| |
Aasbakken, Mia
|
GAS '12: "Evaluation of User Engagement ..."
Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation
Mia Aasbakken, Letizia Jaccheri, and Konstantinos Chorianopoulos
(NTNU, Norway; Ionian University, Greece)
@InProceedings{GAS12p27,
author = {Mia Aasbakken and Letizia Jaccheri and Konstantinos Chorianopoulos},
title = {Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {27-26},
doi = {},
year = {2012},
}
|
| |
Barnes, Tiffany
|
GAS '12: "Creation of a Game-Based Digital ..."
Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives
Katelyn Doran, Acey Boyce, Andrew Hicks, Jamie Payton, and Tiffany Barnes
(University of North Carolina at Charlotte, USA)
@InProceedings{GAS12p31,
author = {Katelyn Doran and Acey Boyce and Andrew Hicks and Jamie Payton and Tiffany Barnes},
title = {Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {31-30},
doi = {},
year = {2012},
}
|
| |
Boyce, Acey |
GAS '12: "Creation of a Game-Based Digital ..."
Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives
Katelyn Doran, Acey Boyce, Andrew Hicks, Jamie Payton, and Tiffany Barnes
(University of North Carolina at Charlotte, USA)
@InProceedings{GAS12p31,
author = {Katelyn Doran and Acey Boyce and Andrew Hicks and Jamie Payton and Tiffany Barnes},
title = {Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {31-30},
doi = {},
year = {2012},
}
|
| |
Brügge, Bernd |
GAS '12: "Adaptive Serious Game Development ..."
Adaptive Serious Game Development
Damir Ismailović, Juan Haladjian, Barbara Köhler, Dennis Pagano, and Bernd Brügge
(TU Munich, Germany)
@InProceedings{GAS12p23,
author = {Damir Ismailović and Juan Haladjian and Barbara Köhler and Dennis Pagano and Bernd Brügge},
title = {Adaptive Serious Game Development},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {23-22},
doi = {},
year = {2012},
}
|
| |
Chorianopoulos, Konstantinos
|
GAS '12: "Evaluation of User Engagement ..."
Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation
Mia Aasbakken, Letizia Jaccheri, and Konstantinos Chorianopoulos
(NTNU, Norway; Ionian University, Greece)
@InProceedings{GAS12p27,
author = {Mia Aasbakken and Letizia Jaccheri and Konstantinos Chorianopoulos},
title = {Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {27-26},
doi = {},
year = {2012},
}
|
| |
Doran, Katelyn
|
GAS '12: "Creation of a Game-Based Digital ..."
Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives
Katelyn Doran, Acey Boyce, Andrew Hicks, Jamie Payton, and Tiffany Barnes
(University of North Carolina at Charlotte, USA)
@InProceedings{GAS12p31,
author = {Katelyn Doran and Acey Boyce and Andrew Hicks and Jamie Payton and Tiffany Barnes},
title = {Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {31-30},
doi = {},
year = {2012},
}
|
| |
Dragert, Christopher |
GAS '12: "Reusable Components for Artificial ..."
Reusable Components for Artificial Intelligence in Computer Games
Christopher Dragert, Jörg Kienzle, and Clark Verbrugge
(McGill University, Canada)
@InProceedings{GAS12p35,
author = {Christopher Dragert and Jörg Kienzle and Clark Verbrugge},
title = {Reusable Components for Artificial Intelligence in Computer Games},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {35-34},
doi = {},
year = {2012},
}
|
| |
Dubois, Daniel J. |
GAS '12: "Toward Adopting Self-Organizing ..."
Toward Adopting Self-Organizing Models for the Gamification of Context-Aware User Applications
Daniel J. Dubois
(Politecnico di Milano, Italy)
@InProceedings{GAS12p9,
author = {Daniel J. Dubois},
title = {Toward Adopting Self-Organizing Models for the Gamification of Context-Aware User Applications},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {9-8},
doi = {},
year = {2012},
}
|
| |
Haladjian, Juan
|
GAS '12: "Adaptive Serious Game Development ..."
Adaptive Serious Game Development
Damir Ismailović, Juan Haladjian, Barbara Köhler, Dennis Pagano, and Bernd Brügge
(TU Munich, Germany)
@InProceedings{GAS12p23,
author = {Damir Ismailović and Juan Haladjian and Barbara Köhler and Dennis Pagano and Bernd Brügge},
title = {Adaptive Serious Game Development},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {23-22},
doi = {},
year = {2012},
}
GAS '12: "Feedback in Low vs. High Fidelity ..."
