of Toxicity: Exploring ..."
Nisal, Shreyas Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..."
Nurgalieva, Leysan Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Privacy Is the Price: Player ..."
Oliveira, Wilk Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Relationship between Users’ ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Consistency of Gamification ..."
Overdevest, Nathalie Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fluito: Towards Understanding ..."
Ozdowska, Anne Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Scoping Review of Heuristics ..."
Papangelis, Konstantinos Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "How Location-Based Games Incentivize ..."
Patibanda, Rakesh Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Auto-Paizo Games: Towards ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fluito: Towards Understanding ..."
Pell, Sarah Jane Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fluito: Towards Understanding ..."
Piller, Brandon Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "If at First You Don’t Succeed: ..."
Pinheiro, Mateus Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Why Should Red and Green Never ..."
Poeller, Susanne Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Suspecting Sarcasm: How League ..."
Rauschenberger, Maria Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "From Points to Progression: ..."
Rogerson, Melissa J. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Lessons from Homebrewed Hybridity: ..."
Rossmann Martins, Georgia Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Aesthetics of Disharmony: ..."
Rubegni, Elisa Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Aesthetics of Disharmony: ..."
Rukzio, Enrico Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Tiles to Move: Investigating ..."
Saini, Aryan Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Auto-Paizo Games: Towards ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fluito: Towards Understanding ..."
Santos, Ana Cláudia Guimarães Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Consistency of Gamification ..."
Sas, Martin Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Informing Children about Privacy: ..."
Schauhuber, Philipp Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effects of Latency and ..."
Schikorr, Anja Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Tiles to Move: Investigating ..."
Schmid, Andreas Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Small Latency Variations Do ..."
Schwind, Valentin Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effects of Latency and ..."
Seaw, Ker Boon Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effect of Gamification ..."
Segawa, Norihisa Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Method of Electrical Muscle ..."
Serna, Audrey Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Investigating the Effects ..."
Shim, Youngbo Aram Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "ExpanStick: Augmenting Gamepad ..."
Singh, Aneesha Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Towards Greater Inclusion ..."
Soriano Marcolino, Leandro Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Aesthetics of Disharmony: ..."
Sparrow, Lucy A. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Lessons from Homebrewed Hybridity: ..."
Steinicke, Frank Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Matter of Perspective: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Tiles to Move: Investigating ..."
Sun, Xing Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Creative Console: A Player-Driven ..."
Sweetser, Penny Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Scoping Review of Heuristics ..."
Tan, Chek Tien Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "The Effect of Gamification ..."
Tanjitpiyanond, Porntida Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Prospective Passion and Social ..."
Terkildsen, Thomas Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Work Hard, Scare Hard? An ..."
Tong, Xin Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "BlueVR: Design and Evaluation ..."
Toups Dugas, Phoebe O. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Analyzing Trans (Mis)Representation ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "A Quest?!: The Secret Life ..."
Van den Hoven, Elise Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fused Spectatorship: Designing ..." Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Auto-Paizo Games: Towards ..."
Viana, Windson Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Why Should Red and Green Never ..."
Vimpari, Veera Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“An Adapt-or-Die Type of ..."
Vornhagen, Jan B. Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“I’m the leader and I’m ..."
Wallner, Günter Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Visualizing the Spatio-Temporal ..."
Wang, Letian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Visualizing the Spatio-Temporal ..."
Wang, PiaoHong Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Let’s Play Together through ..."
Weber, Philip Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "How Gamified Are Sustainable ..."
Wee, Ryan Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Fluito: Towards Understanding ..."
Weiblen, Julian Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "How Gamified Are Sustainable ..."
Welsch, Robin Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“I Feel My Abs”: Exploring ..."
Whitby, Matthew Alexander Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "“Conversations with pigeons”: ..."
Wimmer, Raphael Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Small Latency Variations Do ..."
Yi, HyeonBeom Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "ExpanStick: Augmenting Gamepad ..."
You, Ruoxin Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "BlueVR: Design and Evaluation ..."
Zaman, Bieke Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Counterplay: Circumventing ..."
Zheng, Keyang Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Understanding Player’s Gesture-Based ..."
Zheng, Weicheng Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "BlueVR: Design and Evaluation ..."
Zhou, Shuo Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "Method of Electrical Muscle ..."
Zhou, Yihao Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "BlueVR: Design and Evaluation ..."
Zuo, Yiran Proc. ACM Hum. Comput. Interact., vol. 7, issue CHI PLAY: "BlueVR: Design and Evaluation ..."

213 authors

proc time: 1.62