Feedback in Low vs. High Fidelity Visuals for Game Prototypes
Barbara Köhler, Juan Haladjian, Blagina Simeonova, and Damir Ismailović
(TU Munich, Germany)
@InProceedings{GAS12p42,
author = {Barbara Köhler and Juan Haladjian and Blagina Simeonova and Damir Ismailović},
title = {Feedback in Low vs. High Fidelity Visuals for Game Prototypes},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {42-41},
doi = {},
year = {2012},
}
|
| |
Hicks, Andrew |
GAS '12: "Creation of a Game-Based Digital ..."
Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives
Katelyn Doran, Acey Boyce, Andrew Hicks, Jamie Payton, and Tiffany Barnes
(University of North Carolina at Charlotte, USA)
@InProceedings{GAS12p31,
author = {Katelyn Doran and Acey Boyce and Andrew Hicks and Jamie Payton and Tiffany Barnes},
title = {Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {31-30},
doi = {},
year = {2012},
}
|
| |
Ismailović, Damir
|
GAS '12: "Adaptive Serious Game Development ..."
Adaptive Serious Game Development
Damir Ismailović, Juan Haladjian, Barbara Köhler, Dennis Pagano, and Bernd Brügge
(TU Munich, Germany)
@InProceedings{GAS12p23,
author = {Damir Ismailović and Juan Haladjian and Barbara Köhler and Dennis Pagano and Bernd Brügge},
title = {Adaptive Serious Game Development},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {23-22},
doi = {},
year = {2012},
}
GAS '12: "Feedback in Low vs. High Fidelity ..."
Feedback in Low vs. High Fidelity Visuals for Game Prototypes
Barbara Köhler, Juan Haladjian, Blagina Simeonova, and Damir Ismailović
(TU Munich, Germany)
@InProceedings{GAS12p42,
author = {Barbara Köhler and Juan Haladjian and Blagina Simeonova and Damir Ismailović},
title = {Feedback in Low vs. High Fidelity Visuals for Game Prototypes},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {42-41},
doi = {},
year = {2012},
}
|
| |
Jaccheri, Letizia
|
GAS '12: "Evaluation of User Engagement ..."
Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation
Mia Aasbakken, Letizia Jaccheri, and Konstantinos Chorianopoulos
(NTNU, Norway; Ionian University, Greece)
@InProceedings{GAS12p27,
author = {Mia Aasbakken and Letizia Jaccheri and Konstantinos Chorianopoulos},
title = {Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {27-26},
doi = {},
year = {2012},
}
|
| |
Kienzle, Jörg
|
GAS '12: "Reusable Components for Artificial ..."
Reusable Components for Artificial Intelligence in Computer Games
Christopher Dragert, Jörg Kienzle, and Clark Verbrugge
(McGill University, Canada)
@InProceedings{GAS12p35,
author = {Christopher Dragert and Jörg Kienzle and Clark Verbrugge},
title = {Reusable Components for Artificial Intelligence in Computer Games},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {35-34},
doi = {},
year = {2012},
}
|
| |
Köhler, Barbara |
GAS '12: "Adaptive Serious Game Development ..."
Adaptive Serious Game Development
Damir Ismailović, Juan Haladjian, Barbara Köhler, Dennis Pagano, and Bernd Brügge
(TU Munich, Germany)
@InProceedings{GAS12p23,
author = {Damir Ismailović and Juan Haladjian and Barbara Köhler and Dennis Pagano and Bernd Brügge},
title = {Adaptive Serious Game Development},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {23-22},
doi = {},
year = {2012},
}
GAS '12: "Feedback in Low vs. High Fidelity ..."
Feedback in Low vs. High Fidelity Visuals for Game Prototypes
Barbara Köhler, Juan Haladjian, Blagina Simeonova, and Damir Ismailović
(TU Munich, Germany)
@InProceedings{GAS12p42,
author = {Barbara Köhler and Juan Haladjian and Blagina Simeonova and Damir Ismailović},
title = {Feedback in Low vs. High Fidelity Visuals for Game Prototypes},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {42-41},
doi = {},
year = {2012},
}
|
| |
Maggiorini, Dario
|
GAS '12: "Supporting Seniors Rehabilitation ..."
Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach
Dario Maggiorini, Laura Anna Ripamonti, and Eraldo Zanon
(University of Milan, Italy)
@InProceedings{GAS12p16,
author = {Dario Maggiorini and Laura Anna Ripamonti and Eraldo Zanon},
title = {Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {16-15},
doi = {},
year = {2012},
}
|
| |
Pagano, Dennis
|
GAS '12: "Adaptive Serious Game Development ..."
Adaptive Serious Game Development
Damir Ismailović, Juan Haladjian, Barbara Köhler, Dennis Pagano, and Bernd Brügge
(TU Munich, Germany)
@InProceedings{GAS12p23,
author = {Damir Ismailović and Juan Haladjian and Barbara Köhler and Dennis Pagano and Bernd Brügge},
title = {Adaptive Serious Game Development},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {23-22},
doi = {},
year = {2012},
}
|
| |
Payton, Jamie |
GAS '12: "Creation of a Game-Based Digital ..."
Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives
Katelyn Doran, Acey Boyce, Andrew Hicks, Jamie Payton, and Tiffany Barnes
(University of North Carolina at Charlotte, USA)
@InProceedings{GAS12p31,
author = {Katelyn Doran and Acey Boyce and Andrew Hicks and Jamie Payton and Tiffany Barnes},
title = {Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {31-30},
doi = {},
year = {2012},
}
|
| |
Pieper, Jöran |
GAS '12: "Learning Software Engineering ..."
Learning Software Engineering Processes through Playing Games: Suggestions for Next Generation of Simulations and Digital Learning Games
Jöran Pieper
(University of Applied Sciences Stralsund, Germany)
@InProceedings{GAS12p1,
author = {Jöran Pieper},
title = {Learning Software Engineering Processes through Playing Games: Suggestions for Next Generation of Simulations and Digital Learning Games},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {1-0},
doi = {},
year = {2012},
}
|
| |
Ripamonti, Laura Anna
|
GAS '12: "Supporting Seniors Rehabilitation ..."
Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach
Dario Maggiorini, Laura Anna Ripamonti, and Eraldo Zanon
(University of Milan, Italy)
@InProceedings{GAS12p16,
author = {Dario Maggiorini and Laura Anna Ripamonti and Eraldo Zanon},
title = {Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {16-15},
doi = {},
year = {2012},
}
|
| |
Schneider, Kurt
|
GAS '12: "It Was a Bit of a Race: Gamification ..."
It Was a Bit of a Race: Gamification of Version Control
Leif Singer and Kurt Schneider
(Leibniz Universität Hannover, Germany)
@InProceedings{GAS12p5,
author = {Leif Singer and Kurt Schneider},
title = {It Was a Bit of a Race: Gamification of Version Control},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {5-4},
doi = {},
year = {2012},
}
|
| |
Simeonova, Blagina |
GAS '12: "Feedback in Low vs. High Fidelity ..."
Feedback in Low vs. High Fidelity Visuals for Game Prototypes
Barbara Köhler, Juan Haladjian, Blagina Simeonova, and Damir Ismailović
(TU Munich, Germany)
@InProceedings{GAS12p42,
author = {Barbara Köhler and Juan Haladjian and Blagina Simeonova and Damir Ismailović},
title = {Feedback in Low vs. High Fidelity Visuals for Game Prototypes},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {42-41},
doi = {},
year = {2012},
}
|
| |
Singer, Leif |
GAS '12: "It Was a Bit of a Race: Gamification ..."
It Was a Bit of a Race: Gamification of Version Control
Leif Singer and Kurt Schneider
(Leibniz Universität Hannover, Germany)
@InProceedings{GAS12p5,
author = {Leif Singer and Kurt Schneider},
title = {It Was a Bit of a Race: Gamification of Version Control},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {5-4},
doi = {},
year = {2012},
}
|
| |
Verbrugge, Clark
|
GAS '12: "Reusable Components for Artificial ..."
Reusable Components for Artificial Intelligence in Computer Games
Christopher Dragert, Jörg Kienzle, and Clark Verbrugge
(McGill University, Canada)
@InProceedings{GAS12p35,
author = {Christopher Dragert and Jörg Kienzle and Clark Verbrugge},
title = {Reusable Components for Artificial Intelligence in Computer Games},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {35-34},
doi = {},
year = {2012},
}
|
| |
Zanon, Eraldo
|
GAS '12: "Supporting Seniors Rehabilitation ..."
Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach
Dario Maggiorini, Laura Anna Ripamonti, and Eraldo Zanon
(University of Milan, Italy)
@InProceedings{GAS12p16,
author = {Dario Maggiorini and Laura Anna Ripamonti and Eraldo Zanon},
title = {Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach},
booktitle = {Proc.\ GAS},
publisher = {IEEE},
pages = {16-15},
doi = {},
year = {2012},
}
|